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Old 08-04-2008   #1
 
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Warcraft 3: EG

Warcraft 3:EG(enhanced gameplay)
Quote:
Well I'm making this because its a simple project that expands game play. What this project is, is not much different from normal warcraft 3, only I've increased upgrades, max level, added a couple of units, and a few new upgrades for all sides. Though I'm just putting all this on some of blizzards premade maps that were already in warcraft 3, only I'm adding something to the name so it doesn't overwrite anything.

There will only be a couple of newer models in this, I don't want it to look cheesy, so far the first version will be on divide and conquer and 12 player map. I've been working on this for a few hours and Humans are almost done. Each faction will get 1 new hero, couple new units and upgrades, not a huge improvement, but adds more variety, I've changed up the item vaults, added newer towers for each faction, just to make the game more interesting, there will hopefully be no triggers, new creeps will appear in this. I don't want to add too much so I'm trying to not just throw in units that are a bit stronger then previous units. I'll be able to get more done through the week sense I work less.

I'm going to try and see how well this will work with a advanced AI mod, and once ready(roughly the 31st of this month) You guys can test it, see how you like it, after I add what I please and its in testing, you guys can offer suggestions on new units and stuff, see what the public wants. Anyway here is what I've gotten done
Orange: Many things pending, not everything is official but the unit itself stands
Red: This unit is not official, idea based, still planning
green: Official



Humans:
Captains: Powerful melee units meant to keep units at bay while range take out the enemies, phas endurance aura. Using the Captain model

Crossbowman: Powerful but slow ranged unit, good for siege. *Model is pending*

Paladin Apprentice:
Name is still pending, this unit is weaker then the hero paladin, and mainly a caster unit with holyshock ability and possibly a heal ability.(Heavy spellcaster unit)

Arathor Knight: These powerful warriors once were part of a mighty empire that started it all, few in number but powerful. This unit is more of a speedy siege unit, somewhat like a raider only lesser in HP, faster, stronger and about the same amount of armor as a raider. Purpose may change.

Dwarven Warrior: These are singly weak but strong in number, they have the ability bash, and possibly another spell(new kind of spell similar to bloodlust???) They use leather armor and are a bit stronger then footman, but with less HP and armor. These are good for skirmishes, there cheap too.
Energy Tower: Powerful energy tower, Effective against air units.

Orcs:
Orc Assassin: These are weak melee units with meld, best for more "sneaky" attacks, there strong, but they arn't hard to kill. Warlock: A powerful spellcaster that can cast cripple and raise dead(orc)

Base Raider: A strong raider on foot, good against killing light infantry and base raiding.(whole purpose of unit is pending)

Orc Battlestation: These are powerful siege units capable of withstanding a lot of damage, has low damage itself, but its a siege unit with a transport ability(maybe a aura?) Can be also used as a movable like tower. I'm using this model.
[Only registered and activated users can see links. ]

Undead:
Icecrown Reaver: A powerful melee/caster hero capable of summoning Icey Demons, Animate, Endurance. Thats all i got for him so far. btw he has blizzard too, only it will be named Icey blizzard with a new model

Icey Demon: A powerful demon with bash and immolation..Similar to a infernal, only more powerful, with chaos damage and is considered "unarmored" so hes easier to kill.

Skeleton Warrior:
A basic Skeletal infantry soldier, with 0 armor, low HP and a good amount of damage. Purpose is pending.

Skeletal Archer:
A long range skeletal bowman, has several arrow spells, cold, fire, dark, and poison.

Night Elves:

Sentry: A strong unit with low hp and armor. Good for a basic infantry soldier or scouting.

Spells:

Icey Blizzard: A more efficient version of the blizzard, with a different blizzard like model

Summon Icey Demon: powerful spell that summons the icey Demon, this is a ultimate spell like Infernal.

Lesser Bash: A weaker version of the normal bash for heroes(used for units)

I'm needing good original ideas... even ones to replace some of these if there better, i have this project posted on the.helper and the hive, now here.

As many ideas as possible would be great.

Updated

Now, sorry I haven't updated in a while, been busy with things. So I'm updating this thread...
I've been slowly working on a new map to present this on so once this project is close to a full release I will only release a map with what I have so far on that map to certain people to test it out, type down some ideas, adjustments, bugs, etc. So if you want a copy of the map so you can test it out, post your name and email, and I'll send you a copy, and you can battle against the AI(dont play online I dont want others to have this yet...)

Also If I'm going yo go a little further into the project, making we can have special modes or something to change how things are played.

Last edited by PunWisp; 08-30-2008 at 12:52 AM.
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Old 08-06-2008   #2
 
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Re: Warcraft 3: EG

Hmmm, not a bad plan, but make sure they stay balanced. We don't need a few maps with the ****tiest balancing ever seen. I don't really want overpowered humans and weak Night elves, or something like that.

If you balance it, and contribute equally for every race, it will be a good job.


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Old 08-07-2008   #3
 
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Re: Warcraft 3: EG

Thats what I'm aiming for, balance and a purpose for each unit. Each race will have equally the amount of units.
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Old 08-08-2008   #4
 
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Re: Warcraft 3: EG

Well, good luck, and have fun.

Tip - Give the champions and other tanks some kind of Taunt move. Tanks are kinda useless against a human player (unless they're really stupid humans) without a Taunt thing.


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Old 08-10-2008   #5
 
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Re: Warcraft 3: EG

Hmm, I'll look into that.

If anyone has any interesting ideas it would be appreciated, I want to get the beta out as soon as possible.



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Old 08-10-2008   #6
 
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Re: Warcraft 3: EG

Well i like the sound of this game. You show some real idea's and I would luv to play it! when its done could u post another forum or add to this 1 about where i can download it?

And good luck with it!!!
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Old 08-10-2008   #7
 
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Re: Warcraft 3: EG

OK with that Skeletal Archer idea i recomend that u make the the fire,ice and poison etc abilities auto castable. And the idea of this is to keep your enemy guessing about what you are going to be using.
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Old 08-10-2008   #8
 
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Re: Warcraft 3: EG

They are auto-cast. Duh.

And it's a very good plan. But make sure you give it plenty of mana. Or make the spells cost no mana, but haven't got much effect.


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Old 08-10-2008   #9
 
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Re: Warcraft 3: EG

ill do that then.



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Old 08-10-2008   #10
 
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Re: Warcraft 3: EG

Who's a good boy? Yes, you, you're a good boy! ^&


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Old 08-10-2008   #11
 
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Re: Warcraft 3: EG

about the warlocks, most pple on other sites wanted warlocks on the horde lol, they summon weak imps



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Old 08-11-2008   #12
 
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Re: Warcraft 3: EG

I see. But make sure the imps can't be massed, or that would be teh gayz.


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Old 08-11-2008   #13
 
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Re: Warcraft 3: EG

The imps would be pretty weak, and a short lifespan



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Old 08-12-2008   #14
 
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Re: Warcraft 3: EG

Good. Make sure you adjust all of their base damage and damage per dice and stuff, because I'd be the sort of person to forget, and end up with a spellcaster with strong spells, who is supposed to be weak, and does 5-10 base damage and 50-60 extra with every upgrade.


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Old 08-12-2008   #15
 
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Re: Warcraft 3: EG

the imps wont have any upgrades to use. So they can only be so strong. I might make upgrades later on that makes them stronger



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Old 08-12-2008   #16
 
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Re: Warcraft 3: EG

Good lad. Now work harder! It's been at 78% for ages, apparently! ^^


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Old 08-12-2008   #17
 
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Re: Warcraft 3: EG

lol, its gonna stay like that for atleast 2 days, I'm getting on a plane tomorrow morning back to missouri where I live, most of my stuff is packed, so I can't work on the map, once I do I'll get a lot done. I just need as many ideas as possible for the horde, undead, and Night Elves, and I need good ones. I need 4 new units for each race, a new hero for first version, once I get these, a beta can get released



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Old 08-12-2008   #18
 
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Re: Warcraft 3: EG

Oh sorry. I thought you were working on it and hadn't updated signature. Oh noes.


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Old 08-13-2008   #19
 
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Re: Warcraft 3: EG

lol, tehe



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Old 08-14-2008   #20
 
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Re: Warcraft 3: EG

Back to work. No time for laughter!


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Old 08-15-2008   #21
 
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Re: Warcraft 3: EG

lol, the crossbowman is pretty much completed, haven't tested him yet, i used this model, sense its simple and low KB
[Only registered and activated users can see links. ]
Plus it can talk... Which fits things better.

I gave him the following
Searing arrows
Slow attack but High Damage
Siege damage, effective at buildings
It has a short range attack
same armor as a footman so he has same amount of defense
uses the footman shield upgrade(hes wearing metal armor)
Requires Workshop
Gold: 325
Wood: 20
Food: 3

I'm deciding whether to have him trained at barracks or workshop.

I have added a Ogre to the Horde, with a similar purpose as the Crossbowman.

Slow attacking but high damage
Siege damage
Has no armor to make up for its damage(can't be abused)
Effective against buildings Medium HP
Has cleaving attack(That, bash or pulverize?)
Cost: 345
Wood: 50
Food: 4


Thoughts? Btw I'm also working on a terrain we can use for this. so we dont use premade maps =P one I'm using is ugly.



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Old 08-15-2008   #22
 
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Re: Warcraft 3: EG

I like those ideas! The Crossbowman seems to cost a little much gold, though, same with the Ogre. But it just depends on how high the damage is.

Let Ogres have cleave and give them high hp, to make up for 0 armor. I have a better idea than searing arrows for crossbowmen.

Give them a type of attack like Frost Wyrms' Freezing Breath, but change the animation into a fiery one, and change the name, and maybe add a little damage per second? But make it auto-cast and cost a good bit of mana.

And build them from the Workshop, because they're more siege-like and very powerful.


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Old 08-15-2008   #23
 
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Re: Warcraft 3: EG

These are powerful units, they should cost a lot of gold



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Old 08-15-2008   #24
 
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Re: Warcraft 3: EG

Hmm, yeah. I have no idea just how powerful, just that 345 gold sounds a lot.

And do you like my Freezing Breath idea? I'm thinking of a name. Maybe Quick/Fast/Rapidly Spreading Flames?


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Old 08-15-2008   #25
 
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Re: Warcraft 3: EG

Eh, there crossbowman, there sieging units lol no need for frost damage



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