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View Poll Results: What do u think of this hero?
I'd rather contract herpies 1 33.33%
Good! 1 33.33%
He's ok... 1 33.33%
naw. 0 0%
I'd rather contract herpies 0 0%
Voters: 3. You may not vote on this poll

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Old 02-01-2007   #1
 
Join Date: Jan 2007
Posts: 14
Eagles6 is an unknown quantity at this point
[Hero] Over Stimulated Kid

Hero name: over stimulated kid (deffinitley gonna change this name).

story: this child has played video games so much that he has an extreme case of tourettes that he somehow obtained, and skitzfrenia. He has played so much that he has inherited the powers of various manga/video game characters, and has a few of his own.

Model: murloc tiderunner, normal murloc colors , but make him a bit bigger than normal.
Attack: Mele, avg atk speed, 40 hero dmg to start.
Attribute: Str
Stats: you choose them idc what his starting stats are, doesnt really matter to me lol.



Spells:

1) Iron Reaver Soul Stealer
From countless hours of watching inuyasha this kid has learned the secret arts of how to use the ability of the half demon.
(the attack is like a black carrion swarm)
lvl 1: 100 dmg plus 10 burn dmg per second to enemies that get hit, burn dmg lasts 5 seconds every lvl
dmg increases by 100 per lvl for a max of 700 at lvl 7, and burn dmg gains 30 dmg per lvl cept lvl 2 does 30 per sec.
so lvl 7 would be like: 700 dmg, 180 burn dmg per second.
Mana cost would start at 100 and rise by 30 per lvl. cd would be 30 sec for all lvls



2) Immortality of the Devil
This kid has learned to use Hidan the ninja from naruto's ult, cept it's not what hidans ability is exactly.

lvl 1: take 100 dmg to be inveunerable for 20 seconds. Costs 100 mana every lvl
add 50 dmg done to self per lvl and add 7 seconds per lvl
so lvl 7 would be like: 400 dmg to self, to be inveunerable for 70 seconds, but to make it a bit more fair make lvl 7 only 60 secs. cd is 100 sec for all lvls cept 1 and 2 are 40 secs.



3) Conjure & Throw Hedgehog
This kid has gotten his hands on one of the chimera's grenades. (from Resistance Fall of Man)
Same exact stats for fan of knives and same animation, but he can aim from a distance where to make the knives release with an aoe symbol like firestrike has. (got lazy thinking of this lol.)



4) Raise golem
From fullmetal alchemist, no more explanation needed. lol.

lvl 1: summons 2 with 1k hp each, golems can't attack but have taunt with a 5 sec cooldown on all lvls. each lvl their hp raises by 200, and lvl summons 4 golems, lvl 3 summons 6, lvl 4 summons 8, lvl 5 summons 8, lvl 6 summons 8, and lvl 7 summons 10. at lvl seven all the golems get the ability to throw a boulder that does no dmg, but stuns for 2 secs. You pick the models, idc what they are go ahead have some fun.



5) Hellzone Grenade (Ult)
This kid has learned the attack that piccilo from dbz used to get through andriod 18's electric field.

animation: meteor hits ground as if an infernal is landing, and a massive blue colored flamestrike covers the area.

lvl 1: 1000 impact dmg, 200 poison dmg to ppl in area for 5 secs, 800 aoe.

lvl 2: 1500 impact dmg, 150 poison dmg to ppl in area for 3 secs, 1200 aoe.

lvl 3: 2000 impacts dmg, 100 poison dmg to ppl in area for 2 secs, 1500 aoe.


Alright, well what do u think? I feel he is a little over powered, tell me if so.

!!!NOTE!!!:<br />THIS LINK LEADS TO A VERY NAUGHTY PIC!!!<br />http://fohn.net/duck-pictures-facts/mallard-duck-1024-768.jpg<br /><br />if u can't tell what the pic is already then idk wat to say to you lol.
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Old 02-01-2007   #2
 
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Re: [Hero] Over Stimulated Kid

Names..again are going to be changed for the sole fact that the map is not a anime footmen wars. people who complain about the NAMES mite just suffer a similar fate as legendaryarcher and teeheehinder.
on to the flaming...
Spell 1 - Damage doesnt seem overpowered, roughly 1600 at lvl7
Spell 2 - Definatly too long of a time to go invuln for the cooldown given. You need an additional minute at least added on to the duration to make the cooldown. i.e. duration is 60 seconds, cooldown is 120 seconds...and so on.
Spell 3 - No originality on spell design, with exception it has a cast range. Make a new spell, but it would be a good idea to still have that cast range sort of deal.
Spell 4 - Really no originality, but its not in as a hero skill yet, so it will be added. You need to give more difference between the levels than number summoned. add differnt skills, spawning different golems and so on
Spell 5 - Definatly needs more dmg...it has less dmg than spell1, even tho its larger AoE, its still an ultimate. At least max it at 2000.

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Old 02-01-2007   #3
 
Join Date: Oct 2006
Posts: 558
ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
Re: [Hero] Over Stimulated Kid

Umm... if you could make the names a little bit more serious for the future....

Well i guess most of the spells are satisfactory.
If i started critiquing I'd juz say the same stuff as titan...
But so I guess its ok.




Credit Mr. Zero for the kick@$$ userbars!
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Old 02-02-2007   #4
 
Join Date: Jan 2007
Posts: 14
Eagles6 is an unknown quantity at this point
Re: [Hero] Over Stimulated Kid

yes i have thought about being more serious and my next hero which i might get in tonight will be a good one that is serious.

!!!NOTE!!!:<br />THIS LINK LEADS TO A VERY NAUGHTY PIC!!!<br />http://fohn.net/duck-pictures-facts/mallard-duck-1024-768.jpg<br /><br />if u can't tell what the pic is already then idk wat to say to you lol.
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Old 02-04-2007   #5
 
Join Date: Jan 2007
Posts: 63
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Re: [Hero] Over Stimulated Kid

I GIVE ETERNAL THUMBS UP GREAT JOB LOL ON OVER STIMULATED!@!@!@!

Hellz Yeah!
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