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| | #1 |
![]() Join Date: Dec 2006
Posts: 215
![]() | [HERO] UnSummoner UnSummoner Model-Beastmaster with a Dark glow/tint. Int/str Balanced Hero. Story: As an ameteour The Beastmaster was attemtping his greatest Summon ever by trying to summon a clone of himself ...IT didn't Go so well... Spell 1: Un-Summon. User-Cast, Instant Effect.. Once clicked it destroys the closest 2 summoned creatures. Closest 3 summons, closest 4 summons.. ETC. Spell 2: Disaster Strike. Passive, Gives a 2%chance to inflict 2.5x normal damage on a Summoned Unit. Inflict 5x normal damage inflict 7.5x normal damage ETC. Spell 3 Anti-Magic Ward. User casted, Summons 1 ward and has an AoE to stop all casted magic. 2 wards. 3 wards then longer time/ bigger aoe. (can choose were each ward land) Spell 4: Inside Out Thunderhawk Passive, when hit in battle, has a chance to summon a thunderhawk to destroy the unit that hit you, and deals aoe damage. you work out the details (thunderhawk would be black) Ultimate!- CloneCycle. He temporaily turns back into Beast master, and he has all moves Beast master would initially have but, Rampage is replaced with Clonecycle, to turn him back. Sorry it's a bit sloppy I had limited time to make it. BTW No Poll, If i can id rather you explain why you like or dislike this hero. |
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| | #2 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [HERO] UnSummoner Unsummon and Disaster strike seem kinda pointless because there aren't that many summons in a game. And a hero that is just based on killing summons would make him weak to the other guys. I think you should somehow make Unsummon a combo with Clonecycle. Like he turns into normal beastmaster and summons his bears, quilbeasts, and hawks. Then turns back and uses Unsummon on his own summons and something happens (that is beneficial to him of course). |
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| | #3 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [HERO] UnSummoner ok i was thinking that this hero would be completely sucky but good news. it only partially sucks (sorry to be so harsh). i agree that unsummon and the passive thing should be removed and maybe replace it with an aura that gives him +x depending on the amount of summons around him. and another that does something like split summons: can only target a summon and then splits it so a copy of it appears (the copy would be exactly the same including player control). then maybe on the last level it takes control of the unit and splits them. |
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| | #4 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO] UnSummoner I like the idea, but I don't really see the practicality of this hero. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #5 |
![]() Join Date: Jan 2007
Posts: 63
![]() | Re: [HERO] UnSummoner kool but very unusable, hes very not fun to play i guess Hellz Yeah! |
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