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Old 01-13-2007   #1
 
Join Date: Oct 2006
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LunarDiviner is an unknown quantity at this point
[HERO] - Tundralord

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UNDER CONSTRUCTION
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Just wanted to get the idea out there and I will add as days go by. Anyway, we have the Poison and Fire Lords, we might even have the Thunderlord if Apples thinks so (I thumbs it up by the way), so now I want to put in the Tundralord.

If you didn't catch it by now, it would play similiar to the other lords but Ice-oriented. The hero art itself is very easy to do (icon and model) so that's quickly done. Yes I realize there's plenty of ice guys but a lil variation is ok and why not have the complete elemental set for the Lords =D We'd need an Aeromaster or sumthin tho....

I'll add in the details and specifics, but this here is the skeletal presentation for the Tundralord

Skill 1 (Passive)

Frostbite - Standard damage booster with a nice orb. Would slow enemies down and give the Tundralord a boost of damage. Each level increases the slow effects and bonus damage.

Skill 2

Freezing Nova - A no-damage skill meant to hinder a group of enemies by slowing affected units by a set %. Each level would increase the area of effect, duration, cast range, and slow effects.

Skill 3

Glacial Breath - An ice hero wouldn't be an ice hero without its own Freezing Breath. This one would less damage than the other breaths, but it's area of effect and distance are far greater (animation will need to be corrected of course). I was thinking it could also do a bit of DoT much like the FIre Breath on top of slows or not.

Ultimate

Absolute Zero - This spell will deal a large amount of damage to enemies surrounding the TUndralord (no cast range but a large AoE). Along with the initial damage it will freeze affected units in a block of ice for a set duration. Each level will increase the AoE, damage dealt, and frozen duration.


Pretty straightforward I think, my belief is a hero doesn't need to be super complicated to be good so I decided to show my rough sketch of this hero although I'm thinking of adding some more tricks to the spells (hopefully wont requie much trigger work).

Off to sleep, 3:35AM atm...

Since Ogre was pestering me about it, I'll make note of the lack of the poll. that's intentional, if I didn't state that this is a preliminary rough draft enough times I'll say this: I just need some quality feedback for now I could've gone wild with this guy but I have to consider myself and the other devs on the map Anything super fancy and complicated would just annoy us I think =P


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Old 01-13-2007   #2
 
Join Date: Nov 2006
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Re: [HERO] - Tundralord

It isn't as original as I hoped and grew up on this forum knowing how "custom" a hero has to be, but "custom" can be "complicated".

<br />God, grant me the serenity to accept the things I cannot change, the courage to change the things I could, and the wisdom to know the difference. -The Serenity Prayer<br />
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Old 01-13-2007   #3
 
Join Date: Oct 2006
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Re: [HERO] - Tundralord

Yea...
LegendaryArcher brings up a good point.
I know it would be cool to have the whole "set" of "lords," but at this point, we're not looking (at least I don't think we are) for any more rearrangements of old spells.




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Old 01-14-2007   #4
 
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Re: [HERO] - Tundralord

Probably not, but then again I did cover my ass aying this is the 1st draft =) But it's not just a masked version of similia heroes the spells themselves are very simple to do and have their uses as well as not existing in the map so I figure this fella's worth a shot but being on the dev side of the map I know the horrors of trying to implement super-cool heroes that are nightmarish to create in the editors. I prefer simple, yet practcal heroes. Tundralord has his good uses, not a carbon-copy of anyone really and his spells work a bit differently than others and I think it would be boss to have the complete set ^_^

And actually rearranging spells is one of my larger duties because if you notice so many heroes are praxtically the same (did I count like 6 firebolts and some storm bolts?" If I can at least make them unique and different from each other than maybe it wouldn't be so mass-produced.

Example: I removed I think Storm Bolt from Bashors's spells and replaced it with Thor's Hammer. Thor's Hammer would deal the big damage with stun while the Firebolt spell would do the stun and some damage but I wanna get rid of firebolt and replace it with KRaken's Hammer. Needs to be more unique than just a masked variation tho..


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Old 01-14-2007   #5
 
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Re: [HERO] - Tundralord

What about a %chance on somthing that it freezes the unit completely...maybe on the breth skill. as such it doesnt do dmg, but instead it automatically slows units by a %, then also has a %chance to freeze the unit effect aswell.

On frostbite, what if, instead of bonus damage, it takes on the role of a cold orb/dark arrow sort of thing. Meaning it spawns units with a 'cold' theme, such as ice revenants or somthing.

Freezing nova will need a large AoE if its not goingto be damage based, maybe a 1200 or higher at lvl7

Ultimate is copy off of a hero in footmen frenzy 5.4b. But its still a decent skill. I cant think of any way to improve it, but that doesnt mean its good,

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Old 01-15-2007   #6
 
Join Date: Oct 2006
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Re: [HERO] - Tundralord

That ultimate is in there? Well 50 bucks says they ripped it off my original map. That ultimate was around since October so I'm sure they got it off me, poseurs. It's not like it's hard to do anyway, but yeah the Freezing Nova would have a larger-than-normal AoE and a longer-lasting duration for lack of damage. I think maybe Ice Rev spawns is a good idea. like the Orb of Darkness but Revenents. hmm.. I like that =D Ill update later


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