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| | #1 |
![]() Join Date: Jan 2007
Posts: 874
![]() | Bugs/Balancing Issues? Post them here, please. Along with your WC3 account name for credit. |
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| | #2 |
![]() Join Date: Mar 2007
Posts: 9
![]() | Re: Bugs/Balancing Issues? i think dunedaines are a little costly i dont know though. dwarves seem powerful for some reason and i love the terrain in your latest version! |
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| | #3 |
![]() Join Date: Jan 2007
Posts: 874
![]() | Re: Bugs/Balancing Issues? Thanks, but I think I made the Dwarves balanced, I'll look into that though.. |
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| | #4 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? Mainly its ok, but i think sailors should be powerful enough to fight off armored civilians. really, if you're a trained sailor, you should be powerful enough to fend off a normal armored citizen. Also, Archers of Gondor are excellent for turtlers. However, Archers of Rohan die way to quickly to turtle, all in all, archers of Rohan should be better, be as expensive as an archer of Gondor, and have some different strengths and weaknesses. ~KingStubby ![]() And now, directly from chip's signature... ![]() |
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| | #5 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? I've been meaning to contact ye, nos, but i kept forgetting there was a forum. :tongue: In the caves, people mass wimpy units, send them out, and send em back in and make em hold position in great numbers until they clog the entrance and if u try to go inside, you warp right back out. i think the problem is with the sizes of the spawn in regions. the brown hillz one is big enough but its way too easy to block off the others. (you can get out even after you block btw!) Though i'd let ye know. ~KingStubby ![]() And now, directly from chip's signature... ![]() |
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| | #6 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Bugs/Balancing Issues? I think you need to nerf Uruk-hai Berserkers a little... I got about 36 of them today and they weren't just good, they were rigged :P Make them like... 8 gold 2 wood then maybe a tiny HP/Attack nerf or something with their stats, not too much unless your not uping the wood/gold |
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| | #7 |
![]() Join Date: Mar 2007
Posts: 1
![]() | Re: Bugs/Balancing Issues? My US East (Azeroth) account is fresh_salad. There's a bug in the map. If an attacking unit kills the last remaining defender of a city at the same time that the last remaining defender of the city kills that attacking unit, then the city reverts to "neutral". A "neutral" city will not attack units, and it will be "virtually owned" by the next player to enter the circle. A "virtually owned" city will force a defending unit to stay in the circle, but will never give credit for ownership or let the "virtual owner" make units from the city. In order for the city to return to normal, an enemy of the "virtual owner" must take over the city. I have a replay. |
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| | #8 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Bugs/Balancing Issues? That can be fixed by just moving the unit out of circle until it passes the base onto you. |
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| | #9 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? I noticed that when i had a 3 1/6 groups at rhun, including some wain riders and dwarf kings gaurds, i as invaded by 8 entlings... and lost. This is a major imbalance, because both wain riders and dwarf king gaurds are 6 gold, while entlings are 3 gold 1 lumber. Please fix this! :cry: :em: :? :/~KingStubby, USeast ![]() And now, directly from chip's signature... ![]() |
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| | #10 |
![]() Join Date: Jan 2007
Posts: 874
![]() | Re: Bugs/Balancing Issues? With my current work on 6.21 I have put 2 more entrances into Iron Hills, 3 more into Erebor, 2 more into Brown Hills, and 1 more into Mithril Mines. Are these too many? Too little? |
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| | #11 |
![]() Join Date: Mar 2007
Posts: 17
![]() | Re: Bugs/Balancing Issues? I'm not sure there should be more then 2 enterances to any of the mine areas, having two will fix the turtleing problem or at least require a lot more units, and also dwarf mines are supposed to be hard to get into just not impossible like it is with the current single enterance. |
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| | #12 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? yes, that is a LOT of entrances, however, i have an idea for Erebor. in the hobbit, there were only 2 entrances, the main gate, and the secret tunnel from the peak (that Smaug later smashed) so, you can fix the turtle problem by just adding an outer base named Dale. poeple couldnt turtle, because they would also need an overground base for the income. and that is WAY too many entrances to the iron hillz the brown hills needs no more because no matter how hard you try, your guys wont be able to MOVE through the tunnel to get out if u try to clog. the mithril mines should still have only one outside and one to moria. any more would screw up the entire possiblity of holding out against a TINY invasion from all sides. ![]() And now, directly from chip's signature... ![]() |
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| | #13 |
![]() Join Date: Jan 2007
Posts: 874
![]() | Re: Bugs/Balancing Issues? I also have an idea to remove Brown Hills, Iron Hills, Erebor, and Mithril Mines from the victory conditions, therefore if someone does turtle out of all of this if one owns the whole map they win. They would only be income/army boosters, bonuses and they would not matter for the final win. What do you think? |
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| | #14 |
![]() Join Date: Mar 2007
Posts: 17
![]() | Re: Bugs/Balancing Issues? I think the above ground entraces should be enacted at least for Erebor, maybe take iron hills and brownhills out of victory conditions or add entrances there. I haven't experienced as great a problem with mithril mines, possibly becasue the unit selection there isn't as suited to turtleing. Even if you take the dwarf mines out of the victory conditions they still can serve as this untouchable income spot, so I think haveing a way to cut that income without wasting a good amount of time and money should be availible. If you do the about ground cities they don't have to be completely open and exposed, you could give them fortifications or surrounding cliff walls so there is a smaller attack avenue, but I still think these cities are the best way to balance these regions while maintaining similar stratigic values to those currently present on the map. |
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| | #15 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? i think the dwarves are gonna feel a little left out. i know a lot of people that love the dwarves, but they dont turtle. i have a different solution. when you go into the trigger and it asks you where to instantly teleport a unit, make the region it teleports INto larger. then it would take 50 million more guys, and it would get too clogged to turtle. don't take them away from victory! ![]() And now, directly from chip's signature... ![]() |
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| | #16 |
![]() Join Date: Mar 2007
Posts: 165
![]() | Re: Bugs/Balancing Issues? The main bugs I found, but I always have my eye open for them.
More to come if I find more. [img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img] |
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| | #17 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? I think that may just be you. However, a label for erebor might help noobies, but i don't really have a problem w/ that other stuff =) ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #18 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Bugs/Balancing Issues? Well one of those can be easily fixed... for the neutral bases, just keep moving unit out... but the 1st, 2nd to last and 3rd to last will have to be fixed by Nos... and yes text for Erebor would be an ok addition |
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| | #19 |
![]() Join Date: Mar 2007
Posts: 165
![]() | Re: Bugs/Balancing Issues? I tried moving with a rally point, same problem occurs. Just move the shipyard. The building changing to black, yes... I have been told to move a unit out. But it DOESN'T WORK. I need someone to take it for me and then I can retake it. It instantly makes me lose the game because I lose the gold bonus. @KingStubby Even though you know what is what, we need to encourage new players to play this game and to help make this newbie friendly, we should add the text to Erebor... and the exit of Mithril Mines in Arnor would help too. [img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img] |
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| | #20 | |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? Quote:
![]() ![]() And now, directly from chip's signature... ![]() | |
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| | #21 |
![]() Join Date: Mar 2007
Posts: 17
![]() | Re: Bugs/Balancing Issues? Spearthrowing woses need to either be nerfed severely or have cost increased by a few gold. I recently watched someone beat far more costly armies with small groups of these. |
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| | #22 |
![]() Join Date: Mar 2007
Posts: 165
![]() | Re: Bugs/Balancing Issues? I disagree, they are so central and hard to hold early on, it deserves to be 1 gold. It literally is in the center of EVERYTHING. Gondor, Rohan, Fangorn touch it. But maybe you could pump it up a tad bit and make it 2 gold. [img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img] |
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| | #23 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: Bugs/Balancing Issues? either THAT or reduce their armor to 1 or 2, instead of 3 and shouldn't woses have more armor than spearthrowers? they have 1 :?ps~ WOOT I COUNTED TO THREE!!! :lol: :lol: :lol: ![]() And now, directly from chip's signature... ![]() |
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| | #24 |
![]() Join Date: Mar 2007
Posts: 165
![]() | Re: Bugs/Balancing Issues? Found a new set of bugs and things that need fixing in 6.21.
[img width=700 height=87]http://content.yieldmanager.edgesuite.net/atoms/1a/56/1a56c3caa7744ca60a03461eec52dc2d.gif[/img] |
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| | #25 |
![]() Join Date: Mar 2007
Posts: 46
![]() | Re: Bugs/Balancing Issues? Yeah catapults can't fit through Dol Guldur either. Give a man a fire, and you warm him for a day. Set a man afire and you warm him for the rest of his life. |
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