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| | #1 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Lost Kingdoms 5.1 Yea I'm finally working on it.... |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 any new bases, if there r it will be a few because of lack of space. also, maybe a new "king" name. Blitz maybe? Blitz the Cunning? lol, just suggestions. COLLEGE TIME!!!!!!!! |
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| | #3 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 Maybe there could be King Stubby the great! Anyway, i think that some base names, if you add more, would be maybe ?Gearhill? that would be a gnome base, with units called gnome tinkerer, gnomish rifleman, and gnomish gorrila guerilla warrior! MY other base idea is Dragon's Peak, which could have dragonspawn warriors!![]() And now, directly from chip's signature... ![]() |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 sum bases i hav been suggestion b4 5.0 came out but didnt make the cut wer.. a lizard base "frost, fire, and thunder lizards".. and possibley a dark human base? but a golem and owlkin base would be cool also COLLEGE TIME!!!!!!!! |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 srry about the double post but, king wanted me to remind him to add me s a hero in 5.1 COLLEGE TIME!!!!!!!! |
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| | #6 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 There aren't really going to be any new bases. just fixing bugs and balancing. |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 is their a possibility of 1 or 2 new bases king? COLLEGE TIME!!!!!!!! |
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| | #8 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 where on earth would i put them lol |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 um where the owlkin are and the golems r? COLLEGE TIME!!!!!!!! |
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| | #10 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 but then where do i put the way gates? |
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| | #11 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 u could take them away????? plus give me karma for everything i do for u on this forum ![]() COLLEGE TIME!!!!!!!! |
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| | #12 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Lost Kingdoms 5.1 Put your karma back up to 0 Blitz I've been doing that for everyone I see, because someone has been going around spamming -karma. |
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| | #13 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 ty mr.apples, but why is it -1 again? not 0? COLLEGE TIME!!!!!!!! |
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| | #14 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 maybe the way gates could stay in the same place, but you could add like an island where there's 1-2 forts. All you would have to do is add boats to the map randomly around the shore! An added effect would be that it allows people to get to the starting island, but then there would be NOWHERE TO HIIIIDE!!! > :lol: >![]() ![]() And now, directly from chip's signature... ![]() |
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| | #15 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 stubby, could u plz explain that again, i didnt rreally understand it COLLEGE TIME!!!!!!!! |
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| | #16 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 Ok, if you add places to hire boats all along the coast, and add an island in the sea type area in the southwest, (with 1-3 bases and a couple places to buy boats?) that would make more space for bases. That would also make the strategy of taking your survivor back to the starting island with your airship not a good idea, since if if someone finds out, they can sail an army there and kill you! i hope that made a bit more sense! :lol: ![]() And now, directly from chip's signature... ![]() |
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| | #17 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 King, how is production on 5.1 going???? will it be done soon? COLLEGE TIME!!!!!!!! |
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| | #18 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 Stubby: they can already kill your survivor on the island with airlords. 5.1 work has been postponed lately because I wanted to fix some big things in BA, now Ill probably get 5.1 out this weekend. |
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| | #19 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 unless YOU own the airlords. ![]() And now, directly from chip's signature... ![]() |
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| | #20 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 Itll just post pone your death....if you kill everyone on the mainland, than yes you will win, but youd win that way even if your survivor was on the mainland. Hiding survivor on the Island, just delays your death. If your going to lose, you'll still lose, you just have to wait for person to get airlords and kill you. |
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| | #21 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 hee's right stubby, hiding ur survivor just delays ur inevitable death, theres no point. u should just giv in COLLEGE TIME!!!!!!!! |
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| | #22 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 that's true. So what do you think of my island idea? ![]() And now, directly from chip's signature... ![]() |
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| | #23 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 u could put some bases there? *owlkin, golems, and maybe lizard (frost, fire, lighting) COLLEGE TIME!!!!!!!! |
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| | #24 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Lost Kingdoms 5.1 or add an evil hoomy (human) base because not all humans are lovey-dovey-goody-goody-two-shoes! ![]() And now, directly from chip's signature... ![]() |
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| | #25 |
![]() Join Date: Apr 2007
Posts: 638
![]() | Re: Lost Kingdoms 5.1 dark human archer o.o, dark human swordsman, 1rst upgradedark human Captain, and *f2cnd upgrade evil Human tyrant? COLLEGE TIME!!!!!!!! |
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