![]() | |
| | #1 |
![]() Join Date: Jan 2008
Posts: 30
![]() | Wrath of athear orpg this is a new project i have been working on that i am confident in actually finishing however i think ill need moral support because i kinda have an initiative problem well back to the topic. this is a orpg/rpg hybrid about a fallen angel who fell down to earth in the form of a meteor creating a big volcano who is waging war on the supporters of god, humans. however many heros from all different races have banded together to stop them. this is a map inspired by defiance, forlorn and medieval oprgs will be featuring side quests and a storyline will be featuring many classes inculding the ability to be a different race for each class excluding a couple race specific classes and race excluding classes. for example no night elf necromancers and warlocks and no undead druids and regular priests. features many dungeons with some epic battles and funner boss battles then the other orpgs. that usually arnt just straight up attacking. will eventually feature many maps involving the fall of many different kingdoms because of the mail villain (athear) uniting the lesser kingdoms(orcs trolls undead furbolgs etc.) and some based around an epic encouter equivelent to raids of world of warcraft. the values used in the game will be significantly scaled down from other games with especially defiance, and the stats going past 200 would be needed from raiding many different maps and such and obtaining artifact and legendary stuff will have many different items and will feature sets aswell as being able to switch off your equiptment, like having 6 items currently on your character for a pally who is off healing, so +stats and plus mana to further his multi tasking power. and then he has 12 items in his 'back pack' 1 set being tanking and surving and then mabye another one for damage dealing. however obtaining 3 sets would be alot of work and wouldnt be able to be done in just 1 map. in this map(s) teamwork will be nessicary and will require balanced groups since enemys will come in large groups and bosses will be very strong and this will make power lvling harder but still possible if you have some good friends. now why i made this thread in the first place. anyone who has made a map or attempted knows that it is a lot of work so if anyone has ideas for dungeons,raids, items, zones,maps,towns etc please tell me and i will give credit respectivley oh and classes |
| | |
| | #2 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Wrath of athear orpg sounds awesome! good luck making it! ![]() And now, directly from chip's signature... ![]() |
| | |
| | #3 |
![]() Join Date: Jan 2008
Posts: 30
![]() | Re: Wrath of athear orpg well i have started creating it in the world editor and i have most of it written down on paper so now i just need to tinker with triggers and hope i can stay focused on this map. edit progress report- finished terrain for the tainted scar and the mistvale forest, finished first dungeon the wolf breeding grounds- a small troll city converted into a training ground for troll warriors and wolves. Last edited by I like Being white; 01-30-2008 at 10:42 PM. |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Wrath of The Lich King announced. | ShadowGHX | World Of WarCraft | 12 | 07-02-2008 06:00 AM |
| MOVED: Wrath of The Lich King announced. | Titan | WarCraft Talk | 0 | 08-30-2007 05:48 PM |
| ipwnn00bzors Post Properly or face my Wrath | DarkSlinger | Anouncements | 3 | 10-23-2006 09:57 PM |