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| | #1 |
![]() Join Date: Nov 2006
Posts: 499
![]() | [Hero] The Forsaken [Hero] The Forsaken This hero is Undead. (I thought of him while thinking of how Bishop sucks) Model- Tinted black Bishop maybe. He was once a Bishop, now the direct opposite. He was banished by God to the Corner of the Earth and now he has returned by the will of the Devil to preach evil. A hero killa is all he is. Primary Attribute: Intelligence Attack: Melee Spell 1- Touch of Weakness- He touches a target at melee range; his touch weakens the target because of the evil emitting from his fingers. Level 1-Touches target at melee range; does 100 damage, slows target 10% ms/as for 5 sec. Cooldown 30 sec. Level 2-melee range, 200 damage, slows 20% ms/as for 5 sec. Cooldown 28 sec. Level 3-melee range, 300 damage, slows 30% ms/as for 5 sec. Cooldown 26 sec. Level 4-melee range, 400 damage, slows 40% ms/as for 5 sec. Cooldown 24 sec. Level 5-melee range, 500 damage, slows 50% ms/as for 5 sec. Cooldown 22 sec. Level 6-melee range, 600 damage, slows 60% ms/as for 5 sec. Cooldown 20 sec. Level 7-melee range, 700 damage, slows 70% ms/as for 5 sec. Cooldown 18 sec. Spell 2-Grip of Death-He grips a target; grips them with his fingers of death, and drags them closer to him. Level 1- Drags target unit within 500 range toward him; dealing 50 damage; stunning .5 sec when target reaches him and giving The Forsaken back 50 hp. Cooldown 25 sec. Level 2-Drags within 600 range; 100 damage; stuns 1 sec, giving back 100 hp. Cooldown 24 sec. Level 3-Drags within 700 range; 150 damage; stuns 1.5 sec, giving back 150 hp. Cooldown 23 sec. Level 4-Drags within 800 range; 200 damage; stuns 2 sec, giving back 200 hp. Cooldown 22 sec. Level 5-Drags within 900 range; 250 damage; stuns 2.5 sec, giving back 250 hp. Cooldown 21 sec. Level 6-Drags within 1000 range; 300 damage; stuns 3 sec, giving back 300 hp. Cooldown 20 sec. Level 7-Drags within 1100 range; 350 damage; stuns 3.5 sec, giving back 350 hp. Cooldown 19 sec. Spell 3-Plague of Death-The forsaken sends a plague of black death to target. The plague comes in from all sides of the target and surrounds him draining hp/mp per second and any magical buffs. Level 1-Surrounds target for 5 seconds, drains 10hp/mp per sec. Drains all magical buffs on target including anti magic shield. Cd 28 sec Level 2-Surrounds target for 6 seconds, drains 20 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 26 sec Level 3-Surrounds target for 7 seconds, drains 30 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 24 sec Level 4-Surrounds target for 8 seconds, drains 40 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 22 sec Level 5-Surrounds target for 9 seconds, drains 50 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 20 sec Level 6-Surrounds target for 10 seconds, drains 60 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 18 sec Level 7-Surrounds target 11 seconds, drains 70 hp/mp per sec.Drains all magical buffs on target including anti magic shield. Cd 16 sec Spell 4-Grim Fate-Gives the illusion that they are about to die to the target. The target is in shock and gets inverted controls. Level 1- Inverts whatever target is being told to do, lasts 3 sec. (Player clicks to go up, target goes down, player clicks attack, target stops) Cd 60 sec Level 2-Lasts 5 sec. Cd 55 sec Level 3-Lasts 7 sec. Cd 50 sec Level 4-Lasts 9 sec. Cd 45 sec Level 5-Lasts 11 sec. Cd 40 sec Level 6-Lasts 13 sec. Cd 35 sec Leevl 7-Lasts 15 sec. Cd 30 sec Ultimate- Deal with the Devil- The forsaken makes a deal with the devil to continue to stay on Earth. Level 1- While this is activated, this lasts 20 seconds, The Forsaken must kill 20 units or 2 heroes. If he does, he gets a -1 sec to all his cooldown on spells permanently. If he doesn't he dies. Cooldown 90 sec. ( 1 hero counts as 10 units) Level 2-Lasts 25 seconds, must kill 30 units or 3 heroes. If he does, he gets -2 sec to all his cooldown on spells permanently, and +2% to the damage of all his spells. If he doesn't he dies. Cooldown 75 sec ( 1 hero counts as 10 units) Level 3-Lasts 30 seconds, must kill 40 units or 4 heroes. If he does, he gets -3 sec to all his cooldown on spells permanently, and +2% to the damage of all his spells and +2% to his mana and hp. If he doesn't, he dies, and pays 500 gold to the devil, and losts 1% of his spell damage and 1% of his hp and mp, and +1 sec cooldown to all his spells permanently. Cooldown 60 sec. (1 hero counts as 10 units) [His ultimate stacks each time so if he accomplishes this twice at level 3, he gets totally -6 sec to cooldown of all spells, + 4% to damage of spells and + 4% to his mana and hp.] Remember it is kinda hard to accomplish this! : AND REMEMBER TO VOTE YAY!!!!! ![]() |
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| | #2 |
![]() Join Date: Dec 2006
Posts: 215
![]() | Re: [Hero] The Forsaken I like Grim Fate.. IMO... Seems like a fun spell to Piss people off with. |
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| | #3 |
![]() Join Date: Nov 2006
Posts: 119
![]() | Re: [Hero] The Forsaken I like it alot. i would love to harras people with it that would be hallariously fun. i can see people right now getting pwned. i like these kinds of heros. not ones with just auras thats no fun |
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| | #4 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [Hero] The Forsaken This sounds pretty good. I especially like the grim fate thing. Totally original. Might want to reduce the cooldown and increase the time (cuz ppl would get used 2 it pretty fast...) For the deal w/ the devil, make the requirement higher. Kill 2 heros or 30 units. Farming would make that insanely easy. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #5 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [Hero] The Forsaken Done done and done! Now Vote! |
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| | #6 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [Hero] The Forsaken Too cheap. Way toooooo cheap. Its not that bad though. Someone could just wait until their ultimate spell cooldown was done, then they could do that so many times that there would be no cooldown for any spells. Then just think of it. You could just spam your spells, just keep using the same one. Invicible Hero. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #7 |
![]() Join Date: Nov 2006
Posts: 499
![]() | Re: [Hero] The Forsaken If he can kill 2 heroes or 20 units. Or 1 hero and 10 units. And again and again. |
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| | #8 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [Hero] The Forsaken This is why I don't make heros. You never know what people will call rig or is rig. Like a spell where you can do a quick dash to a small distance and does X damage to all units in the way. Now that would be rig if that had a small cool down. Would be cool through. Well for the hero it sounds pretty good. |
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| | #9 |
![]() Join Date: Jan 2007
Posts: 221
![]() | Re: [Hero] The Forsaken thats why i just let people come up with the cooldowns in there heads (>^.(>O_o)> SUPRISE BUTTSEX!!!!!!!!!!!!<br /> |
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| | #10 |
![]() Join Date: Jan 2007
Posts: 104
![]() | Re: [Hero] The Forsaken Grim Fate seems like it would piss lots of people off. I like it! Plague of Death is rigged, able to use a life stealing magic even through anti? And, come on, also drains mana? That can take away mass health and mana while removing anti magic leaving them open to be killed. How is that fair? |
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