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View Poll Results: So..how you likey?
YES 9 69.23%
NO 2 15.38%
Not great but it should still go in the map 2 15.38%
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Old 02-15-2007   #1
 
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[HERO] Big Ben, Master of Time and Knowledge

Big Ben, Master of Time and Knowledge
''Big Ben' for short'

History:
Big Ben appeared randomly after a rift in time during the destruction of the blood elf mana supply well thingy.

All spells, Z = cooldown time

Spell 1 - Rift in time and space (User casted slected point)
Big Ben creates a rift in time and space, allowing ALL units to move freely between the two rifts created.
*Better explanation*
A portal is made as the cast location, and one at the selected point of the hero. the selected point must be visible. when a unit, ANY unit, gets within that range of the portal, it is instantly transported to the other side. As an added bonus, the unit transfered attains the skill 'scrambled molecules' which lasts 15 seconds, decreases movement speed and attack speed which is 2 times the units level (lvl 1 = -2%, lvl40 = -80%), and prevents the unit from going back into the portal. the portal lasts X seconds and allows as many as Y units to transfer through it.
Every level, Z = 1.5X
Level 1 - X=10 Y=5
Level 2 - X=15 Y=9
Level 3 - X=20 Y=13
Level 4 - X=25 Y=17
Level 5 - X=30 Y=21
Level 6 - X=35 Y=25
Level 7 - X=40 Y=30

Spell 2 - Point Zero (User cast AoE)
Big Ben channels his energy on a selected area to create a 'point zero' effect. For you slow ones, point zero is the point of no molecular movement, yes that means a stun effect. Big Ben can not move while the spell is under effect. Effects all units, when units move into the region, they're molecules will also stop. X AoE, Y cast time in seconds(time untill the spell takes effect), and W cast duration in seconds (How long the spell lasts)
Z = 2W
Level 1 - X=75 Y=5 W=3
Level 2 - X=100 Y=4.5 W=4
Level 3 - X=125 Y=4 W=5
Level 4 - X=150 Y=3.5 W=6
Level 5 - X=175 Y=3 W=7
Level 6 - X=200 Y=2.5 W=8
Level 7 - X=250 Y=2 W=10

Spell 3 - Accelerate Molecules (user cast slected point)
Big Ben is able to accelerate his molecules so fast that they are on the verge of seperation. when cast, big ben darts forward in a flash of light (looks like the farie dragon attack) for maximum W range. His sudden increase of speed cracks the earth from the cast point, doing X damage all units in Y AoE, and also, stopping so fast, dealing same damage in that area. Minimum range = 0.50W
Z = 25 seconds
Level 1 - W=300 X=100 Y=100
Level 2 - W=400 X=250 Y=150
Level 3 - W=500 X=400 Y=200
Level 4 - W=600 X=500 Y=250
Level 5 - W=700 X=650 Y=300
Level 6 - W=800 X=800 Y=350
Level 7 - W=1000 X=1000 Y=400

Spell 4 - Active Molecules (aura)
Big Ben's body has active molecules that always seek to be inactive. Whenever a nearby unit's molecules are inactive, his molecules will automatically bind themselves into the unit, dealing damage every second that the user's molecules are not moving. (means X dmg every sec that nearby units are not moving.) However when the nearby unit's molecules are active but only slightly (means nearby unit is moving slower than normal) his molecules still attach to those molecules but do not do as much damage, where Y is that damage. Z is the AoE.

Level 1- X = 15 , Y = 10 , Z = 500
Level 2- X = 25 , Y = 15 , Z = 600
Level 3- X = 35 , Y = 20 , Z = 700
Level 4- X = 45 , Y = 25 , Z = 800
Level 5- X = 55 , Y = 30 , Z = 900
Level 6- X = 65 , Y = 35 , Z = 1000
Level 7- X = 75, Y = 40 , Z = 1100

To clarify this spell - In the Z AoE, every enemy unit that is not moving will take X dmg per sec. Every enemy unit in Z AoE that is moving BUT slower than usual takes Y dmg per sec.

Reason- For those of you who still do not get what this spell is for:
Since Big Ben's first and second spell are based on slowing units and stunning units this passive would add a little damage to that. Because say after he uses Point Zero the enemy units stop moving for 10 seconds which means 75 X 10 = 750 dmg to those enemy units. After Rift in Time and Space, the units slowed for 15 sec take 40 X 15 = 450 dmg to those enemy units.
*CREDITS* Thanks LegendaryArcher for this skill

Spell 4 *Ultimate* Apocolypse
Speed up time to bring about an early apocolypse. within the area of effect, creates a look on the ground similar to blood mages flame strike skill, but does not create a flaming pillar. Then after 5 seconds, enemy units are hit with meteors, stunning them.
Damage is based on the heros level! Skill aquired at lvl8
HL means Hero level
AoE is area of effect
Dmg is damage
# of strikes/sec refers to how many units are hit per second.
Spell atr. equation at lvl8 lvl40
AoE (HL) x 50 400 2000
Dmg per strike (HL) x 10 80 400
# of strikes/sec (HL) x .25 + 2 4 12
cooldown (seconds) (HL) x 15 120 600
Duration of spell (HL) + 20 28 60

If you do not understand a certain skill, do not vote that you do not want the hero in. Post what you do not understand. Flame all you want, the hero and skills, not me 8) (Remember constructive criticism)
Please do not forget to vote.
If you have another good and original spell idea that would fit the hero, PM me about your idea. Only one spot open, and credit will be given to person with the best idea.

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Old 02-15-2007   #2
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Pretty Original. 8)
Nice Astronomy w/ Physics.

For Accelerate Molecules it shouldn't be able to be chosen where he dashes to by the player because it does 1000 dmg from cast point and to end point and if the cast and end point are same place the total dmg is 2000. So user should not be able to select end point or else 2000 dmg in one spot!

For the ultimate can you be more specific with the number of strikes.
It gives dmg per strike but not number of strikes.
Or is it based off stun length?
Like stun length 4 seconds so 400 dmg per sec for 4 sec?

And I'm thinking of a fourth skill.

K the Fourth Spell.

Spell 4 - Active Molecules (passive AoE)
Big Ben's body has active molecules that always seek to be inactive. Whenever a nearby unit's molecules are inactive, his molecules will automatically bind themselves into the unit, dealing damage every second that the user's molecules are not moving. (means X dmg every sec that nearby units are not moving.) However when the nearby unit's molecules are active but only slightly (means nearby unit is moving slower than normal) his molecules still attach to those molecules but do not do as much damage, where Y is that damage. Z is the AoE.

Level 1- X = 15 , Y = 10 , Z = 500
Level 2- X = 25 , Y = 15 , Z = 600
Level 3- X = 35 , Y = 20 , Z = 700
Level 4- X = 45 , Y = 25 , Z = 800
Level 5- X = 55 , Y = 30 , Z = 900
Level 6- X = 65 , Y = 35 , Z = 1000
Level 7- X = 75, Y = 40 , Z = 1100

To clarify this spell - In the Z AoE, every enemy unit that is not moving will take X dmg per sec. Every enemy unit in Z AoE that is moving BUT slower than usual takes Y dmg per sec.

Reason- For those of you who still do not get what this spell is for:
Since Big Ben's first and second spell are based on slowing units and stunning units this passive would add a little damage to that. Because say after he uses Point Zero the enemy units stop moving for 10 seconds which means 75 X 10 = 750 dmg to those enemy units. After Rift in Time and Space, the units slowed for 15 sec take 40 X 15 = 450 dmg to those enemy units.

<br />God, grant me the serenity to accept the things I cannot change, the courage to change the things I could, and the wisdom to know the difference. -The Serenity Prayer<br />
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Old 02-15-2007   #3
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Ok, im going to add a minimum range on his accelerate spell
and i new i was forgetting somthing on the ultime XD

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Old 02-17-2007   #4
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

I actually really like LegendaryArcher's spell. It's pretty cool.

However, I really like the hero idea.

Spell 1, 2, and 3 all look good. Just to make sure, spell 1 is for both enemies and allies right? You should also make it so it slows more (don't know how you would do that), and also make the aoe larger. You should probably weaken spell 3 a bit, for the same reason as LegendaryArcher.

The ultimate, I think, makes sense, but it looks a little weak. Tell me if i got this right. At level 8, 1.8 (?) meteors come down, for 400 damage each in a 400 aoe? And they each stun for 0.8 sec.? If that's right, then I think it looks ok.




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Old 02-17-2007   #5
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

The ultimate, its meteors per second, 1.8 at lvl8, 5 at lvl40. 1.8 would mean 9 meteors after 5 seconds. But I'm changing that, because it would only hit 9 targets after 5 seconds...
Accelerate molecules can only do a maximum of 1000 dmg to a single target. There is nothing overpowered about that.
What if scrambled molecules did 2x hero lvl instead of 1x? so at lvl1 its -2%ms and at lvl40 its -80%ms. It can't really get higher than that bcuz -80%ms is bad enough to last for 15 seconds...

*EDIT*
Added cooldown and spell duration to ultimate. changing dmg to (HL) x 8

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Old 02-17-2007   #6
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

OOOOOOOOOOOOOOH ok.
I thought that accelerate molecules was an aoe spell.
In that case it's fine.

Which spell is scrambled molecules...?




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Old 02-17-2007   #7
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Scarmbled molecules is a buff applied to all units that walk through the portal created by my first spell. it slows them based on their lvl, and yes units have lvls too.

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Old 02-18-2007   #8
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Quote:
Originally Posted by titan[advo
]
Scarmbled molecules is a buff applied to all units that walk through the portal created by my first spell. it slows them based on their lvl, and yes units have lvls too.
Ok yea I knew about the units having levels thing.
Aren't footmen only like level 3?
And what's the highest level unit in the game?




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Old 02-19-2007   #9
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

I have added in LegendaryArchers skill.
Don't forget to vote!

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Old 02-20-2007   #10
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

I was ABOUT to say that the ultimate is too weak at lvl 8, and too strong at level 40.
However, I guess the cooldown kind of negates that.
But I would still try to change the ultimate a bit.




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Old 02-20-2007   #11
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Ive slightly improved damage, but in return lowered number of strikes per second and completely removed the stun.

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Old 02-20-2007   #12
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Why, you should add more stuns/slows to stack with Active Molecules.

<br />God, grant me the serenity to accept the things I cannot change, the courage to change the things I could, and the wisdom to know the difference. -The Serenity Prayer<br />
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Old 02-21-2007   #13
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Yea, I agree with LegendaryArcher on this one.
I'm kind of against the whole slow based on levels thing.

And do any of these spells/abilities go through spell immunity?




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Old 02-21-2007   #14
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Lol. What?
Quote:
Originally Posted by LegendaryArcher
Why, you should add more stuns/slows to stack with Active Molecules.
Add more stuns and slows to stack with his ability...

Quote:
Originally Posted by ipwnn00bzors
Yea, I agree with LegendaryArcher on this one.
I'm kind of against the whole slow based on levels thing.

And do any of these spells/abilities go through spell immunity?
Dont add slows and stuns?!

How in anyway are you agreeing with Archer on this one?
1) Stun was removed because it can solo kill a hero+. ie, waves eventually send down faster then the stun length.
2)Removing the slow based on level would make the ability to JUMP ACCROSS THE MAP come at no expense.
3)Dont expect spell immunity to be in the next version. :wink:
4) *Sorry I missed your past Q pwnzor* The highest unit in the game would probably be a hero at lvl40, and even that is a rare sight.

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Old 02-21-2007   #15
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Very nice. Could have some fun putting portals in enemy base and teleing them to you...also have an ally with Boody us Big Bashor's Strike so all stunned and take damage from aura.

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Old 02-21-2007   #16
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Now you understand the STRATEGY part to my hero

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Old 02-22-2007   #17
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Love that hero..vote for mine. Again.

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Old 02-22-2007   #18
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Wait wha?

Ok I meant that the slow %age shouldn't have anything to do with someones level.
It's just harder that way.
And people don't get slowed very much at low levels, and units barely get slowed at all.




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Old 02-23-2007   #19
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Sounds confusing as hell... But then again Im kinda retarded. Ill take a better look once I get home.

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Old 02-23-2007   #20
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Quote:
Originally Posted by ipwnn00bzors
Wait wha?

Ok I meant that the slow %age shouldn't have anything to do with someones level.
It's just harder that way.
And people don't get slowed very much at low levels, and units barely get slowed at all.
Thats the point. It slows down the higher leveld units that walk through, like people who like to farm. Im also going to adda same % slowed attack speed.
How is it harder? Its a VERY simple trigger.

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Old 02-23-2007   #21
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Ok well that's ok then, i guess.

I was just thinking about slowing units down.
For example, I think that a gargoyle is only like lvl 6.




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Old 03-04-2007   #22
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

i don't remember reading about a model
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Old 03-04-2007   #23
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

I don't remember caring until the hero's skills are approved.




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Old 03-05-2007   #24
 
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Re: [HERO] Big Ben, Master of Time and Knowledge

Hero model isnt even something you really care about... it all has to do with balancing. Focus on THE SKILLS and not THE LOOK.

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