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| View Poll Results: should the items stay? | |||
| yes | | 1 | 25.00% |
| convert items to gold | | 3 | 75.00% |
| no | | 0 | 0% |
| Voters: 4. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | items after a person leaves ok i was playing X hero siege and i noticed something that made it more fun. a person who left had all the sweet items (electric sword, ring...) and we were all worried about losing later because we didn't have the items. luckily they appeared by the town in the middle. i guess i am trying to pose this question to you: when a teammate leaves, should their items spawn into that safe area near the items shop (so only their teammates can get them)? i think so because i was looking at the gold post and saw that items weren't taken into consideration when calculating the gold left behind. |
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| | #2 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: items after a person leaves That sounds as a good idea. If it has to be calculated Mr. Apples has set all the items into variables and make a integer variable with the prices. The easy way is that the hero's items will be drop into the shop area. But the easy way will make the first hero to shop area get all the items... Maybe give the heroes the items? Anyway a good idea. |
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| | #3 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves The problem with that is that the smart enemy will destroy the items. For examble, if the enemy teched nightelf, and your hero was dead, they could just send like 6 guys over and kill your items. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #4 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: items after a person leaves not exactly well why can't they have unlimited invulnerability or just make the items so hi in hp that like in vampirism getstronger the vampire heart can't be destroyed.or simply just make a buff for the item like 60min that gives to the items 1000000000000000000000 hp |
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| | #5 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: items after a person leaves 1)It is retarded idea to 'spawn' the items anywhere on the map. 2)If there was a 'return' on items, they would simply be converted to gold, then added the amount given to each player, which isnt that hard. |
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| | #6 | |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: items after a person leaves Quote:
2. Blizzard didn't make a great job on the triggering. Eg. no return vaule for a item's cost. | |
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| | #7 | |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: items after a person leaves i would think that people would rather have an item/s than get money. think if they get the item then they can sell it or use it. if they sell it they get the fair amount of gold. if you just give them what the item is worth (to buy at a shop) then they get more money then if they sold it, unless you give them its sell value in which you would be ripping them off because what if they wanted the item? EDIT: ah yes and i was talking about the shops in your base not the center one Quote:
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| | #8 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves Welll ok. If we could make it so that the items would be like unkillable, then this would be a good idea. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #9 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: items after a person leaves What do you mean? How would the team when pick it up? :? |
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| | #10 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves No What I mean is that in most cases, if you attack an item, it disappears and stuff. However, you can make it so that the item cannot be destroyed. Basically give it alot of hp. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #11 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: items after a person leaves i was never aware that you could attack/kill items but if you say you can then it should be fixed. anyway DONT FORGET TO VOTE!!!!!!!!!!!!!! |
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| | #12 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves Yes you can. And MrApples can probably fix it. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #13 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves Quote:
![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #14 |
![]() Join Date: Sep 2006
Posts: 127
![]() | Re: items after a person leaves Bloodmage do not spam. And do not stretch the page. Delted. Also, I would rather it remove the items and give you the gold for them. Why? Simple, so we don't fight over who get's the items. |
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| | #15 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: items after a person leaves Quote:
That's why I want to be a modddddd *sigh* That's a good point.. Maybe getting money is a better idea... If the cooldown for all items reset immediately after the cooldown for buying them the first time, then we wouldnt need to have the items for people to pick up. But that would be assuming that the 2 players remaining got the total worth of the items... ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #16 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: items after a person leaves ok i have edited the poll to include converting to gold. sorry about you guys having to vote again. |
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