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| View Poll Results: So is he good or what huh? | |||
| H33L2 Y35 | | 1 | 50.00% |
| H33L2 N0 | | 1 | 50.00% |
| Voters: 2. You may not vote on this poll | |||
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| | #1 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [Hero]The DungeonMaster Just to clarify somthing before starting the hero... Your poll choice is not based off the damage the hero does, because even if i had INSTANT KILL on everything, it wouldnt be like that ingame. Your choice on the poll is whether or not you like the idea of the hero, and if you would enjoy using the hero. The DungeonMaster -Other names: Game Master, DM, GM Primary Atribute - Int Starting stats Health - 590 Mana - 930 Str - 1 /lvl - 2 Agi - 10 /lvl - 0 Int - 29 /lvl - 5 Model - Grom Hellscream (possessed) Ages ago, when Dungeons & Dragons reigned supreme, the DungeonMaster ruled with an iron fist. With the ability to do anything, he became cocky and eventually hated by all. Eventually, he became so consumed in his own power, he would just start randomly killing and resurecting random players because he liked to see the blood and gore, and he took all their gold calling it 'taxes'. Eventually all the other players became enraged by the abuse of his powers, and started to conspire against him. At his 10th year aniversary of being a DM, he held a private party for all players to join. At his surprise, all the peasants, merchants, and priests came to celebrate the occasion. But when he held up his wine to make a final toast to himself, he was jumped. The priests cast immobilizing spells on him, the others stabed him continuously. Because he can't hold his alcohol, his abilities were out of whack and he was only able to turn on of the priests into a cow. After their frenzy, the priests were able to immobolize him on an altar where they were to banish him into another demension. Seconds before the completion, the wasted DM shouted 'My revenge will come ten fold when I return'. Soon as the banishment was over, the DM found himself in the middle of an arena, known to others as Ultimate Footmen. On his quest for revenge, the DM will stop at nothng to return to his own realm, and take his revenge. Skill 1 - Undeath to death Through the pages of spells the DM used to have, several still exist. The DM is able to summon the holy lights of the universe to bring death to the undead. This spell damages all evil units with a % chance to instantly kill them. Constant of 18 second cooldown, 3 second cast time, 400 AoE. Level 1 - 100 damage, 2% Level 2 - 250 damage, 5% Level 3 - 400 damage, 8% Level 4 - 550 damage, 11% Level 5 - 700 damage, 14% Level 6 - 850 damage, 17% Level 7 - 1000 damage, 20% Skill 2 - Holy Avenger DM is able to summon the power of the Holy Avenger upon his sword. It adds extra damage bonus vs undead/evil units and gives an on-hit debuff (dispell). The dispell does not slow, and anti-magic shell blocks it. Removes all good and bad buffs. Level 1 - 50 damage bonus Level 2 - 75 Level 3 - 100 Level 4 - 125 Level 5 - 150 Level 6 - 175 Level 7 - 200 Skill 3 - Hide in Plain Site (Hips) Through his teachings in the arts of the ShadowDancer, DM is able to, at his will, become invisible at the expense of his movement speed. There is no cooldown. Level 1 - 90% speed reduction Level 2 - 85% speed reduction Level 3 - 80%... Level 4 - 75%... Level 5 - 70%... Level 6 - 65%... Level 7 - 60%... Skill 4 - To Death and Back DM is able to make a target hero experience death itself, without killing it. The effected hero is taken down to X% of its current health, and when the spell timer ends, the effected hero is returned to full health. 1 minute cooldown. Level 1 - 53%, 10 second spell timer Level 2 - 46%, 9.5 second spell timer Level 3 - 39%, 9 second spell timer Level 4 - 31%, 8.5 second spell timer Level 5 - 25%, 8 second spell timer Level 6 - 18%, 7.5 second spell timer Level 7 - 11%, 7 second spell timer (can be attacked normally) Ultimate - Horrid Wilting DM is able to cast the ultimate spell, Horrid Wilting. Summoning a cloud of venemous toxins that destroy anything it encounters. Spawns gas in (X) AoE giving ALL units in the area of effect a disease that will slowly kill them, dealing (Y) damage per second. The poison only ends when the target unit is dead, or when the poison is dispelld. Level 1 - 300 AoE, 5 dmg/sec Level 2 - 500 AoE. 10 dmg/sec Level 3 - 700 AoE, 17 dmg/sec Level 4 - 900 AoE, 25 dmg/sec *NOTE* This is an instant cast spell. First that needs to be discussd is which of the normal spells (if any) are going to be the odd one out. This is because there is a possibility of, in the future, heros will have 5 skills. After that is discussed, continue to pick and nag at all the spells and skills untill they seem fitting and balanced. |
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| | #2 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: The DungeonMaster on spell 4 i think it should be of its base health iinstead of its current health |
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| | #3 |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: The DungeonMaster will skill 4 bring the hero into a banish like state or can he suffer physical dmg? also 8% is a lot for some heros although not at levels 30 and above. Also he the dungeonmaster starts with 1 str; how much health is that at level 1? cuz then strike or some other stunner could kill it in a few seconds. |
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| | #4 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: The DungeonMaster increase the stats i know that he must be banished but he still must have some stats. |
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| | #5 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The DungeonMaster Actually i jsut forgot to put base HP and MP. Str isnt the only thing that effects health yah know -.-. im going to redo spell 4 in a lil bit. Changing spell timer, and increasing the hp% by 3% on each lvl. I can not go by maximum health, bcuz if you use it on a hero that has 100 health, its base is 3000, it will end up gaining health instead of losing. |
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| | #6 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: The DungeonMaster Spell 1 looks good Spell 2 is ok I think Spell 3 looks kind of pointless to me... Walk around invisible and do nothing... Really like spell 4 Ulti looks fine ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #7 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: The DungeonMaster Spell 3 is for pure stealth, and if you didnt relize, BladeMaster and Loki have bad reviews because they can go invis. Of course theirs has damage increase, but mine has no cooldown. Going invisable is probably one of the best skills ingame. No one can exactly target you, nor see you. Its also good when ur about to get gankd when in center or in your base and need to hide. Im still not done fixing skill 4... |
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