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| | #1 |
![]() Join Date: Apr 2007 Location: Canada
Posts: 63
![]() | Civilization: 1 I decided to start work on this new project for RoC, I am accepting ideas, and tips. I have a question tho, in Genisis of Empires, how did they creat a info menu? And how did they make you abkle to build your first buildings though items? |
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| | #2 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 I'm not sure what you mean by info menu but for the the first buildings through items. They based it off an item called tiny barrack or tiny town hall. It's an item that quickly builds a building when it's used. |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 I played this map once a long time ago, so I dont really remember it, what are the info menus? |
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| | #4 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 You mean alter the Quest menu? |
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| | #5 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 It's rather a quest menu or a dialog that appears when you type -help and what button you press shows a list small list of text that explains what you picked. Actually that's a good thing to have. For a map like Ultimate Footmen. It's really simple and you can catch on easily. But for some of the more complicated maps that can't fit it in all at the quest menu I think this is good to have. But I think he's talking about the quest menu. |
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| | #6 |
![]() Join Date: Apr 2007 Location: Canada
Posts: 63
![]() | Re: Civilization: 1 |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 eh I dont wanna play it lol, just describe it |
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| | #8 |
![]() Join Date: Apr 2007 Location: Canada
Posts: 63
![]() | Re: Civilization: 1 I cant describe it :P Ummmmmmmm ok, well there is this ability that you can select that will ring you to this kind of menu. I dont klnow how to explain it anymore , but its cool :P and whats with your title leo? |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 People using the shop to change it got annoying.... I think I know what you are talking about. It uses spellbook ability, to create another menu. Each option in that menu is an ability. And than you just use triggers to make those abilities do what you want them to do. If you want it to be for Roc than you can't do it. Spellbooks are tft only. |
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| | #10 | |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 Quote:
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| | #11 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 Spell editing for RoC only maps can be done easily with TFT editor and mpq editor. Using TFT only spells like spellbooks is a completely different matter. I'm not even sure how do this, nor have I really investigated it. You'd have to find all the spell related files in TFT. |
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| | #12 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 As I said painful. Spells are simple a file with some numbers and strings. Spellbooks are a collection of .slk files, yet only fills one .slk file. To edit them you could open them in a program like Excel and edit that way. Just same them as .slk files again. |
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| | #13 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 I know how to .slk ability edit, but I don't know all the files that need to be imported into RoC in order to make a spell from TFT run in RoC. There also no tutorials or answers to this question anywhere online, and I've seen it asked in many places. Maybe it can be a PoLlama project to investigate. |
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| | #14 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Civilization: 1 Hmm... I am not the one you seek. I very little understanding on MPQ editing. Anyway this is way off topic. Sorry, my fault. |
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| | #15 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization: 1 The genesis of empires 2 menu is an ability on the main base where you control the taxes, government, and a lot of the other parts of the game. It is a dialog box like King_Leopold uses for voting systems, only it is run on a keyboard! :lol: ![]() And now, directly from chip's signature... ![]() |
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| | #16 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 run on a keyboard? what exactly does that mean |
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| | #17 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization: 1 as in, you use keyboard buttons to control it. ![]() And now, directly from chip's signature... ![]() |
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| | #18 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 to control what? making the menu appear? thats pretty simple |
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| | #19 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization: 1 No, you press buttons on the keyboard to do things on the menu. ![]() And now, directly from chip's signature... ![]() |
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| | #20 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Civilization: 1 oh well thats also pretty easy, there events for a player presses certainm buttons |
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| | #21 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization: 1 i'm glad that you understand! ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #22 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Civilization: 1 Speaking of that system the only really well executed version of it sees to be in GoE II which did it to great effect, with sub-menus etc. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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