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View Poll Results: Do you think this hero should be in the game?
It's ok... 0 0%
It's good 0 0%
It's ok... 2 66.67%
It sucks 1 33.33%
What? 0 0%
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Old 02-05-2007   #1
 
Join Date: Oct 2006
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ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
[HERO] The Worshipper

Hero: The Worshipper

Int based
Str: 15 +2
Agi: 17 +2.5
Int: 25 +3.5

Model: I was thinking of the aom priest dude, but that wouldn't work. Maybe a white priest?

Role: Army supporter/ unit killer

Spell 1: Call to God of War
This gives the worshipper the following abilities:
-blood frenzy- +10% atk speed for every 10 consecutive hits at max atk speed (I.e. every 10 hits you attack w/o moving) bonus lasts 2 sec. adds atk speed for every point in call to god of war
animation- bloodlust
-ride steed- allows the worshipper to ride a steed- gives max movement speed and gives charge ability. Autocast skill that adds damage based on how far you run to attack the target. Damage based on distance. Damage added increases every level. Lasts 30 sec.
animation- rides a horse

Spell 2: Call to God of Underworld
This gives the worshipper the following abilities:
-Raise dead- uses corpses in a target aoe and makes shades. Shades are invulnerable, have very slow movement speed, do 20 dmg at lvl 1, and you can have a maximum of 10 at one time. They last 60 sec. Stronger shades made every level. 5 sec. cooldown
animation- raise skeletons
-Mark Dead- Links X number of units together, and upon death, the units have a %age chance to revive as shades (Should this be shades or as the original units? Allies only or enemies too) Every level increases the chance and how many units are linked. 30 sec. duration/cooldown
animation- spirit link

Spell 3: Call to god of Sea
This gives the worshipper the following abilities:
Oceanic ward- summons an immobile ward of water. It brings water w/ it and units under the water take 1% hp per sec, are slowed (atk and move), and if they stay under for more than 30 sec. straight, they automatically drown. Aoe, duration, and slow increased every level. Maximum of 1 ward, and each ward lasts 45 sec. 60 sec. cooldown
animation- healing ward w/ blue stuff all around it
Atlantis, Home of the Sea God- Creates an aoe where allied units gain attack and def., and enemies lose atk. and defense

Ulti: Ultimate Sacrifice
Summon the above 3 gods. They all have the same skills. At level 1, they have the skills at level 3. At level 2, they have the skills at level 5. At level 3 they have the skills at level 7. This is a channeling spell- the hero loses 1% of his hp every sec. per god that is on the field. When the hero dies, the gods disappear. The gods stay on the field for a maximum of 2 min.
Level 1:
God of War- 200 atk (+100) 3.5k hp (+1k)- Chaos dmg melee
God of Underworld- 100 atk (+60) 2.5k hp (+500)- magic dmg range
God of Sea- 150 atk (+ 75) 3k hp (+750)- normal dmg melee
Should the gods be invulnerable?
It takes 5 sec. to change which god you're calling to.

VOTE PLZZZZZZZ

PLEASE GIVE SUGGESTIONS WHERE I REQUESTED AND ON EVERYTHING ELSE!!!





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Old 02-05-2007   #2
 
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Re: [HERO] The Worshipper

I have a suggestion for God of the Sea.

Atlantis,home of the God of the Sea-Creates water in a large area. While on that area he gets increased stats. Enemy units have reduced stats. Some other stuff.
Don't have time so il finish later.

<br />God, grant me the serenity to accept the things I cannot change, the courage to change the things I could, and the wisdom to know the difference. -The Serenity Prayer<br />
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Old 02-05-2007   #3
 
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Re: [HERO] The Worshipper

not bad but sujmoning the gods r too powerful

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Old 02-06-2007   #4
 
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Re: [HERO] The Worshipper

Quote:
Originally Posted by LegendaryArcher
I have a suggestion for God of the Sea.

Atlantis,home of the God of the Sea-Creates water in a large area. While on that area he gets increased stats. Enemy units have reduced stats. Some other stuff.
Don't have time so il finish later.
After my Charon ultimate idea (which is similar to that) we have found out that creating water from out of nowhere is pretty much impossible.

For the ultimate, it is recommended that you do not create a suicidal type spell. You can tho have a channeling effect, whereas u summon the gods, and your hero slowly looses health, and when your hero dies, the gods go away. The less amount of gods on the playing field, the slower the drain.

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Old 02-06-2007   #5
 
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Re: [HERO] The Worshipper

Ok
So I'll try LegendaryArcher's suggestion and change the ulti.




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Old 02-06-2007   #6
 
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Re: [HERO] The Worshipper

How about making the Atlantis water like a flame strike except larger area and blue water/flames?

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Old 02-06-2007   #7
 
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Re: [HERO] The Worshipper

I don't think that that would really be atlantis. Atlantis is a city btw lol.




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Old 02-06-2007   #8
 
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Re: [HERO] The Worshipper

Or, it could erect a shop at a desired location that sells special items, trains special units, or somthng of that deal.

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Old 02-07-2007   #9
 
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Re: [HERO] The Worshipper

Oh that would be pretty cool, like the special shop. Or units.
I'll think about that.




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Old 02-07-2007   #10
 
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Re: [HERO] The Worshipper

i think that the ultimate would be too cheap i mean. all you have to do would be to stay at your base and you heal whatever damage you would take. then you would kill with the heros you summon. instead of health how about simply making it limited to time, or link the heros together so if one dies then they all do or even make it cost mana and hp sos when one runs out then it stops.

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Old 02-08-2007   #11
 
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Re: [HERO] The Worshipper

Well ok so I'll change it so that they last for a maximum of 2 min.




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Old 02-13-2007   #12
 
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Re: [HERO] The Worshipper

too poweful

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Old 02-13-2007   #13
 
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Re: [HERO] The Worshipper

Quote:
Originally Posted by cursedprince
too poweful
I like how specific you are...




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Old 02-14-2007   #14
 
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Re: [HERO] The Worshipper

Quote:
Originally Posted by ipwnn00bzors
Quote:
Originally Posted by cursedprince
too poweful
I like how specific you are...
lol sry, his ulti, gods too poweful

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