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View Poll Results: How do you like it?
FREAKIN AWESOME 1 50.00%
Good 0 0%
Ok 0 0%
Bad 1 50.00%
Wha? 0 0%
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Old 03-29-2007   #1
 
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[HERO] Coward

I know. Weird name.

Hero: Coward
Model: Black Warden (?)
Str. based

1. Desperation Aura
Gains atk/move speed as hp goes down. Also gives a miss %age.
Lvl 1: +1/5% atk/move per 1% hp down; 1/5% miss per 1% hp
Lvl 2: +1/4% atk/move per 1% hp down; 1/5% miss per 1% hp
Lvl 3: +1/3% atk/move per 1% hp down; 1/4% miss per 1% hp
Lvl 4: +1/2% atk/move per 1% hp down; 1/4% miss per 1% hp
Lvl 5: +2/3% atk/move per 1% hp down; 1/3% miss per 1% hp
Lvl 6: +3/4% atk/move per 1% hp down; 1/3% miss per 1% hp
Lvl 7: +1% atk/move per 1% hp down; 1/3% miss per 1% hp

2. "Play dead/Surrender"
Surrenderes control of the hero to another player for a set time. When in "surrender mode," the hero is invulnerable, cannot attack buildings, and does 1/2 damage. After the time ends, the Coward gains bonuses (atk dmg, atk/move speed). First number is the time that control is surrendered. Damage is for BASE DAMAGE ONLY
Lvl 1: 60 sec.; 50% bonuses, 5 armor
Lvl 1: 55 sec.; 60% bonuses, 10 armor
Lvl 1: 50 sec.; 70% bonuses, 15 armor
Lvl 1: 45 sec.; 80% bonuses, 20 armor
Lvl 1: 40 sec.; 90% bonuses, 25 armor
Lvl 1: 35 sec.; 100% bonuses, 30 armor
Lvl 1: 30 sec.; 110% bonuses, 35 armor

3. Save Own Skin
Sacrifices the "X" nearest units to fully restore hero- hp, mp, takes out slow/stun, etc. *Units must be in 2000 range of the hero or else the spell doesn't work*
Lvl 1: Nearest 10
Lvl 2: Nearest 9
Lvl 3: Nearest 8
Lvl 4: Nearest 7
Lvl 5: Nearest 6
Lvl 6: Nearest 5
Lvl 7: Nearest 4
*NOTE* THIS SPELL NEEDS MORE WORK. I'M OPEN TO SUGGESTIONS

ULTI: Refusal to Die
In cowardliness, the Coward refuses to die, and makes a deal with the God of Death
Upon death, the Coward has "X" seconds to "prepare" "Y" ENEMY corpses. "Preparing" corpses takes 2 seconds. If the Coward is successful, he is reborn. Can only be reborn every 40 sec. (CD)
Lvl 1: 45 sec. to prepare 18 bodies; reborn w/ 1/4 hp/mp; enemy gets 1/2 gold/xp before death, rest given if Coward unsuccessful
Lvl 2: 30 sec. to prepare 12 bodies; reborn w/ 1/2 hp/mp; enemy gets 1/2 xp before death, rest given if Coward unsuccessful
Lvl 3: 15 sec. to prepare 4 bodies; reborn w/ 3/4 hp/mp; enemy gets 1/4 xp before death, rest given if Coward unsuccessful
Lvl 4: 5 sec. to prepare 1 body; reborn w/ full hp/mp; enemy gets nothing before death, rest given if Coward unsuccessful

PLEASE VOTE
And give feedback.
And ideas for where I asked, or even just in general.




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Old 03-29-2007   #2
 
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Re: [HERO] Coward

on ur third spell will the spell work if there is like only 1 unit in the aoe or will u have to have the set number of units in the aoe?

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Old 03-29-2007   #3
 
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Re: [HERO] Coward

You need all the units in there (at lvl 1, all 10 units must be in a 2000 aoe for the spell to work.)




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Old 04-03-2007   #4
 
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Re: [HERO] Coward

A little more feedback plz..?




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Old 04-12-2007   #5
 
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Re: [HERO] Coward

A lil more feedback then that....




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Old 04-12-2007   #6
 
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Re: [HERO] Coward

Hmm... I don't wanna play this hero. Why? How am I going to kill a hero with this hero?

It is not offence spells. And the model does not fit.

Try some other spells...

And "Play dead" spell is a weird spell. Another player controling my hero? GG.

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Old 04-12-2007   #7
 
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Re: [HERO] Coward

Ok sorry about the model. That's a pretty bad one. Suggestions?

There aren't really any offensive spells because he's more of an army hero, like a paly. W/ units, he could really pwn.

How is another player controlling ur hero gg?
You do half dmg during that time, and if he runs you into his base or something, you still have the bonuses to help you get out.




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Old 04-13-2007   #8
 
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Re: [HERO] Coward

> "Ok sorry about the model. That's a pretty bad one. Suggestions?"
A milita? Try look at the creeps...

> "There aren't really any offensive spells because he's more of an army hero, like a paly. W/ units, he could really pwn."
How would he own with units? He does not buff them nor beat them...

> "How is another player controlling ur hero gg?
You do half dmg during that time, and if he runs you into his base or something, you still have the bonuses to help you get out."
Basicly it is worth nothing. What's in it for me?

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Old 04-15-2007   #9
 
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Re: [HERO] Coward

Yeah a peasant might work...


Quote:
Originally Posted by Mr. Zero

> "There aren't really any offensive spells because he's more of an army hero, like a paly. W/ units, he could really pwn."
How would he own with units? He does not buff them nor beat them...
He's got the aura... I'll take out the miss %age to make it a little better. I'm also thinking about replacing spell 3. I'll think on it, but I'm still open to suggestions.

Quote:
Originally Posted by Mr. Zero

> "How is another player controlling ur hero gg?
You do half dmg during that time, and if he runs you into his base or something, you still have the bonuses to help you get out."
Basicly it is worth nothing. What's in it for me?
How is like 100 damage, 2x attack speed, and 35 armor worth nothing?




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