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| View Poll Results: What do you guys think? | |||
| Love'Em | | 3 | 50.00% |
| Hes Good. | | 1 | 16.67% |
| Needs Work | | 2 | 33.33% |
| Hes Bad | | 0 | 0% |
| Hate'Em | | 0 | 0% |
| IMBALANCED | | 0 | 0% |
| Voters: 6. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Dec 2006
Posts: 215
![]() | [HERO] Drogard Un'Dragord RE-MADE TO SHOW CHANGES Name: Drogard Un'Dragord. Model: A Slightly Enlarged Fel Orc Raider. Sub-Name(s): Bloodraider, PlaysWithSwords, Drogard. Starting Stats: Strength: 36 Agility: 24 Intelligence: 20 Story: Formely worked under an Orc Legion run by a corrupt seargent. Drogard And his fellow troops were taught how to Kill, And use the powers of Blood to their advantage. Drogard and his fellow troops were loyal and Did what there seargent Asked of them. They Slaughtered innocents. Untill They faced another Orc Army, By then the troops were ruthless, all except Drogard. It Seemed as if Drogards army was taking the upper hand in the battle, all of a sudden smoke clouded Everywere. When the smoked cleared You see Drogard with his massive sword through the body of his Seargant..... Spell 1: ![]() Haze Grenade User-Casted. Drogard drops a capsule to the ground and stomps on it creating smoke all around him, thus making Enemy units around him missing a % of there attacks. Level 1: 30% Lasts for 4 seconds. Level 2: 35% Lasts for 5 seconds. Level 3: 40% 6 seconds. Level 4: 45% 7 seconds. Level 5: 50% 8 seconds. Level 6: 55% 9 seconds. Level 7: 60% 10 seconds. Spell 2: ![]() Chance Rejuvination Passive, When struck in battle give the hero a small chance to heal himself for a percentage of his Max HP. Level 1: 3% chance of healing for 15% of max HP Level 2 4% chance of healing for 16% of max HP Level 4: 5% chance of healing for 17% of max HP Level 5: 6% chance of healing for 18% of max HP Level 6: 7% chance of healing for 19% of max HP Level 7: 8% chance of healing for 20% of max HP Spell 3: ![]() Shattering Stomp User-Casted. At the cost of HP the hero stomps the ground stunning and doing damage to the surrounding units. Level 1: Cost 10% HP deals 250 damage. Level 2: Cost 13% HP deals 500 damage. Level 3: Cost 16% HP deals 750 Damage. Level 4: Cost 19% HP deals 1000 Damage. Level 5: Cost 22% HP deals 1250 Damage. Level 6: Cost 25% HP deals 1500 Damage. Level 7: Cost 28% HP deals 1750 Damage. Spell 4: ![]() The Taste of Blood When activated, damage and armor increase for each unit killed by a MELEE attack, does not work if killed by an item or spells. Increases % damage and ?? armor per kill. Lasts 30 seconds Level1: Increases 5% damage and 1 Armor Level2: Increases 7.5% Damage and 2 Armor Level3: Increases 10% damage and 3 Armor Level4: Increases 12.5% Damage and 4 Armor Level5: Increases 15% Damage and 5 Armor. Level6: Increases 17.5% Damage and 7.5 Armor Level7: Increases 20% Damage And 10 Armor. Ultimate: ![]() Cursed Rage Passive, Drogard hexes his blade and goes into a fit of rage. Each attack is swung so heavily, the shock from the impacts damages nearby enemy units. every unit killed while this is in effect has a small chance to spawn a Fel Orc Grunt. Level 1: Deals 70% Splash Damage. 10% Level 2: Deals 110% Splash Damage. 20% Level 3: Deals 150% Splash Damage. 30% Please If You Vote Leave a reply why you chose what you did. Any Suggestions will be taken into Consideration. LunarDiviner: heightened cost on stomp/redistributed the damage. decreased effectiveness of Chance Rejuv furhter (thx apples) Got around to the ultimate. those changes might be a step closer to overall balance whaddya think? |
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| | #2 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Drogard Un'Dragord He's even stronger now. His rejuvination, taste of blood, and blood splash go too well together. |
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| | #3 |
![]() Join Date: Dec 2006
Posts: 215
![]() | Re: [HERO] Drogard Un'Dragord Maybe... If I got rid of Chance Rejuvination. and Added. Sheath of blood Absorbs a maximum of X corpses in ??? AoE to give *hero* % absorbtion of melee attacks based on # of corpses absorbed. At lvl 5 a % is added to do the same for spells. Lasts 20 seconds |
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| | #4 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Drogard Un'Dragord Sure that would make it better. |
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| | #5 | |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [HERO] Drogard Un'Dragord i dont get spell 4. Quote:
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| | #6 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [HERO] Drogard Un'Dragord chacne rejuvanation seems rigged think about it. a group of footmen attack each doing 20 damage a hit. lets say you had 1000 health (you would probably have more but just for easy calculating). so every 15 hits or so you would recover 250 health... anyone see something wrong here? take 250 damage... recover 250 health... |
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| | #7 |
![]() Join Date: Dec 2006
Posts: 215
![]() | Re: [HERO] Drogard Un'Dragord I am most likely removing Chance Rejuvination... And Yes It increases from every kill... the whole thing last only 30 seconds... So, No matter the kills you only get 30 seconds to rampage about. |
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| | #8 | |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [HERO] Drogard Un'Dragord Quote:
lol, ok. That all i wanted to know. other than that the hero sounds pretty cool. yes from me | |
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| | #9 |
![]() Join Date: Oct 2006
Posts: 216
![]() | Re: [HERO] Drogard Un'Dragord Chance Rejuv should definetly stay. The spells are supposed to work together after all. CHance rejuv has the low chance to restore his health which supplies his foot-shattering stomp. Big damage, but a big cost to it. Rejuv is supposed to curtail that. As for ToB, since it lasts 30 seconds and requires the hero itself to kill units for the bonus, i think it's ok since he's gotta work for it to earn his temporary bonus. I do have concern with ToB involving the later game. If he can get some good dmg items and durandel/orb of fire, if those count to the bonus he'll get real stacked in a hurry. But as I sat making changes to most spells to try and balance them, I tried keeping in mind that the spells shouldn't wipe out armies in a few seconds, instead do some good damage to give your army the edge. I'm more relaxed on my changes now because my decision was that if a person is dumb enough to invest all in their hero and leave their army as footmen, they deserve to become a gold farm. But anyway, would ToB be affected by units killed by splash damage? Might get too nasty at later levels but to start it's ok. EDIT: By the way guys, use the correct terminology: rigged = imbalanced ON PURPOSE for an unfair advantage durr. imba = imbalanced by the fact itself (not on purpose, accidental you could say). Anyone thinking to rebuttle with "what if you were to 'accidentally' imbalance a skill? isn't that rigged?" <--- yes, but we'd never do that ![]() EDIT 3: Shattering hoof needs some number work. We'll hammer it over vent =P .. why am I typing to you we're both on lolz. why do i keep going.. |
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| | #10 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Drogard Un'Dragord Cool idea. But the spells just work too well together, so you should weaken them. Spell 1 helps u live longer. Spell 2 does too. Spell 3 does massive damage, and spell 4 is just pwnage, in conjunction w/ ur ulti. I still say that the 1st spell should have a slightly higher miss %age I think that spell 2 is fine, because it's like 8% chance. Even with a fire emblem or something, it should still be ok. I think this one is ok. Spell 3 should be made so it takes about 2x more of the hero's hp then the rejuv. heals. Maybe make it so that it takes closer to 35% of the hero's max hp. Less damage too. No more then 2k or so at the highest level. Spell 4 is definately much too strong, or at least at high levels. I would both weaken it and reduce the duration. By this I would say to reduce how much it goes up by. It shouldn't be any more then 10% or so at lvl 7. Also, the duration should only be around 10 sec. Ultimate: I would say that it is fine for balance, but not for this hero. I'm really not sure what to do though... ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #11 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Drogard Un'Dragord Lol. Spell 4 has a major circumstance. It only effects the hero when the unit killed is killed by pure damage. No splash, no spells (which includes cloak of immo). It only last after the spell is activated, not when he first kills a unit. So his ultimate actually works against this spell, making it more worthless than you think. I suggest that the ultimate should be auto-cast, in result using mana, and allows the spell 4 to be used more effectively. |
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| | #12 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Drogard Un'Dragord How does it work against it though... Reduces the food? Everytime he kills 1 unit, his splash damage becomes that much greater. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #13 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Drogard Un'Dragord I think he means that because spell 4 doesn't work if killed by item or spells. |
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| | #14 |
![]() Join Date: Jan 2007
Posts: 104
![]() | Re: [HERO] Drogard Un'Dragord Wow. Great idea, I have yet another good strategy...when low HP have YOUR footmen attack you, eventually will heal you with rejuvenation....also, it would be fun to deny opponents gold. When about to die use stomp and suicide so no gold for them.. :1337: |
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| | #15 |
![]() Join Date: Dec 2006
Posts: 215
![]() | Re: [HERO] Drogard Un'Dragord Thanks for all the good feedback guys I would love to see this hero in Ultimate Footmen one day <3 |
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| | #16 | |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Drogard Un'Dragord Quote:
However, with every guy he kills with brute force, the faster he's going to totally own the rest. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! | |
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