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| View Poll Results: How do you like it? | |||
| FREAKIN AWESOME | | 1 | 50.00% |
| Good | | 0 | 0% |
| Ok | | 0 | 0% |
| Bad | | 1 | 50.00% |
| Wha? | | 0 | 0% |
| Voters: 2. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | [HERO] Coward I know. Weird name. Hero: Coward Model: Black Warden (?) Str. based 1. Desperation Aura Gains atk/move speed as hp goes down. Also gives a miss %age. Lvl 1: +1/5% atk/move per 1% hp down; 1/5% miss per 1% hp Lvl 2: +1/4% atk/move per 1% hp down; 1/5% miss per 1% hp Lvl 3: +1/3% atk/move per 1% hp down; 1/4% miss per 1% hp Lvl 4: +1/2% atk/move per 1% hp down; 1/4% miss per 1% hp Lvl 5: +2/3% atk/move per 1% hp down; 1/3% miss per 1% hp Lvl 6: +3/4% atk/move per 1% hp down; 1/3% miss per 1% hp Lvl 7: +1% atk/move per 1% hp down; 1/3% miss per 1% hp 2. "Play dead/Surrender" Surrenderes control of the hero to another player for a set time. When in "surrender mode," the hero is invulnerable, cannot attack buildings, and does 1/2 damage. After the time ends, the Coward gains bonuses (atk dmg, atk/move speed). First number is the time that control is surrendered. Damage is for BASE DAMAGE ONLY Lvl 1: 60 sec.; 50% bonuses, 5 armor Lvl 1: 55 sec.; 60% bonuses, 10 armor Lvl 1: 50 sec.; 70% bonuses, 15 armor Lvl 1: 45 sec.; 80% bonuses, 20 armor Lvl 1: 40 sec.; 90% bonuses, 25 armor Lvl 1: 35 sec.; 100% bonuses, 30 armor Lvl 1: 30 sec.; 110% bonuses, 35 armor 3. Save Own Skin Sacrifices the "X" nearest units to fully restore hero- hp, mp, takes out slow/stun, etc. *Units must be in 2000 range of the hero or else the spell doesn't work* Lvl 1: Nearest 10 Lvl 2: Nearest 9 Lvl 3: Nearest 8 Lvl 4: Nearest 7 Lvl 5: Nearest 6 Lvl 6: Nearest 5 Lvl 7: Nearest 4 *NOTE* THIS SPELL NEEDS MORE WORK. I'M OPEN TO SUGGESTIONS ULTI: Refusal to Die In cowardliness, the Coward refuses to die, and makes a deal with the God of Death Upon death, the Coward has "X" seconds to "prepare" "Y" ENEMY corpses. "Preparing" corpses takes 2 seconds. If the Coward is successful, he is reborn. Can only be reborn every 40 sec. (CD) Lvl 1: 45 sec. to prepare 18 bodies; reborn w/ 1/4 hp/mp; enemy gets 1/2 gold/xp before death, rest given if Coward unsuccessful Lvl 2: 30 sec. to prepare 12 bodies; reborn w/ 1/2 hp/mp; enemy gets 1/2 xp before death, rest given if Coward unsuccessful Lvl 3: 15 sec. to prepare 4 bodies; reborn w/ 3/4 hp/mp; enemy gets 1/4 xp before death, rest given if Coward unsuccessful Lvl 4: 5 sec. to prepare 1 body; reborn w/ full hp/mp; enemy gets nothing before death, rest given if Coward unsuccessful PLEASE VOTE And give feedback. And ideas for where I asked, or even just in general. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #2 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Coward on ur third spell will the spell work if there is like only 1 unit in the aoe or will u have to have the set number of units in the aoe? |
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| | #3 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Coward You need all the units in there (at lvl 1, all 10 units must be in a 2000 aoe for the spell to work.) ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #4 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Coward A little more feedback plz..? ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #5 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Coward A lil more feedback then that.... ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #6 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Coward Hmm... I don't wanna play this hero. Why? How am I going to kill a hero with this hero? It is not offence spells. And the model does not fit. Try some other spells... And "Play dead" spell is a weird spell. Another player controling my hero? GG. |
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| | #7 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Coward Ok sorry about the model. That's a pretty bad one. Suggestions? There aren't really any offensive spells because he's more of an army hero, like a paly. W/ units, he could really pwn. How is another player controlling ur hero gg? You do half dmg during that time, and if he runs you into his base or something, you still have the bonuses to help you get out. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #8 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Coward > "Ok sorry about the model. That's a pretty bad one. Suggestions?" A milita? Try look at the creeps... > "There aren't really any offensive spells because he's more of an army hero, like a paly. W/ units, he could really pwn." How would he own with units? He does not buff them nor beat them... > "How is another player controlling ur hero gg? You do half dmg during that time, and if he runs you into his base or something, you still have the bonuses to help you get out." Basicly it is worth nothing. What's in it for me? |
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| | #9 | ||
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Coward Yeah a peasant might work... Quote:
Quote:
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