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| | #1 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | NEW MAP - FALL OF ARDUN The Kingdom of Ardun is failing. King Malkus, a fearless general but poor strategic thinker, has led most of the army out to certain doom. Orcish hordes are overrunning the Ardun's eastern borders, and from within, the Ardun is being assaulted by strange undead creatures. In the capital, realizing that Malkus's army is doomed, the main royal houses are preparing to evacuate the kingdom. Ships are being made ready to sail to the little known lands to the south and east, in the hope of setting up new cities. Forces of the Kingdom of Ardun: Red: Royal House of Ardun Blue: House of Curanus Teal: House of Talkar Purple: House of Peifgard The Tribes: Forces of Corruption: Nature's Forces: Green: Woodland Elves Dark Green: Forces of Nature Gameplay: This game will not feature spawns, instead units will train in battalions similar to RoE. Each city will have its own separate available manpower. Available manpower will increase as each city upgrades. Units require manpower to be trained. If a city has no available manpower than it can not train any units. Different factors will affect how fast each city regenerates manpower. More information coming soon! |
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| | #2 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,392
![]() ![]() ![]() ![]() ![]() ![]() | Re: NEW MAP - FALL OF ALDUN sounds awsome, but does this mean you wont be working on ba as much? |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ALDUN No, I'm still working on BA plenty. |
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| | #4 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,392
![]() ![]() ![]() ![]() ![]() ![]() | Re: NEW MAP - FALL OF ALDUN ok good, can't wait to see what this map is like. |
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| | #5 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ALDUN So it's like a helm's deep style map, but you only have to wait until ships are ready to flee? :lol: ![]() And now, directly from chip's signature... ![]() |
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| | #6 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ALDUN no no, nothing like that, you will build an empire and conquer I can't decide what tileset to use, I'm kind of bored of ashenvale, any suggestions? |
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| | #7 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: NEW MAP - FALL OF ALDUN Maybe Lordaeron Winter? Sunken Tileset (my favorite tileset )? Umm, Dalaran maybe? Never really used that one, but I like the Grass Trim for some reason :/ |
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| | #8 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN It need to be for RoC, so no sunken, winter is too limited, im thinking of maybe village, or maybe ill just go back to ashenvale...blah[br]Posted on: July 21, 2007, 04:50:43 PM_________________________________________________L imited game play details added. |
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| | #9 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN either village or Lordaeron summer also looks cool1 ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #10 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: NEW MAP - FALL OF ARDUN I think lots of others believe Lordaeron Summer tileset looks like crap :P I think it's ok, probably only a couple tiles in Lord. Summer blend in good with others though. I always thought Village was cool to. Probably my second favorite tileset. Barrens is aight also :P |
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| | #11 |
![]() Join Date: Jun 2007
Posts: 960
![]() | Re: NEW MAP - FALL OF ARDUN well plz dont use northrend i hate how disgusting the ground(not snow) looks in that its just one of those things i cant stand like women with mustaches and stupid people but other than that it sounds awesome but i am i bit confused is it like roe but with fixed teams? |
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| | #12 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN teams will not be fixed, you will start with initial allies, however you can war them and get new ones |
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| | #13 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN So how does Aldun falling place into this? ![]() And now, directly from chip's signature... ![]() |
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| | #14 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN it gives me an excuse to give the humans very limited bases and such |
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| | #15 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN cool. So are there going to be non-extreme humans? (not really good or evil?) ![]() And now, directly from chip's signature... ![]() |
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| | #16 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN well they are humans.....im not sure how the ycan be good or bad |
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| | #17 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN easy! you have humans like paladins, then you have humans like necromancers and dark overlords! as well as your other humans, i think there should be some humans that are basically bandits, because bandits are good AND evil. ![]() And now, directly from chip's signature... ![]() |
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| | #18 |
![]() Join Date: Jun 2007
Posts: 482
![]() ![]() | Re: NEW MAP - FALL OF ARDUN I think it should be fixed teams, cause if you have a human empire falling then the undead ally the empire they were trying to kill. WTF?!!? See my point? |
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| | #19 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN or make it so that humans can't ally undead and some of the orc clans! ![]() And now, directly from chip's signature... ![]() |
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| | #20 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN i dunno about that, but im gnna make it so you can only capture bases of the same race |
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| | #21 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN i thought of something! there should be a dwarven city in a cave in a mountain and those dwarves should be able to give you quests and in return you get dwarven troops which would kick BUTT! ![]() And now, directly from chip's signature... ![]() |
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| | #22 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN well im not really at the sidequests point yet |
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| | #23 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: NEW MAP - FALL OF ARDUN you should use dungeon tile set, since its a city and all, dunno why just seems like it would fit, also you could use like enemies from inside the city be like "Arcane Construct" theme with like golems and like sludges and stuff that were made by wizards and released into the city. |
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| | #24 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN its not really a city, Ardun is just a small poriton of the map, that gives the map a bit of a storyline |
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| | #25 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: NEW MAP - FALL OF ARDUN my idea was an excuse to get a dwarven army, sort of like Ardun being your excuse for adding humans. :P ![]() And now, directly from chip's signature... ![]() |
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