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| | #1 |
![]() Join Date: Jun 2007
Posts: 1,637
![]() | New risk map need a decent team. Hi im makeing a modern war risk map for say soemthing like a world war 2 risk(can be done) Ill exsplain mroe later right now though i gtg. Need a person to do cutome units a person who actualy knows how to make a risk type map and a spawn editor :/ ^^ |
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| | #2 |
![]() Join Date: Aug 2007
Posts: 2
![]() | Re: New risk map need a decent team. im a pretty good triggerer, although for the more advanced jass i need help with. i've been editing risk maps and been in risk clans since ROC. if you explain better ecavtly you are doing i may be interested, however right now i'm making a edited version of devo (unprotected version given to me by the maker) and world risk next generation. |
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| | #3 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: New risk map need a decent team. I'm good with making towns, details, deserts, and mountainous regions! ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #4 |
![]() Join Date: Jan 2007
Posts: 874
![]() | Re: New risk map need a decent team. I'm free but it wouldn't be rapid work. I'm currently working on another, completely different risk map and once that is out of the way (1 month max) I'd be free. Along with LotR Risk, that is. |
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| | #5 |
![]() Join Date: Jun 2007
Posts: 1,637
![]() | Re: New risk map need a decent team. I mostly would like to learn how to make a risk map if its possible... could someone also teach me so i could lighten the load of the other developers. |
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| | #6 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: New risk map need a decent team. You can learn, for the most part I guess, by opening an unprotected one. I have R2's edited one which is unprotected, and pretty much has the essential trigger, which could help. |
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| | #7 |
![]() Join Date: Jun 2007
Posts: 1,637
![]() | Re: New risk map need a decent team. I know of the triggor and ive opend several risk maps to search their insides... but ive yet to fully understand it... I know its about control points and regions but i cant figure out had to add those control ;points and regions >>. |
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| | #8 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: New risk map need a decent team. the region pallete is where you make regions, and circles of power are in neutral campaign (i think) ![]() And now, directly from chip's signature... ![]() |
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| | #9 |
![]() Join Date: Aug 2007
Posts: 18
![]() | Re: New risk map need a decent team. Hey, ya i no i AM a new poster and i probably dont no wat im talking about-but i have some DOs and DONTs for ur map: 1. DO make the Barraks have an attack, it will help u wen u develop the triggers 2. DO NOT make a circle of power for each base, it makes the map take longer to load, and wastes triggers. Instead make the ground a different texture. 3. DO make each unit relative to the next stronger one. 4. DO NOT do wat RISK DEVO did, and have a 40gold warship, but only 25gold A tank. Land and sea units should always be equal. K now for triggers- The trigger that keeps a unit in the base goes like this ~EVENTS~ Unit- A unit leaves (region1) <gen> ~CONDITIONS~ (Owner of (Triggering unit)) Equal to (Owner of (Barraks)<gen>) (Number of units in (Units (in region1) <gen>)) Equal to 1 ~ACTIONS~ Unit-Move (Triggering unit) instantly to (Center of (region1) <gen> This trigger allows one unit to kill an enemy in a region, and the killing unit will then go into that region. NOTE the actions in the trigger are VERY long, and you MUST re-do for each region. ~EVENTS~ Unit-A unit owned by Player 1 dies Unit-A unit owned by Player 2 dies Unit-A unit owned by Player 3 dies --make for as many players there are-- ~CONDITIONS~ none ~ACTIONS~ IF (((region1)<gen> contains (triggering unit)) Equal to True) and (((Units in (region1)<gen> owned by owner of (triggering unit) THEN DO move (killing unit) instantly to (center of (region1)<gen> facing Defult building facing degrees The next trigger takes over the barraks once an enemy unit gets moved into it ~EVENTS~ Unit-A unit enters (region1)<gen> ~CONDITIONS~ ((Units in (region1)<gen> owned by Owner of Barraks are empty Equal to True ~ACTIONS~ Unit-Change ownership of Barraks<gen> to (owner(triggering unit)) and change color ================================================== ====== alrite, thats how u keep a unit in a region, kill / replace a unit in a region, and change the owner of the barraks. If u didnt understand it, thats perfectly okay (especially since triggers are hard to describe). Just whisper me, or disect an actual RISK map so i dont need to explain ![]() |
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| | #10 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: New risk map need a decent team. I believe people will easily be able to understand it. It's really simple GUI. But Haka...(forget it) if you need help on a trigger then I can help you. I don't know how to make a risk map because I never play it but I pretty much know how to make triggers in GUI. |
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