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| View Poll Results: What do you think | |||
| HE's BAD | | 1 | 33.33% |
| HE'S GOOD! | | 0 | 0% |
| HE'S OK! | | 2 | 66.67% |
| HE's BAD | | 0 | 0% |
| HE SUCK NUTS!!!!! | | 0 | 0% |
| Voters: 3. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Jan 2007
Posts: 221
![]() | [Hero] Corrupt Nature Skin: Corrupt Tree fo Some Sort Primary:Inteligence Stats: Damage: 32-40 (ranged, 600) Strength: 20 + 2.5 per level Agility: 17 + 2 per level Inteligence: 25 + 3.5 per level 1st Spell: Corrupt Life, Corrupt Nature targets a AOE of X. All enemy units get healed, the amount healed on the enemy units also heals Corrupt Nature by Y%. AOE, amount healed on Corrupt Nature increases every level 1st Level: 30 Damage healed (every Level no matter what), 300 AOE, 50% of life healed also goes to Nature, 20 sec CD every level 2nd Level: 400 AOE, 70%, 3rd Level: 500 AOE, 90%, 4th Level: 600 AOE, 110% 5th Level: 700 AOE, 130% 6th Level: 800 AOE, 150% 2nd Spell: Over Flow of Life, (It is like a twisted opposite of life drain). Corrupt Nature targets X amount of enemy units healing them by so much every second while nature also loses life. Once the enemy units that are being healed reach full health they explode with life dieing and spawing skeletons. (cannot hurt heros). 30 sec CD levels 1-6, 40 sec level 7, also if units have full health they drop down to 1/2 health. Spell stops when all units targeted explode or Corrupt Nature moves. 1st level: 3 units, 30 health drained on Corrupt nature per second, 30 health healed on the units per second, .5 skeleton per corpse (every level but 7), or 1 skeleton every 2 corpses 2nd level: 5 units, 50 health drained, 50 health healed 3rd level: 7 units, 70 health drained, 80 health healed 4th level: 9 units, 90 health drained, 100 health healed 5th level: 11 units, 110 health drained, 130 health healed 6th level: 13 units, 130 health drained, 150 health healed 7th level: 9 units, 200 health drained, 250 health healed, 1 skeleton per corspe 3rd spell: Rush of Roots, Corrupt Nature casts entagling roots on all enemy units in a line, it lasts 5 secs and hitting a maximum of X units. 12 sec CD 1st Level: 5 unit Max, 10 damage a sec 2nd Level: 6 units, 25 damage 3rd level: 8 units, 50 damage 4th level: 12 units, 65 damage 5th level: 14 untis, 85 damage 6th level: 16 units, 125 damage 4th spell: Corrupt Blood, Corrupt Nature sacrifices X% amount of maximum health in return for Y% amount of spell Power. if health sacrifice goes past the amount of health Corrupt Nature has its health goes to 1hp. Spell Power upgrade lasts for the next 3 spells cast. 1st level: 30% sacrifice, 15%+ spell Power 2nd level:40%, 25%+ 3rd level:40%, 30%+ 4th level:40%, 35%+ 5th level:40%, 40%+ 6th level:50%, 60%+ ULTIMATE!!!: Corrupt Life Blast, All units (not just enemy units) within X radius of Corrupt Nature get healed Y amount, if their health reaches full or is full they explode doing Z damage to surrounding units. Corrupt Nature health drops to 100 after using this move, and it's mana to 0, and it does not kill heros only drops their health to 200. 1st level: 500 radius, 30 health healed, 200 damage to surrounding units (300 AOE) 2nd level: 750 radius, 60 health healed, 400 damage to surrounding units (350 AOE) 3rd level: 1000 radius, 100 health healed, 600 damage to surrounding units (400 AOE) Is he too cheap? not good enough? need tweaking? spelling errors? Just don't get a move? You just have repond to tell me these things. REMEMBER TO VOTE!!!!!!!!!!!!!!!!!!!!!!!!! (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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| | #2 | |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [Hero] Corrupt Nature What is Spell Power for Corrupt Blood? Is it increase to damage of all spells?? Stop copying my Arcane Mystic's spell :P Quote:
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| | #3 |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [Hero] Corrupt Nature although the second spell is unique, this hero needs a lot of work and thinking put into it. You also need to be clear on all the spells. Like LegendaryArcher said what the hell is spell damage? |
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| | #4 |
![]() Join Date: Jan 2007
Posts: 221
![]() | Re: [Hero] Corrupt Nature "spell power" is how strong the spell is. for example: Corrupt nature has level 2 Over Flow of life and uses level 5 Corrupt blood; The spell would now be this: 70 damage drained from Corrupt Nature, 70 damage healed to units. instead of 50 damage. See? 40% increase OR: if it was corrupt life at level 2: instead of 90% it would be 126% healed. OR: Corrupt life blast at level 3 and you used level 6 Corrupt Blood: it would heal units by 160 health instead of 100 because of 60% increase in spell power. Note: this spell was not an exact copy of Arcane Power, Corrupt nature has to sacrifice life BUT has more Spell Power increase. I guess i sort of stole it, but it fits the hero. (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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| | #5 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [Hero] Corrupt Nature I've got something against spell 2. Don't get me wrong, its a great idea. However, I don't think that it should be that if the units are at full health, they explode too. One idea you could do is that each unit explodes, but they don't die themselves. Basically, they do the damage to everyone around them. Otherwise, you could farm like freakin mad. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #6 |
![]() Join Date: Jan 2007
Posts: 221
![]() | Re: [Hero] Corrupt Nature thats a good idea. ill change. maybe it was a little over powered. (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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