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| | #1 |
![]() Join Date: Dec 2006
Posts: 86
![]() | [HERO]Kodo Master Kodo Master model:a yelow Beast master Story:A student of the beast master that trains kodos than bear,pigs or hawks. Streght based hero Melle hero Stats: streght:26 agility:20 inteligents:24 Spell #1 Summon kodo:Summons an kodo that has the spell to eat an enemy I forgot whats the word. level2:2 kodos level3:more powerfull kodo level4:2 powerfuller kodos level5:2 great kodo level6:3 great kodos level7:6 great kodos with mount ability(like the hipogrifs riders but on kodos and there can be other units too not only archers but I think the mount ability won't be accepted becouse I think there must be models made first) If not mount ability explode ability spell #2 kodo mutation level 1:the kodo master makes the kodo mutate that increase the speed with 20% the dmg with 10%.autocast every level increase the speed with 5% and the dmg with 5% spell #3 kodo medisen:It's an spell that can kill an unit or heal it becouse the meddicen is powerfull level 1:has 30% to fully heal the unit and 70% that the unit will die level 2 has 40% to fully heal the unit and 60% that the unit will die level 3 has 50% to fully heal the unit and 50% that the unit will die level 4 has 60% to fully heal the unit and 40% that the unit will die level 5 has 65% to fully heal the unit and 35% that the unit will die level 6 has 70% to fully heal the unit and 30% that the unit will die level 7 has 75% to fully heal the unit and 25% that the unit will die spell #4 loyalty:sacrifise an kodo but take x% of full healt of the unit level 1:damege 5% level 2:damege 10% level 3 amege 15%level 4:damege 20% level 5:damege 25% level 6:damege 30% level 7:damege 40% ultimate spell:kodo control:the kodo is in a stage of atack the kodo that follows the unit(the unit will be followed exactley by steps like in pyramid escape the ghost path it will go exactly in the path of the unit) that has been targeted.if there is an unit in the way the unit will be killed only if the current healt is smaller then the kodos.(every unit that was in the path are killed but to be killed the kodo must sacrefice hp that the dmg taken for the kill is = to the hp of that unit) .the unit that has been target if its a normal unit it will be killed but if it's an hero it will take X% of his health dmg.kodo master must be in a specific range by the kodo that has the spell or the spell will become canceled level 1 the kodo will take 100% dmg from the healt of the unit in the way this spell will work in 800 range if it's more than that the kodo will lose that control.the hero will be dmg 40% of the health of the hero every lv increase the range with 100 range,it decrease the dmg taken from the units in the way by 5%,the dmg of the hero will increase with 2.5% Well I hope this hero will be better than my other heros.the kodo will have a extra ability spell resistance the only spells that can be use on it are auras and heal magic Sorry for my bad gramar I'm not that good at english |
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| | #2 |
![]() Join Date: Jan 2007
Posts: 221
![]() | Re: [HERO]Kodo Master I would say he's pretty good. BUT on spell 3 kodo medicine level 6 and 7 the % adds up to 110% and 120%, thats not possible so it would be good if you could change it. and spell 2 gives kodos spells to use. Thats just too many spells its not balanced. I like the idea of the mount ability though. What you could do is have the Kodo Master ride both of the great kodos giving him bonus health and attack for X seconds. Could you explain his ultimate more clearly? I dont really get it. (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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| | #3 |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [HERO]Kodo Master hell dude improve you grammar and then repost. |
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| | #4 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master Quote:
This is definately your best hero by far. It's actually not bad. For spell one, I would make it so there's more of them, rather then a few strong ones- quantity over quality. They should also have very high hp, but very low damage. The reasoning behind this is because of your spell 2: Spell 2: make it autocast I really like the idea for spell 3; nice job. Spell 4: doesn't exactly make sense, because you talk about hp and damage. Sorry Ultimate: I think I kind of get it. If I have it right, it's a really cool idea. So, ok. I think the basic idea is that he would click on one of his summoned kodos, and then once the summoned kodo attacked a unit, it would follow it around. Like, it would follow the exact path. I think that it follows at a distance, because of the range thing. I'm not really sure though. Anyways, the kodo follows the unit around, and if it hits any other units, it automatically kills them, but only if they have less hp then the kodo. Then the kodo takes damage equal to the hp of the killed unit. If the kodo passes by a hero, then it takes X% of the hero's hp. If this is right, again, its really cool. HOwever, reduce the damage that the kodo takes to about 50% and goes down by 5% every level. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #5 | ||
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [HERO]Kodo Master Quote:
. Its not bad but still lacks really good offensive spells. | ||
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| | #6 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master well for the weak heros i don't know the standart hero power i know the ultimate footmen has alot of dmg not the nohunter v4.2 footmen. |
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| | #7 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master Quote:
![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #8 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master but elemental mage or the mage spell and the ult summons are in the trash the stampede is good i can't say it weak.well i don't realy like the keeper or the grave and the other summoners but the beast master i like |
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| | #9 | ||
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [HERO]Kodo Master Quote:
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| | #10 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master I said that they should have low damage, but high hp. There would also be a lot of kodos. The reasoning is that I was thinking that Spell 2 should be autocast. The reason for the high hp is for the ultimate. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #11 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master well yes if the spell is worked and if theres two kodo masters or paladin or some healer the kodo will be a real killer becouse just get somethink that u control and it will just smash everything and if u use the heal the kodo will just smash them or becouse the ult should the kodo go invulerable to spells? |
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| | #12 |
![]() Join Date: Jan 2007
Posts: 104
![]() | Re: [HERO]Kodo Master I like this hero, layout was pretty hard to read, but lots of spelling errors. Yes, I saw you posted you're not that good at English, but improving spelling make it easier to read. |
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| | #13 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master just a question how didn't like my hero and pls say why don't just vote so i can edit it |
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| | #14 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO]Kodo Master To be honest; it just too common. I mean it is just a offspring of Beast Master with kodo's and is yellow. Not anything new... Sorry :red:. |
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| | #15 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO]Kodo Master I cant even read most of that. There is a thing called a period you know...ill mass spam it for you ... You use it at the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. <-- Just like that, it was the end of a thought. Get the point? that was a cheesy joke if you didnt catch it.But seriously, all i know is that every spell revolves mainly around spell 1. That is a bad idea, because its a summon spell. Summon spells will not be allowed to stack. Therefore you can not have more than 6 kodos on the field at any given time. Powerfuller is not a word. Spacing out spells is also a good idea. Therefore it doesnt look like one. Im not voting atm, because i have no clue what that says. |
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| | #16 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master Quote:
And why won't summons be allowed to stack? And where'd you come up with the 6 kodos? ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #17 | |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO]Kodo Master Quote:
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| | #18 | ||
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master Quote:
lol ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | ||
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| | #19 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master the level 7 kodos has mount ability that can mount allmost anykind of unit like(archers,grunts,footmen(no undead maby only skeleten mages,abominators) hunters but they mount the kodo as sentreys,trolls,riffleman;dryads i think they won't mount,the raiders just huntres but just an grunt,the spell brakers;the tier 4 taurens,abominators,knights(bloodelf commander) for the demon tear i don't think they can be the first tier but the tear 2 and 3 it can |
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| | #20 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO]Kodo Master That's alot of custom models you know... : :wink: |
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| | #21 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master i know becouse the models must be put it's not wow that just use command to mount something like onyxia and fly |
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| | #22 |
![]() Join Date: Feb 2007
Posts: 45
![]() | Re: [HERO]Kodo Master .....bad model |
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| | #23 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Kodo Master Quote:
I think maybe you could just turn it all into one custom model i.e. regardless of what unit mounted, it would look the same. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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| | #24 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master well this is a easyest think like eat an unit and take it stats without the hp (no flying units or heros) the unit will be releast after the kodo is destroyed.What about this it's better but a kodo that shoots balls from his mought is funny or arrows |
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| | #25 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Kodo Master will u vote |
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