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| View Poll Results: Do you like the Crapmaster? | |||
| YES YES YES!!! | | 1 | 16.67% |
| NO NO NO!!! | | 0 | 0% |
| You cant stop making great hero titan! | | 2 | 33.33% |
| Your losing your touch titan! | | 3 | 50.00% |
| Voters: 6. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [HERO] Crapmaster Blackfoot Crapmaster Blackfoot Int based Str - 14 2.3/lvl Agil - 11 1.2/lvl Int - 23 3.7/lvl Born from the radioctive sewers of Azeroth, Crapmaster Blackfoot (CB) is out for revenge on the trashy wasteland we call home. Born skill - (passive) A crappy disease 20% chance on hit that the unit looses 15% movement speed for 25 seconds Spell 1 - (usercast) Shat-gun CB uses his awsome powers of 'shat' to damage all units in a direct line behind him. Also has % chance to infect units with 'A crappy disease' Animation - Brown colored shockwave, casts from his back Level 1 - 75dmg; 5% Level 2 - 175dmg; 10% Level 3 - 275dmg; 15% Level 4 - 375dmg; 20% Level 5 - 475dmg; 25% Level 6 - 575dmg; 30% Level 7 - 700dmg; 35% Spell 2 - (Passive) Smell my poo? Crapmasters' tremendous stench slows down and causes dmg/sec to all units within the vicinity. Each level his odors becomes stronger. Animation - Command aura Level1 - 300AoE; 3dmg/s; -10%ms Level2 - 400AoE; 5dmg/s; -20%ms Level3 - 500AoE; 8dmg/s; -30%ms Level4 - 600AoE; 11dmg/s; -40%ms Level5 - 700AoE; 15dmg/s; -45%ms (Can only raise every 4 levels instead of 3. I.e. 1,5,9,13,17 Spell 3 - (Auto-cast) Flinging Feces CB flings his feces at selected *UNIT*, causeing dmg and ms reduction. Animation - brown death coil Level1 - 600cr; 15dmg/s; -10%ms Level2 - 600cr; 30dmg/s; -20%ms Level3 - 700cr; 45dmg/s; -30%ms Level4 - 700cr; 60dmg/s; -40%ms Level5 - 800cr; 75dmg/s; -50%ms Level6 - 800cr; 90dmg/s; -60%ms Level7 - 900cr; 110dmg/s; -75%ms Spell 4 - (auto-cast) Summon maggots CB casts on any enemy/non-hero unit, influencing a plague like disease upon the unit. When the unit dies, X amount of maggots will spawn with 400hlth is spawned. Maggots use will be explained in next spell. Always a 15 second cooldown, and maggots never expire. Animation - not sure :\ Level1 - 15dmg/s; 1 maggot Level2 - 35dmg/s; 1 maggot Level3 - 50dmg/s; 2 maggots Level4 - 70dmg/s; 2 maggots Level5 - 90dmg/s; 3 maggots Level6 - 110dmg/s; 3 maggots Level7 - 130dmg/s; 4 maggots Spell 5 (ultimate) - (user-cast) The Trashy Beast CB calls the most disgusting beast in all the lands, sacrificing all maggots with a certain AoE, to create this horrific monster. Model - Large/black maggot Animation - not sure again :\ -base stats- (no maggots around, all levels) Health - 2500 Dmg - 165-174 Armor - 46 ------------- Level1 - 3% bonus to health, dmg, armor, and any other stats that are applied PER maggot; 1000AoE Level2 - 5% bonus...; 1250 AoE Level3 - 7% bonus...; 1500AoE Level4 - 9% bonus...; 1750AoE Level5 - 11% bonus...; 2000AoE |
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| | #2 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Crapmaster Blackfoot Lol a "crap" hero! ![]() A lot of slowing going on. For spell 3- Flinging Feces- it says 110dmge/sec. How long does it last? And does a hero count as a unit? If it does then I think you should reduce the amount of ms reduction cause 75% is a lot for a hero. For spell 4-Summon Maggots- It says any non hero unit does that mean your own units too? For ultimate-The Trashy Beast- Just doing the math for you Say you sacrifice 20 maggots at level 5 ult = 300% bonus. New Stats: Health- 7500 Damage- 495-522 Armor- 138 So its not so uber. But hes crap can really kill a hero! BTW I wonder where you came up with this hero. He he he he he.... : |
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| | #3 |
![]() Join Date: Dec 2006 Location: Maryland
Posts: 575
![]() ![]() ![]() ![]() | Re: [HERO] Crapmaster Blackfoot Ahh, I LIKE it! You can run away and still beat the crap out of your enemies....and yes, the pun was intended. You could use the modle of Wormicus Prime for your Ult, and when casting it, it could look like "Death and Decay", but thats just me.......of course, you could still do it, don't listen to me, I'm just a human....... 8) |
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| | #4 |
![]() Join Date: Jan 2007
Posts: 221
![]() | Re: [HERO] Crapmaster Blackfoot I think you should name make the model a monkey. A monkey that throws poo for its attack. That would be so cool. (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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| | #5 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Crapmaster Blackfoot No custom models i think... Well... it's an... interesting idea to say the least.... lol... I agree w/ LegendaryArcher on the ultimate and summoning maggots and stuff. Make the %age smaller for bonuses. Start w/ like 3% per maggot and +2 per lvl. You should also have a limit on how many maggots get summoned. How strong are maggots btw? ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #6 | |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Crapmaster Blackfoot Quote:
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| | #7 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Crapmaster Blackfoot The attack and everything else was what i was askin lol. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #8 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Crapmaster Blackfoot Sorry cant get on much. The maggots DO NOT attack. The ultiamte has a higher percentage because the maggots are soo easy to kill. I will lower it tho. spell 3 last 5 seconds, will add that. Making total dmg at lvl7 550dmg, with -75% ms reduction. Low dmg, higher ms reduction Summon maggots will not work on your own units, that would make the hero rigged. Also, the ultiamte would be hard to get extremly strong for the sole fact that all the maggots only have 400 health, therefore die easy. Its more of a 'noob pwner' ultimate to say the least. Also, who the hell voted against my hero? Because i dont exactly see any negative comments. If you vote, explain your reasoning, whether for or against. |
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| | #9 |
![]() Join Date: Dec 2006 Location: Maryland
Posts: 575
![]() ![]() ![]() ![]() | Re: [HERO] Crapmaster Blackfoot |
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| | #10 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [HERO] Crapmaster Blackfoot All I have to say is that this hero doesn't get my thumbs up. Its not very original. The death coil move, like you said is pretty much just death coil, but its slowing them. And the aura is an EXACT copy of Arthas's Aura in DotA. Try thinking a little harder. Thumbs down though, sorry. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #11 | |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Crapmaster Blackfoot ooh sry for the fact that i dont play dota? You do relize that if you keep a mindset on staying original in the sense of every friggen skill, there will be a short amount of true custom heros. Also wtf is up with Quote:
2) my skill slows and does dmg/sec How is that unoriginal? I used a similar model and all of a sudden its completely the same? Know your facts dude, and btw, i always add in a 4th normal spell incase one is 'taken' or seems overpowerd. It ticks me off when peoples incompetence and ignorance gets the better of them and ends up effecting me. Next time think about it, before you post it. | |
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| | #12 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] Crapmaster Blackfoot Because this is a slowing type of hero, can you label the cooldowns for the spells. |
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| | #13 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [HERO] Crapmaster Blackfoot Your not in a good mood are you? ![]() I was just saying... Look, me and you both know one thing about this hero... Its not going to be in any future custom maps. You were joking around when you made this hero. And you shouldn't be mad for negative feedback. You know that... And I know you do 8) <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #14 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] Crapmaster Blackfoot Wow that was harsh. Welll..... anyways.... Still want to weaken the maggots to like 100-200 hp. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #15 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [HERO] Crapmaster Blackfoot Hmm....lets put it this way, i make heroes depending on the mood im in. I WAS IN A ****TY MOOD (Still sorta am) SO I MADE A ****TY HERO. I do not joke around when i spend a freaking hour making a freaking hero just to make a freaking joke, cuz thats freaking retarded. Unless i say its a joke, its not a joke. And why should the maggots HP be reduced to 200-300? 400hp when all they are, are targets, no dmg/armor, NOTHING. You cant use them on your units, only enemy units. They suck more than footmen, and u know how easy of a kill footmen are after u hit lvl6!( on 90% of heroes) Seriously, the ultimate is meant to screw with newbs. And i guess when it gets to lvl5, i can add spell immune, then lvl7 spell resistance just so they dont die after 1 second around venom lord... And again, holy shat killzor, dont take me as a joke when im pissd. |
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