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| | #1 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Hero of Naga This is just a map I work on when I lose interest in my other maps (of course I don't abandon those maps), and you just do typical RPG stuff: collecting items, quests, dungeons. It's pretty straight-forward, but if I get positive feedback I might work on it alot more... Some quick features: - Set items. These give superior stats compared to normal items. - Unique unit and item classes (yes they are similar to those in my Mythic RPG/WoW). - Semi-unique boss fights (they use skills, but are not triggered). - Essences. These drop from everything, and give bonus stats similar to the unit it dropped from. - Evolution. The main character evolves after defeating a boss, making him stronger. - Item restrictions (only one sword, shield, etc). Before/if you play it, please read these first. 1. I know that my terrain is fairly horrible (especially the way I set up the trees) :P It's not meant to be a main project, just a casual practice map. 2. I admit the "training area" is...over-sized. Like I said, this isn't a project, so none of this was planned. 3. Type in -boa and -poa after defeating the boss to get nice items. Of course they are useless at that point, but think of them as "special edition" items, because I will change the commands next version ![]() If requested, I will update this map and add The Catacombs, quests, and a new set to the training area. Last edited by DarkBlade; 03-01-2008 at 10:14 AM. |
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| | #2 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Hero of Naga Why doe it crash my computer every time i click on it when i'm choosing what map to play? Fix that, and then i can play it =P. |
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| | #3 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Hero of Naga Hmm, it worked fine for me. It might be because I used WEU to get extra tiles. I edited first post with the non-WEU map. Btw, if you have ideas for quests it'd be nice, because the map is kind of bland right now ![]() |
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| | #4 |
![]() Join Date: Jan 2008
Posts: 46
![]() | Re: Hero of Naga i havent tried the map yet, but i would willingly help you out... i really wanted to create a campaign map(dota's sven) on my own but unfortunately i dont have the drive and time to finish one neither starting one, so helping you would be great. i just have to try the game first. |
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| | #5 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Hero of Naga Ahh, sorry. I'm actually working on an update right now, so I un-attached the last version. If you mean help edit, this map is really just me making creative items and working on triggers, so I haven't exactly planned anything. If you play it and want to help edit it though that's fine by me :P |
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| | #6 |
![]() Join Date: Jan 2008
Posts: 46
![]() | Re: Hero of Naga i hope u have an impressive attention span and not lose interest in this project... good luck on your update and this project of yours... now im off to play call of duty 4 x) |
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| | #7 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Hero of Naga Nah, I plan to finish this... terraining is the part that takes my motivation away ![]() I was going to add alot more, but I want to release a version so you can check it out :P So an attachment is in the first post. And try not to die :P The revive trigger won't work for some reason. Last edited by DarkBlade; 03-01-2008 at 11:28 AM. |
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| | #8 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Hero of Naga Ah, ok, downloading it now. PS, Whats WEU? EDIT: Ah, yea, Thats a lot of fun. For the amount i've played it, thats a good quality map. Last edited by Typewriter; 03-03-2008 at 04:58 AM. |
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