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| | #1 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Rise of China 1.5 Release A re-imagining of Rise of China NX. New units, new terrain, new upgrades and abilities. Advance through 5 tiers as you seek to conquer East Asia using a 4-way counter system. Dedicated to the loyal fans of Rise of China NX. -Use Military tactics, Diplomatic Strategy and Resource managment as you rise from a small City-State to the soul champion of China and East Asia. -In this game you use gold to build units which is your army. You get gold depending on the size of your country. To expand your country you attack Resources and Cities till they submit to your rule. -Use Counters to Creat an Effective army: Infantry beat Archers, Archers beat Soldiers, Soldiers beat Cavalry, Cavalry beat Infantry. -Pick from 15 in-game options: Burma, Japan, Vietnam, Xinjiang, Mongolia, Qingdao, Shanghai, Beijing, Chengdu, Philippines, Quangzhou, Tibet, Malaysia, and Hangzhou. Each with their own difficulties and Specialties. -Post any ideas, suggestions or any general input as to what you would like to see in this map. -Created by Debei, Continued by James7 -Rise of China's main forums are: [Only registered and activated users can see links. ] Go there If you don't get an immediate or satisfactory response here. Link to Map: [Only registered and activated users can see links. ] Last edited by James7; 01-31-2008 at 02:28 AM. |
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| | #2 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Rise of China 1.5 Release Just so you know, Japan is invincible if it has a good enough navy. ![]() And now, directly from chip's signature... ![]() |
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| | #3 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release I'm sure if someone controls the entire mainland(Or even 1/4) they would have a large enough economy to build a port and build a navy. |
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| | #4 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release I cant play a game right now, but that sounds incredibly good. |
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| | #5 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release You will no be dissapointed =D |
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| | #6 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release Ill play it in singleplayer. Ive got a slow computer, so i cant play a game without closing all other programs and setting the settings to low on BNET without lagging. EDIT: Im about to play it. Ill play, then come back and edit this post. |
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| | #7 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release You may be dissapointed if you play singleplayer ![]() |
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| | #8 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release I was just checking it out, how do you get things like horse resources? |
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| | #9 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release All resources are capturable by attacking them. If you want to find a resource type: -ResourceName For example if you wanna find a horse resource type: -horse |
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| | #10 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release Thanks, james7. That is one good map youve got there. Ive just played a game, and its great. |
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| | #11 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release Thank you! Means a lot to me ![]() BTW New version uploaded. |
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| | #12 | |
![]() Join Date: Jan 2008 Location: Ohio
Posts: 241
![]() | Re: Rise of China 1.5 Release Hmm...I think I might just check that out as well... Quote:
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| | #13 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release It would be a most excellent idea! BTW I've decided to expand Rise of China's parameter's from 192x192 to 256x256 so the terrain is having a major change. Old Terrain ![]() New Terrain[WIP] ![]() So as you may be able to tell I've added much to the pacific arena. Also a bit to the far north and to the East. The Map has gone from 192x192 to 256x256. Everything besides that which had been added is the same size. It just look smaller because the camera is farther away because of the new additions. With this adjustment there will be a few more nations available. I will be need everyone's help to pick these nations. |
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| | #14 |
![]() Join Date: Jan 2008 Location: Australia
Posts: 68
![]() | Re: Rise of China 1.5 Release James, you said you would put the original 2 units back in, all you did was strenghten the militia.. its still crap just scrap that idea and put the hunter and warrior back in... Version 1.5D |
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| | #15 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release I dont know my countries very well, but you should have Indonesia, New guinea ect. down the bottom. |
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| | #16 | |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release Quote:
Either adding starting armies or making tier 1 units require nothing. I'll consider those countries typewriter. I'm not sure though because I don't wanna overcrowd the pacific. Or more specifically that area. | |
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| | #17 |
![]() Join Date: Jan 2008 Location: Australia
Posts: 68
![]() | Re: Rise of China 1.5 Release I think one more island nation wouldn't hurt, especially with all the new islands |
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| | #18 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release Ah! So you like the new terrain additions? <3 I realized I had to once I saw where Japan was placed o.O Yeah you're right. I need a couple more Island nations. |
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| | #19 |
![]() Join Date: Jan 2008 Location: Australia
Posts: 68
![]() | Re: Rise of China 1.5 Release Hm, good luck finding special units for them.. I looked into it and found hardly anything.. But If you use Indonesia I have an idea for 1 special unit, "Ramayana", He was a character in a Hindu epic which had alot of influence in Indonesia, so it wasn't actually a type of soldier but you could make it one.. Civilization 3 did it with Enkidu Warriors. Anyway you could make it an aura unit or something, all he used in the epic was a bow and a dagger called "Kriss". -EDIT- I just noticed you said a couple more.. Just one will do, island nations are 90% always taken, and I want people to fight on the mainland since I consider being an island immoral. Just one. ![]() [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] Last edited by Kaeso Brutus; 02-05-2008 at 11:01 AM. |
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| | #20 | |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release Quote:
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| | #21 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release One what? |
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| | #22 |
![]() Join Date: Jan 2008 Location: Australia
Posts: 68
![]() | Re: Rise of China 1.5 Release One more island nation.. |
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| | #23 |
![]() Join Date: Sep 2007
Posts: 47
![]() | Re: Rise of China 1.5 Release Indonesia is great. Though it will corner Malaysia. Need one for right below philipines or between japan and phili. |
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| | #24 |
![]() Join Date: Jan 2008 Location: Australia
Posts: 68
![]() | Re: Rise of China 1.5 Release So? Look at cheng du its surrounded on 5 sides but i still win with them. and in the old v phillipine surrounded malaysia so it doesnt make a difference. |
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| | #25 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Rise of China 1.5 Release |
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