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Old 03-05-2007   #1
 
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Bugs/Balancing Issues?

Post them here, please. Along with your WC3 account name for credit.
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Old 03-07-2007   #2
 
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Re: Bugs/Balancing Issues?

i think dunedaines are a little costly i dont know though. dwarves seem powerful for some reason and i love the terrain in your latest version!
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Old 03-07-2007   #3
 
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Re: Bugs/Balancing Issues?

Thanks, but I think I made the Dwarves balanced, I'll look into that though..
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Old 03-16-2007   #4
 
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Re: Bugs/Balancing Issues?

Mainly its ok, but i think sailors should be powerful enough to fight off armored civilians. really, if you're a trained sailor, you should be powerful enough to fend off a normal armored citizen.

Also, Archers of Gondor are excellent for turtlers. However, Archers of Rohan die way to quickly to turtle, all in all, archers of Rohan should be better, be as expensive as an archer of Gondor, and have some different strengths and weaknesses.

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Old 03-18-2007   #5
 
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Re: Bugs/Balancing Issues?

I've been meaning to contact ye, nos, but i kept forgetting there was a forum. :tongue: In the caves, people mass wimpy units, send them out, and send em back in and make em hold position in great numbers until they clog the entrance and if u try to go inside, you warp right back out. i think the problem is with the sizes of the spawn in regions. the brown hillz one is big enough but its way too easy to block off the others. (you can get out even after you block btw!)
Though i'd let ye know.
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Old 03-20-2007   #6
 
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Re: Bugs/Balancing Issues?

I think you need to nerf Uruk-hai Berserkers a little... I got about 36 of them today and they weren't just good, they were rigged :P Make them like... 8 gold 2 wood then maybe a tiny HP/Attack nerf or something with their stats, not too much unless your not uping the wood/gold

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Old 03-21-2007   #7
 
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Re: Bugs/Balancing Issues?

My US East (Azeroth) account is fresh_salad.

There's a bug in the map. If an attacking unit kills the last remaining defender of a city at the same time that the last remaining defender of the city kills that attacking unit, then the city reverts to "neutral".

A "neutral" city will not attack units, and it will be "virtually owned" by the next player to enter the circle.

A "virtually owned" city will force a defending unit to stay in the circle, but will never give credit for ownership or let the "virtual owner" make units from the city. In order for the city to return to normal, an enemy of the "virtual owner" must take over the city.

I have a replay.
Attached Files
File Type: w3g LastReplay.w3g (61.4 KB, 20 views)
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Old 03-21-2007   #8
 
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Re: Bugs/Balancing Issues?

That can be fixed by just moving the unit out of circle until it passes the base onto you.

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Old 03-24-2007   #9
 
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Re: Bugs/Balancing Issues?

I noticed that when i had a 3 1/6 groups at rhun, including some wain riders and dwarf kings gaurds, i as invaded by 8 entlings... and lost. This is a major imbalance, because both wain riders and dwarf king gaurds are 6 gold, while entlings are 3 gold 1 lumber. Please fix this!
:cry: :em: :? :/

~KingStubby, USeast


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Old 03-29-2007   #10
 
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Re: Bugs/Balancing Issues?

With my current work on 6.21 I have put 2 more entrances into Iron Hills, 3 more into Erebor, 2 more into Brown Hills, and 1 more into Mithril Mines. Are these too many? Too little?
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Old 03-29-2007   #11
 
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Re: Bugs/Balancing Issues?

I'm not sure there should be more then 2 enterances to any of the mine areas, having two will fix the turtleing problem or at least require a lot more units, and also dwarf mines are supposed to be hard to get into just not impossible like it is with the current single enterance.
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Old 03-29-2007   #12
 
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Re: Bugs/Balancing Issues?

yes, that is a LOT of entrances, however, i have an idea for Erebor. in the hobbit, there were only 2 entrances, the main gate, and the secret tunnel from the peak (that Smaug later smashed) so, you can fix the turtle problem by just adding an outer base named Dale. poeple couldnt turtle, because they would also need an overground base for the income.

and that is WAY too many entrances to the iron hillz

the brown hills needs no more because no matter how hard you try, your guys wont be able to MOVE through the tunnel to get out if u try to clog.

the mithril mines should still have only one outside and one to moria.
any more would screw up the entire possiblity of holding out against a TINY invasion from all sides.


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Old 03-29-2007   #13
 
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Re: Bugs/Balancing Issues?

I also have an idea to remove Brown Hills, Iron Hills, Erebor, and Mithril Mines from the victory conditions, therefore if someone does turtle out of all of this if one owns the whole map they win. They would only be income/army boosters, bonuses and they would not matter for the final win.

What do you think?
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Old 03-29-2007   #14
 
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Re: Bugs/Balancing Issues?

I think the above ground entraces should be enacted at least for Erebor, maybe take iron hills and brownhills out of victory conditions or add entrances there. I haven't experienced as great a problem with mithril mines, possibly becasue the unit selection there isn't as suited to turtleing.
Even if you take the dwarf mines out of the victory conditions they still can serve as this untouchable income spot, so I think haveing a way to cut that income without wasting a good amount of time and money should be availible.
If you do the about ground cities they don't have to be completely open and exposed, you could give them fortifications or surrounding cliff walls so there is a smaller attack avenue, but I still think these cities are the best way to balance these regions while maintaining similar stratigic values to those currently present on the map.
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Old 03-30-2007   #15
 
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Re: Bugs/Balancing Issues?

i think the dwarves are gonna feel a little left out. i know a lot of people that love the dwarves, but they dont turtle. i have a different solution.

when you go into the trigger and it asks you where to instantly teleport a unit, make the region it teleports INto larger. then it would take 50 million more guys, and it would get too clogged to turtle. don't take them away from victory!


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Old 03-30-2007   #16
 
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Re: Bugs/Balancing Issues?

The main bugs I found, but I always have my eye open for them.
  • Arnor East Shipyard is bugged, ships cannot get out. (4 ships
  • Occationally a location is given to neutral because of attacking a weird way, specifically in Rhovanian.
  • In Arnor, Mirkwood, Moria, Mithril Mines, "North West Fangorn Forest", "Elven city" in Lorien, "Bree" in SW Arnor, "Tower Hills" in North Eriador and many more places, when you kill all units on an enemy base, it does not auto place a unit on the circle of power. It gets very annoying when trying to take over.
  • Game crashing occurs in Iron Hills, Brown Hills and Dol Goldur overflows. (Maybe in Erebor)
  • Entrance to Erebor would be nice if it had a text for the entrance. (New players may not notice it.)

More to come if I find more.

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 03-30-2007   #17
 
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Re: Bugs/Balancing Issues?

I think that may just be you. However, a label for erebor might help noobies, but i don't really have a problem w/ that other stuff =)


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Old 03-30-2007   #18
 
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Re: Bugs/Balancing Issues?

Well one of those can be easily fixed... for the neutral bases, just keep moving unit out... but the 1st, 2nd to last and 3rd to last will have to be fixed by Nos... and yes text for Erebor would be an ok addition

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Old 03-30-2007   #19
 
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Re: Bugs/Balancing Issues?

I tried moving with a rally point, same problem occurs. Just move the shipyard.

The building changing to black, yes... I have been told to move a unit out. But it DOESN'T WORK. I need someone to take it for me and then I can retake it. It instantly makes me lose the game because I lose the gold bonus.

@KingStubby
Even though you know what is what, we need to encourage new players to play this game and to help make this newbie friendly, we should add the text to Erebor... and the exit of Mithril Mines in Arnor would help too.

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 03-31-2007   #20
 
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Re: Bugs/Balancing Issues?

Quote:
Originally Posted by Hellbringer0005
@KingStubby
Even though you know what is what, we need to encourage new players to play this game and to help make this newbie friendly, we should add the text to Erebor... and the exit of Mithril Mines in Arnor would help too.
If you look at my post, i didn't say that i didn't want new people to play, i said the words for erebor would HELP new people, and that i didn't have those problems that you were having, like getting ships out of arnor.


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Old 03-31-2007   #21
 
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Re: Bugs/Balancing Issues?

Spearthrowing woses need to either be nerfed severely or have cost increased by a few gold. I recently watched someone beat far more costly armies with small groups of these.
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Old 04-01-2007   #22
 
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Re: Bugs/Balancing Issues?

I disagree, they are so central and hard to hold early on, it deserves to be 1 gold. It literally is in the center of EVERYTHING. Gondor, Rohan, Fangorn touch it. But maybe you could pump it up a tad bit and make it 2 gold.

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 04-02-2007   #23
 
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Re: Bugs/Balancing Issues?

either THAT or reduce their armor to 1 or 2, instead of 3 and shouldn't woses have more armor than spearthrowers? they have 1 :?

ps~ WOOT I COUNTED TO THREE!!! :lol: :lol: :lol:


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Old 04-03-2007   #24
 
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Re: Bugs/Balancing Issues?

Found a new set of bugs and things that need fixing in 6.21.
  • Catapults cannot fit through the trees in some areas, specifically between Shire and the place north of it.
  • Boats can capture "The Wold" in West Rhovanion. The circle of power needs to be moved up closer to land and off the water.
  • Mumakils need balancing in their gold-to-hp ratio. Either lower gold/lumber slightly or increase armor/hp slightly. Currently, some archers have more armor than the Mumakil. Awkward?!?

[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img]
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Old 04-04-2007   #25
 
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Re: Bugs/Balancing Issues?

Yeah catapults can't fit through Dol Guldur either.

Give a man a fire, and you warm him for a day. Set a man afire and you warm him for the rest of his life.
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