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| | #1 |
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Posts: n/a
| Enable singleplayer? I just played singleplayer 6 hours to lvl 44 and tried to save and load with correct code, but according to a post in this forum you have to be in bnet. unfortunately I do not have an internet connection all the day. is it possible to enable saving and loading in singleplayer without bnet? Thx |
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| | #2 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Not in 8.7.9 requires access to bnet to save apparently. |
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| | #3 |
| Clan Member of FFERPG Join Date: Apr 2008
Posts: 62
![]() | Re: Enable singleplayer? you sure ??i've only played this map offline so far(no luck finding someone hosting 0.8.7.9 on BNet,even though i did find a 0.8.8.1 once),and i am able to save normally,no difficulties or problems at all i play 0.8.7.9,btw... |
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| | #4 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Then it works.. nothing is set up to prevent single player (atm ;P) |
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| | #5 |
| Clan Member of FFERPG Join Date: Apr 2008
Posts: 62
![]() | Re: Enable singleplayer? |
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| | #6 |
![]() Join Date: May 2008
Posts: 7
![]() | Re: Enable singleplayer? It'll slow down cheaters, in the very least. Nothing wrong with that. |
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| | #7 |
| Clan Member of FFERPG Join Date: Apr 2008
Posts: 62
![]() | Re: Enable singleplayer? yeah,but not everyone can play everytime on BNet(or host a game everytime,for that matter) and besides,we can use it to level up for online games(i myself do this) |
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| | #8 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? The only thing that will be disabled in single player is saving. We can't prevent cheats in single player so the only effective way to stop it is by disable the save trigger when playing single player. |
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| | #9 |
![]() Join Date: Feb 2008
Posts: 159
![]() | Re: Enable singleplayer? Does it require access to Bnet? Or just another player in the game? Because it seems to be more like the latter... |
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| | #10 | |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Quote:
What I have added instead is the use of "bj_IsSinglePlayer" variable so we can be sure that it is single player and not some player that just want to play alone on Bnet. | |
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| | #11 |
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Posts: n/a
| Re: Enable singleplayer? Is it possible that you disable this variable so it is possible to play alone? |
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| | #12 | |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Quote:
So playing FFERPG in single player will not be possible but playing FFERPG as a single player (playing through Lan or Bnet) will be possible with save trigger on. | |
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| | #13 |
| Clan Member of FFERPG Join Date: Apr 2008
Posts: 62
![]() | Re: Enable singleplayer? yes,i'd appreciate it very much.i understand why you're disabling single player,but players who play alone and doesn't use cheats shouldn't be punished by the actions of those who use'em... edit: oh,so we can't disable it.too bad,but i think it is somewhat unfair... Last edited by Eduardomsc; 05-13-2008 at 12:56 PM. |
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| | #14 |
![]() Join Date: Apr 2008
Posts: 14
![]() | Re: Enable singleplayer? if you want to play on your own. it is not necessary to go into single player mode. (you can either create game on bnet or lan, as mentioned by zero) the only reason you need single player is if you want to use cheats. atm there is a way to kill omega, get omega proof and get a save code through single player usage. |
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| | #15 |
| Clan Member of FFERPG Join Date: Apr 2008
Posts: 62
![]() | Re: Enable singleplayer? i started to write that before so yeah,i know what to do now(i know i edited,but i edited before reading the whole thing...) honestly,i always thought that getting a save code on single player was intended.i'd never imagine Zero and Titan never liked that feature...but still,if this has only been brought up now,it means something has made than change their minds about it... |
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| | #16 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Single player will still be available. It will just remind you that you can't save and have to play over either Lan or Bnet to save. |
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| | #17 |
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Posts: n/a
| Re: Enable singleplayer? And what is about making a singleplayer version without savecodes? On that version you could use the save and load functions from the game which are much better than the codes since it saves all your quests and progress. Moreover you cannot "cheat" high savecodes for bnet. |
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| | #18 | |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Quote:
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| | #19 |
![]() Join Date: May 2008 Location: Georgia (US)
Posts: 2
![]() | Re: Enable singleplayer? Why don't you just have a trigger disable save if cheats are used... yes i get making a lan game is easier with the new system... i was just saying that a simple text checking trigger works fine |
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| | #20 |
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Posts: n/a
| Re: Enable singleplayer? How can you use game cache for loading and saving? I'm not that deep into the game |
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| | #21 | ||
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Quote:
Quote:
But for saving I just store everything that cache. What hero you were last playing, gold, crystals, items on gaya house and yourself, what quest you have done and etc. Well I hope to be able to do that, but the triggering right now is quite complicated. | ||
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| | #22 |
![]() Join Date: May 2008
Posts: 1
![]() | Re: Enable singleplayer? ...Simply set triggers to detect the player saying phrases (much like how SS triggers Super Saiyan stuff to happen in DBZ Tribute). A player types in Greed is Good, map ends (or save is disabled) and so on and so forth.. Problem solved. |
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| | #23 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Impossible. Saying greedisgood in single player goes around the chat event. E.g. not detectable. It's the same for every cheat code. But saying it in lan or over Bnet will be detectable. |
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| | #24 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Enable singleplayer? Yeh.. pretty sure it would conflict with the cheat.. then get discarded and overriden by the cheat. |
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| | #25 |
![]() Join Date: Jun 2008 Location: Northern Ireland
Posts: 840
![]() ![]() ![]() ![]() | Re: Enable singleplayer? Erm, how come then there is a current anti-cheat function that has been in the map since 8.6? Could you not just look at the triggers for that and keep them in the map? I am assuming you are completely rewriting all of the triggers when I say this. It was implemented before you took the project over, but maybe the code is too complicated for you to anaylse... Oh and yeah, first post! |
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