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Old 06-27-2008   #1
 
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So, I'm picking up a long-dead project...

There's a long-dead map called Fireblade's Mutating Hero Arena. I'm thinking of starting where the maker left off, and updating it slightly, and fixing it. Not a full-time thing, like FFERPG or anything, but I'm just warning I might be asking a lot of questions in the near future, considering i'm not so good with variables, or triggers, or balancing things, I've got a tendency to make things better than other things, for no reason whatsoever.

About a year ago I fixed a lot of triggers, but considering I used to not be able to host, the map just died away, and I got a new pc since then and lost it. Whoops.

So, be careful, I might become very annoying, very fast.


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Old 06-27-2008   #2
 
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Re: So, I'm picking up a long-dead project...

cool! what's the map like? and i can host it for you if you want

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Old 06-29-2008   #3
 
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Re: So, I'm picking up a long-dead project...

The map is very good. The heroes mutate at level 10 into different heroes, way more powerful ones. I'm not going to release it until I have a lot of the heroes mutating. About half of them do now, and I'm getting one or two done every time i could be bothered. Only annoyance is it was a w3m, and now it's a w3x, which took all of the heroes' inventories away, and now I need to find them all in the unit editor and give them inventories... I'm finding it hard to balance the heroes, so I might let you guys take a crack at it for balancing purposes, but not for quite a while. I plan on getting all the heroes to mutate, and EVENTUALLY (maybe) getting each hero to go a third time, add more items and stuff. I also need to add better creep events and areas, but I'd need to think of the triggers first. Top priority is mutations, then balancing. Working on it now infact.


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Old 06-30-2008   #4
 
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Re: So, I'm picking up a long-dead project...

Ok, got my first problem. I can't get my head around it at all.

My repick trigger looks like this:

Code:
Repick
-Events
--Player 1 (Red) types a chat message containing -repick as An exact match
--Player 2 (Blue) types a chat message containing -repick as An exact match
etc, until player 12.
-Conditions
-Actions
--Unit Group - Pick every unit in (Random 1 units from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))) and do (Actions)
---Loop - Actions
----Unit - Remove (Picked Unit) from the game
-----Camera - Pan camera for (Triggering player) to (Center of Wisp Starting <gen>) over 2.50 seconds
----Unit - Creat 1 Hero Chooser for (Triggering Player) at (Center of Wisp Starting <gen>) facing (Position of (Triggering unit))
--Game - Display to (All players) the text: ((Name of (Triggering Player)) +  has repicked their hero.)
But this can be exploited at the start of the game to make loads of wisps to choose loads of heroes. How would I get a trigger to stop this? I'm useless at coding, so I just use the GUI triggers.

I think it would go something like checking if the player has one wisp/no hero, then skipping the remaining actions. I've looked through the GUI triggers for ages, and I can't quite find what I want. I'd love some help from one of you pros. It's killing me to ask for help because my sense of pride is rather big, and I feel very annoyed right now... So please hurry and reply, because I wouldn't mind getting this trigger fixed sometime tonight. (I'm GMT, it's 22:40 atm)

Thanks guys.

EDIT: OH NOES I DOUBLE POSTED! Oh whoopsies.


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Old 06-30-2008   #5
 
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Re: So, I'm picking up a long-dead project...

You can have a condition like:

((Units owned by (Triggering player) of type Wisp) is empty) Equal to True

Haven't tested it, but I think the trigger would continue only if the player has no wisps, thus they wouldn't be able to exploit the trigger.
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Old 07-01-2008   #6
 
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Re: So, I'm picking up a long-dead project...

Holy cheese, that's good. Trying it now. Hardest part would actually be finding it in the gui.
Will edit once i find out if it works or not.

EDIT: Got it, not sure if it works yet, but it was integer comparison:

[code](Number of living Hero Chooser units owned by (Triggering player)) Equals 0[code]

Checking it momentarily.

EDIT 2: Thanks mate. Still haven't checked, looking for other problems to fix first.

EDIT 3: I checked. Now the trigger doesn't really work. T.T If I have no hero chooser, it displays the text. but doesnt rmove hero or gimme a new hero chooser. Not in the mood to fix it. Playing Metal Gear solid 4 on my PS3 atm. Holy **** that game kicks ass.


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Last edited by GhostlySpoon; 07-01-2008 at 03:17 PM.
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