PoLlama Forums  

Go Back   PoLlama Forums > Projects > King Leopolds Maps

Reply
 
LinkBack Thread Tools
Old 04-29-2007   #1
 
Join Date: Apr 2007
Location: Canada
Posts: 63
GiL-GaLaD is an unknown quantity at this point
Collision

I find that its hard to move untis around in 12K, maybe decrease the colision to make Battles Faster, and make the game flow easier?

Edit: sorry i thought this was the 12k section >.<
GiL-GaLaD is offline   Reply With Quote
Old 04-29-2007   #2
 
King_Leopold's Avatar
 
Join Date: Apr 2007
Posts: 2,436
King_Leopold is a jewel in the roughKing_Leopold is a jewel in the roughKing_Leopold is a jewel in the rough
Re: Collision

nah i dont like small collision size, when units are bigger i think the game is more strategic, because you can actually block paths with units. In many strategy maps, the unitshave like no collisions size you cant really place units strategically, since they just sorta swarm

Go to this link, now. [Only registered and activated users can see links. ]
King_Leopold is offline   Reply With Quote
Old 04-29-2007   #3
 
Join Date: Apr 2007
Location: Canada
Posts: 63
GiL-GaLaD is an unknown quantity at this point
Re: Collision

i feel it gives more of a real battle feel
GiL-GaLaD is offline   Reply With Quote
Old 04-29-2007   #4
 
King_Leopold's Avatar
 
Join Date: Apr 2007
Posts: 2,436
King_Leopold is a jewel in the roughKing_Leopold is a jewel in the roughKing_Leopold is a jewel in the rough
Re: Collision

nah i think in real life, one person can block a decent amount of area, if their like swinging a weapon and stuff, you wouldnt just ge tswarmed..., you could make a line and hold.

Go to this link, now. [Only registered and activated users can see links. ]
King_Leopold is offline   Reply With Quote
Old 04-29-2007   #5
 
Blink-182[Ka]'s Avatar
 
Join Date: Apr 2007
Location: where do you live?
Posts: 54
Blink-182[Ka] is an unknown quantity at this point
Re: Collision

I totally agree to what you guys saying...

For every animal you eat im going to eat 3.
Its hard as a priest at a playground.
The Iphone is a piece of s4it, and so is your face.
Blink-182[Ka] is offline   Reply With Quote
Old 04-29-2007   #6
 
Join Date: Apr 2007
Posts: 638
Blitz is an unknown quantity at this point
Re: Collision

how can u agrre with both sides tho? o.0

COLLEGE TIME!!!!!!!!
Blitz is offline   Reply With Quote
Old 04-30-2007   #7
 
Lord_Asmodeus's Avatar
 
Join Date: Apr 2007
Posts: 471
Lord_Asmodeus is an unknown quantity at this point
Re: Collision

hes blink, by agreeing with both sides of the argument he can piss everyone off at once and save himself the trouble of doing it one by one >

[Only registered and activated users can see links. ]
Lord_Asmodeus is offline   Reply With Quote
Old 05-01-2007   #8
 
Join Date: Apr 2007
Posts: 638
Blitz is an unknown quantity at this point
Re: Collision

thats weird o.o

COLLEGE TIME!!!!!!!!
Blitz is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Collision Kamulec Middle Earth Risk 0 06-25-2008 05:34 AM
Obsolete Units in Rev 2 and down BlinkBoy Europa 7 05-15-2008 09:20 AM
Objects
Objects
My monsters 'twitch' when hit
Aro2222 World Editor Help 15 03-20-2008 03:02 AM
Unit pathings Lord_Elendil Broken Alliances 14 03-14-2008 08:51 AM
[Hero] PyroFiend bloodymassacre New Feature Requests 7 02-04-2007 02:38 AM


All times are GMT -5. The time now is 09:51 AM.

A friend of Wc3Happy
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165