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View Poll Results: what kind of Rogue Bases would you like if they were put in Broken Alliances
Humans 0 0%
Bandits 2 11.11%
Elves 0 0%
Dark Elves 2 11.11%
Trolls 1 5.56%
Ogres 0 0%
Tauren 0 0%
Orcs 1 5.56%
Evil Humans 2 11.11%
Undead 0 0%
Demons 0 0%
all of the above 10 55.56%
Voters: 18. You may not vote on this poll

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Old 04-19-2007   #1
 
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Rogue Bases for Broken Alliances

i checked out Kings new map and i thought it would be cool if he added Rogue bases you could capture for added units without starting wars and stuff, and i thought it would be cool to use all these kinds of bases and more

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Old 04-20-2007   #2
 
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Re: Rogue Bases for Broken Alliances

TROLLS ALL THE WAY!

COLLEGE TIME!!!!!!!!
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Old 04-20-2007   #3
 
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Re: Rogue Bases for Broken Alliances

Most of those bases are alraeady in the map as player controlled bases...i was thinking of adding like murlocs and furbolgs and suff like that

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Old 04-20-2007   #4
 
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Re: Rogue Bases for Broken Alliances

GOOOOO!!! TROLLS!

COLLEGE TIME!!!!!!!!
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Old 06-30-2007   #5
 
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Re: Rogue Bases for Broken Alliances

great idea
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Old 06-30-2007   #6
 
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Re: Rogue Bases for Broken Alliances

Yea furblogs and murlocs would be nice.

Razormane´s too, the pigmen or something like that, maybe even some kind of Stormwyrm´s field or something

Neutral camps can be easily concieved, just take an unused creep race and thats it
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Old 06-30-2007   #7
 
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Re: Rogue Bases for Broken Alliances

ooh u could have a wildkin base or use the other type of ogres (stonemaul i think) as cyclopses
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Old 07-03-2007   #8
 
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Re: Rogue Bases for Broken Alliances

wildkin are cool, and cyclops's would be fairly original, shouldnt this be in the BA board now though?

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Old 07-04-2007   #9
 
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Re: Rogue Bases for Broken Alliances

probably course we could use this idea for 12k lk or roe
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Old 07-18-2007   #10
 
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Re: Rogue Bases for Broken Alliances

These may fit in RoE but never fit more than like 1 or 2 in 12 kingdoms
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Old 07-19-2007   #11
 
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Re: Rogue Bases for Broken Alliances

this is intended for Broken Alliances, not 12 Kingdoms 12k is pretty packed, but theres space for a couple of rogue bases to spawn in BA

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Old 07-19-2007   #12
 
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Re: Rogue Bases for Broken Alliances

if we added anything to 12k, we would have to obstruct the path. :P


And now, directly from chip's signature...
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Old 07-19-2007   #13
 
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Re: Rogue Bases for Broken Alliances

yeah we prolly would

It's a bird, it's a plane, NO it's SuperHuman. I have come to rid this once beautiful and undamage world from those NOOBS who plague this land now. So never fear I am full filling my job each and every time I defeat these nemsises in combat, then  we have one less noob to deal with.
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Old 07-19-2007   #14
 
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Re: Rogue Bases for Broken Alliances

well they could be like hostile south hills that go down pretty easily so that the paths would be open again
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Old 07-19-2007   #15
 
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Re: Rogue Bases for Broken Alliances

i wish southhill had some defenders to take over... and possibly some walls.


And now, directly from chip's signature...
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Old 07-19-2007   #16
 
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Re: Rogue Bases for Broken Alliances

yeah to make it more worth while because the only time i see it bought is when some noob tries to lure that one wizard with the landmines too it then i come in and kill his tower and the creeps
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Old 08-31-2007   #17
 
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Re: Rogue Bases for Broken Alliances

Delete this cause its last post was mid july?
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