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View Poll Results: Should we put heroes?!
Yes 4 22.22%
No 9 50.00%
Maybe 5 27.78%
Voters: 18. You may not vote on this poll

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Old 04-22-2007   #1
 
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Some New Modes

Me(dkc-gears) and Nos been talking and i came up with some ideas.

Basically i had an idea that when u start the game, the host picks the a mode, like in Dota. Here are some:

Ally mode- you ally ppl
FFA mode- free for all
Country Start mode- everyone starts with one country
Battle Mode-you get a set amount of gold, and just fight other ppl with armies.
Wtf Mode- you start with 200 gold
Land Spilt Mode- a screen comes up, and u pick the countries you want. If some1 else wants it, you fight them for it.
Good Mode- Only the lands of Good can be taken
Evil Mode- Only the lands of Evil can be taken
Good vs. Evil Mode- players pick whether they are good or bad, and then are allied to their teams. Then the good areas are broken up for the good players, and the evil places are given to the evil players.

Thats all i got for now, post here if you got anymore.
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Old 04-22-2007   #2
 
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Re: Some New Modes

Sounds good, but how would the Good/Evil mode work out? Where would the map go if only a certain alignment could be taken?

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Old 04-22-2007   #3
 
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Re: Some New Modes

there rly just ideas, but i would think that the good areas wouldnt be able to be taken. Like they will have inveruable units on them, and the evil areas will be normal. But for this to work , i think we will need new areas for evil and good.
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Old 04-22-2007   #4
 
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Re: Some New Modes

I like the pick territories idea. I was thinking for a little while that a way that it could be done was with wisps. Everyone gets a # of wisps based on how many people play, at dead center of map. Then everyone races to get thier wisps to the areas they want. Maybe they could have a blink.

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Old 04-22-2007   #5
 
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Re: Some New Modes

That might lose the point of Risk though kinda :/ And people would probably leave if they didn't get their spot.

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Old 04-22-2007   #6
 
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Re: Some New Modes

In boardgame risk you can play where you pick your countries. Just a possible option. But yeah, some people might leave, that sucks.

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Old 04-22-2007   #7
 
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Re: Some New Modes

well if they leave to bad, it will still be a game because the players who do have countries will stay.
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Old 04-22-2007   #8
 
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Re: Some New Modes

I like some of these but perhaps all of that is a little much. I will narrow it down to about 2 or 3 of those.
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Old 04-22-2007   #9
 
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Re: Some New Modes

Ally mode- you ally ppl
FFA mode- free for all
Country Start mode- everyone starts with one country
Battle Mode-you get a set amount of gold, and just fight other ppl with armies.
Wtf Mode- you start with 200 gold
Land Spilt Mode- a screen comes up, and u pick the countries you want. If some1 else wants it, you fight them for it.
Good Mode- Only the lands of Good can be taken
Evil Mode- Only the lands of Evil can be taken
Good vs. Evil Mode- players pick whether they are good or bad, and then are allied to their teams. Then the good areas are broken up for the good players, and the evil places are given to the evil players.

The ones that I have bolded are the ones I would like to see. The others are just too damn hard to balance. Seeing as some countries give more gold than others and such.

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 04-22-2007   #10
 
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Re: Some New Modes

ya they were just ideas, i argee with Hell. Maybe we can add the rest l8r, and balance them. Or test them out in beta maps
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Old 04-28-2007   #11
 
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Re: Some New Modes

I like Country Start Mode also, (Just my opinion)

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Old 04-29-2007   #12
 
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Re: Some New Modes

OK I'm adding the Good Vs. Evil Mode with teams like this:

Good1) South Rohan + Fangorn
2) All of Eriador
3) Arnor
4) Dwarven Nations
5) Gondor + Ithilien
6) Mirkwood + Lorien

Evil
7) Mordor + Dol Guldur
8) Harad
9) Rhovanion + Rhun
10) Moria + Grey Mountains
11) Umbar
12) North Rohan
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Old 04-29-2007   #13
 
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Re: Some New Modes

What about adding ally and FFA modes? Those are probably necessary, they've become a staples in other risk maps. (Risk Devo for example)
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Old 04-29-2007   #14
 
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Re: Some New Modes

So for Good vs Evil, does each of the 6 Good and 6 Evil players get an entire area to start with then? And will it be an activated mode in the normal mode or a standalone with good and evil selected before the game begins?
I like the idea but just would appreciate some clarification as to how it will be executed.

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Old 04-30-2007   #15
 
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Re: Some New Modes

We were thinking in the south-west space in the ocean we could put an area for wisps to enter circles in order to pick their nation.
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Old 04-30-2007   #16
 
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Re: Some New Modes

We? Lawl!

Yeah, it is a good idea. Have something like every country gets a circle of power and when a player moves his wisp to the circle, the trigger for that country is disabled and that player gets the country.

Balancing will be very hard for this mode however.

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 04-30-2007   #17
 
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Re: Some New Modes

Taverns are way more effective than circle of powers.

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Old 04-30-2007   #18
 
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Re: Some New Modes

Taverns would be nice.

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Old 04-30-2007   #19
 
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Re: Some New Modes

taverns? yes that might work.

*imagined conversation*
Red: I CLAIM MORDOR!!!
Blue picks mordor
Red CKs blue
Green:hey red, that was pretty cruel!
Everyone agrees.
Red: STFU
Orange picks umbar/harad and takes over mordor, that red stole after he CKed blue
Red leaves

*you were disconnected*

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Old 04-30-2007   #20
 
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Re: Some New Modes

Or I could make it so you cannot attack allies? That one might work too...

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Old 04-30-2007   #21
 
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Re: Some New Modes

well if its good vs evil, then wouldnt they be allied in the first place? And they could never broke their alliance, so the whole point of this mode is alot of teamwork. This will show the really strategic power of players, because they will have to relay on other people to win.
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Old 04-30-2007   #22
 
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Re: Some New Modes

Personally i think the only good modes would be ally/ffa, all the others are pointless...

good vs evil = units arent balance, i mean cmon balrogs and mumakil vs ???

wtf is just dumb, you would still have to take land and it would turn out like any other game of risk, oh and this isnt dota

country start = countries arent balanced, some give more income and others just have better units...

good mode - not enough land for 12 people, same for evil mode

battle mode-would have to be a separate map(could be a good map, just remove the land, choose good or evil and you will get a castle that builds those units, would have to rework &!%$ on it though)

land split-seems just like country start except you pick the land, and oh wait you fight more just like every other game!!! YAY!!

SOOO i think only 2 modes should be ffa or ally


IDEA: maybe you could add a hero mode, you get a tavern at the start and can pick ONE hero but if they die you lose them for the rest of the game(also the heroes wouldnt be rigged as that would basically ruin the purpose, maybe they would just have auras to help the units you have, like if you pick a melee hero, you get vamp aura devotion aura etc. and for a ranged you would get trueshot aura etc)
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Old 05-01-2007   #23
 
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Re: Some New Modes

Yes, I thank Shadow for saying my thoughts... except on heroes. I think any hero added is stupid, it's fine how it is...

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Old 05-01-2007   #24
 
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Re: Some New Modes

Nos has talked to me and he has some great ideas on what he wants added to the map. I think his ideas are going to fit what you guys want, I just have no way of explaining it to you as of now.

I will try and work as fast I can so I can give it off to nos, then we can start beta testing for the official release.

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Old 05-01-2007   #25
 
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Re: Some New Modes

Yes sir new Nos-Feratu.

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