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| | #1 |
![]() Join Date: Feb 2008
Posts: 87
![]() | Some opinions... Well, first I would like to say that I really like this map, although I play only since version 0.8.6... Some things that I think should be changed... 1 - The last boss... in my opinion, it should still be Hashmalum (or however you spell it), because all the story line is based on him... the zodiac stone, him getting freed, the eye of genova to stop him from controling the minds, and then he dies and says "hahaha... there is another demon stronger than me and you won't stop him"? wtf? It doesn't make any sense in the story line for me, was that demon always there and never did any sh*t?... it is like diablo 2 LoD, last boss isn't diablo, it's baal... doesn't make much sense... I think that, if this new boss was another weapon (like diamond weapon, or whatever), ok... but not another boss from the storyline (unless it has some background through the story)... 2 - The new heroes (Heavenly Knight and Archbishop) are too overpowered... okay, you worked hard mastering all classes, you deserve a nice hero, but these heroes simply make the others useless, they are totally overpowered... (specially the spells I've seem on this part of the forum and everybody is saying "nice spell", "nice idea"... they are all totally overpowered compared to the other classes) 3 - The game is too easy, in general... the only really hard things is Omega Weapon. I started my character on version 0.8.8 with a friend and we killed the Ultima weapon with only 1 class mastered each, we were both just starting the character, the game lasted like 3-4 hours and we killed the second hardest boss of the game. What is the use of maxing out all classes if it is only useful for killing Omega Weapon? Specially when you need to do it killing really weak monsters near Lothlorien 4 - I think there should be more fun things related to FF, like that NPC in barrens (don't know if he is still there in 0.8.8), who said that a guy with a spiked hair and a huge sword went through there... 5 - I think there should be more Eidolons on the Summoning Tower, 2 Eidolons is really little, and they are really weak... (yeah, I know some classes can summon stronger Eidolons), also I think that the ghyshal greens quest (chocobo quest) should make him become an Eidolon, besides the 600 xp it gives, because as you probably know, chocobos are summons in some Final Fantasys and it would be really fun to summon a chocobo. 6 - Ultimate Weapon (the weapon, not the boss), should be improved, in many cases, masamune is better (better damage per second anyway)... also, the tool tip should be fixed (lvl 120, not 99) 7 - It doesn't make much sense for me to be Ultimate master on lvl 100, if maximum level is lvl 120... I mean, you are not Ultimate on lvl 100 yet(although, I think max level should be reduced to 100, not Ultimate level increased to 120). 8 - I think ArchBishop should have a nicer portrait, all the classes have unique portraits, but he has a common WC3 portrait. 9 - Southeastern part of the map, where you have ghyshal greens, could probably have a better use, as it has a huge useless maze to get a really crap item, which can be taken elsewhere. 10 - Hashmalum should drop better itens, because item lvl 20 is really a joke, specially when you can get an item with the exact same bonus as Fel Axe on the Ogre Boss, near the Mountains. 11 - All bosses that use blind spell are insanely hard to fighters, because even using spirit of gaya's spell as crazy, you are pretty likely to run out of mana before you kill the boss, also even doing that, you are still blinded most of the time, blind should be nerf'd or something. 12 - The monsters on the new snowy area should give more xp, they give like 50xp each and are harder than Lothlorien monsters (except for Ancient Wendigo, he gives a fair amount of xp). Small Satyrs on Lothlorien area also give little xp, which is wrong in my opinion, as they have about as much hp as big ones and buff others. 13 - Exp Rate should be higher on higher dificulties, I think 70% for very easy and then 75% for normal is ridiculous, almost no diference at all, because it will multiply by class exp rate, so igoing from very easy to normal will probably give like 2% exp rate, and it is really little, compared to the dificult increase, and it is the same as 20 int, which is almost nothing. These are only my opinions, I know there are more things, but I can't remember right now... EDIT: Sorry, I couldn't put a poll, I select the poll option, chose 2 options, but there wasn't anywhere to write the question and the options, so I couldn't add it... Last edited by graal; 02-07-2008 at 01:27 PM. |
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| | #2 |
![]() Join Date: Jan 2008 Location: Germany
Posts: 18
![]() | Re: Some opinions... I would change the cooldown of teleport spell. I would make it faster. |
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| | #3 |
![]() Join Date: Feb 2008
Posts: 3
![]() | Re: Some opinions... Guys. I totally agree with graal.I think that the game will be much more interisting if the bosses would be stronger , like all bosses in game are easy you can kill then with only one Player.Many guys doing quest would give us a lot of fun.And over powered heroes, this is stupid.The bosses have oto get more and more stroger not the heroes , so u will need more help and a cooperative team to do the quests. Plz change this and what graal sayd. Thnx PS:i played diablo and graal is right , the name of the game is diablo end u kill baal( i dont know)... |
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| | #4 |
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Posts: n/a
| Re: Some opinions... for the -save/-load option, i would love to see "-check (code)" and a "-code (shows code from last save)" for thoses who's computers cant handle a print screen |
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| | #5 | ||
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Some opinions... Quote:
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| | #6 | |
![]() Join Date: Feb 2008
Posts: 87
![]() | Re: Some opinions... Quote:
And about the Save again, what he meant is that you could type -check (code you received), so you didn't have to take a screen shot... you could copy the code and then type "-check code" to make sure it was right... no trouble of alt+tabing, pasting the screen shot, typing it on notepad and then copying it and pasting on wc... Now, seriously, you just read a topic with 13 sugestions regarding the game and you didn't coment 1 of them... you comented the replies of 2 people... I really fear the future of this map now that you are running this project, because you are completely changing the main aspects of the map, and the Submissions Page is full of overpowered ideas, at least if you take in consideration the game as it used to be... the old classes are totally useless now... but as I can see here, most of the people support these changes, I'm probably minority here, so I better just give up and let this map be destroyed. (Yeah, I do think these new heroes and the new "end of story" sucks *** and the map is becoming ridiculously easy) Now, if you want to ban me, delete my post or whatever, I don't care... I don't think I can change anything here anyway, but I think I had to say my opinion. | |
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| | #7 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Some opinions... graal you have a completely one sided view on the issue. Just because I didn't comment on your replies does not mean i didnt read or acknowledge them. Most of them are because I've heard 90% of them before, and the other 10% was already planned. The only logical falicy that you have with your 'logic' is that before the 2 new heroes, sorcerer and holy knight made the other classes useless aswel.. with exception to a select few (monk/squire/prophet -- and only these because of one of their abilities). And if the map is becoming ridiculously easy, try playing the map on VERY HARD. I never changed anything from the map that i recieved from ILYAS, I simply added. And btw, unless you can see the future, don't bitch about ideas which are simply that. Nothing has been added, and even if they did, its the IDEA that passes, not the statistics. Also, you have a corrupt view of this whole forum or maybe just me in general, claiming I would ban you for giving your opinion is an insult I'm not willing to forgive. |
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| | #8 |
![]() Join Date: Feb 2008
Posts: 87
![]() | Re: Some opinions... Sorry, it is only my view of forums in general, moderators don't usually like when people confront them... I have to say that I didn't really expect an answear... As for the other classes being useless, I totally disagree... I played as knight many times, because of the phanton fighter skill, I also played as squire, 'cause of damage return, the samurai because of highest crit on game, geomancer because of splash atk, the thing is, after you master all classes, the dmg diference between a holy knight and the other fighter classes wasn't so big (in percentage), so it was worth to use other classes because of their skills... As for the caster classes, their buffs (like time mage and oracle, atk speed and dmg, respectively) were really usefull in a party, but the thing is, the new classes habilities are TOO overpowered, so there is no reason to use other classes... specially if the habilities I saw around here really are implemented... (like the AoE spell imunity for 45 seconds with 60 seconds cd... which means perma spell imunity with 2 archbishops, or the life steal aura, with chance to ressurect upon death... totally overpowered, considering other classes skills) That's what I mean, the new classes skills are too overpowered... I wouldn't mind if they only had some higher damage... (not like the double, but somewhat higher, like holy knight compared to other classes) Well, about the very hard thing, I've solo'ed all bosses of the map on very hard... (except for Omega...) And, it is true that you only added things to this map... but that is the exact problem, what you added... you added extremely powerful heroes to an already easy game, making it even easier... and you have, IN MY OPINION (many would disagree, though), fu*** up the story with that new last boss, which wasn't mentioned whatsoever before... Last edited by graal; 02-08-2008 at 11:38 AM. |
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| | #9 | |||
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Some opinions... Quote:
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Although you can't change the quest, feel free to give suggestions on how to change it (without removing it) to make it 'better' in your opinion (which can go in the submissions board -- because it is to be voted on). The main reason I added that last part is to take the map away from the bounds of FFTA, adding more to the storyline. | |||
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| | #10 | |
![]() Join Date: Feb 2008
Posts: 87
![]() | Re: Some opinions... Quote:
I agree that the storyline has to be improved, it is kinda poor, too many side quests and a short storyline, but that thing is too sudden, that demon had to be mentioned before, somehow. Maybe on that cinematics from Vallan talking to Gagstrof (or whatever his name is), when they talk about the demons of Zodiac, Vallan could mention that (Name of last boss) had joined forces with them... and then Gagstrof said "Then this war is already won" or something like that... so, it would make some sense when hashmalum said that... but I'll make a thread on quests saying this... Last edited by graal; 02-08-2008 at 08:48 PM. | |
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| | #11 |
![]() Join Date: Dec 2007 Location: Białystok, Poland
Posts: 55
![]() | Re: Some opinions... It's Velius and Gafgarion :P. As for the main quest I was positively surprised by Hashmalum appearence out of zodiac stone and I think it is a good "came-out-of-nowhere" addition to the main quest. I didn't feel harmed in any way not knowing about Hashmalum before he made his entrance. Well that's only my point of view. |
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| | #12 |
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Posts: n/a
| Re: Some opinions... He ment the demon that appears when you're already fighting Hashmalum ([as for now] it's the last main quest). That demon is not mentioned before and i agree with graal that it should be. If not, then there shouldn't be anything (no talking) and just summoning him as a servant, not a more powerful ally etc. |
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| | #13 | |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Some opinions... Quote:
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| | #14 |
![]() Join Date: Jan 2008
Posts: 46
![]() | Re: Some opinions... Wow!!! now this guy's(graal) have an opinion, i totally get where his coming at and im pretty sure he likes this game as much as evryone playing FFE, FFE has great potential(this could even be the DOTA of WC3 rpgs) if only progress isnt hard to come by... and if only i could help you out guys(jass-wise) Anyways thanks for reviving the game titan. |
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| | #15 |
![]() Join Date: Jan 2008
Posts: 1
![]() | Re: Some opinions... I have to agree with most that graal says: The 2 new classes are totally overpowered and make no sense to the final fantasy tactics universe at all... Not that these two classes alone unbalance the game or anything, the jobs in general should be rebalanced, to create a more competitive gameplay, like FFT was known for. If we look at the most OP job of the original FFT - IMO the calculator - it's notable that he lacks speed, physical attack and hit points; but a FFTERPG sorcerer for example, have a amazing set of skills, great DPS and a nice HP. IMO, if balance was considered in making jobs/classes the map would improve a lot, and as Genjuhru said, it has potential to be the DOTA of RPG maps, it just need to be pushed in the right direction. Finally, no one wants FFTERPG to be just another W3C RPG map, where everyone uses the same classes and itens, we should make this, the best RPG map, because FFT deserves it, and that's what players really want... Last edited by r4gn4rok; 02-20-2008 at 01:10 PM. |
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| | #16 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Some opinions... Its FFERPG. Base map was based from tactics, not whole map. |
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