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| | #101 |
![]() Join Date: Jul 2007
Posts: 406
![]() | Re: New Feature Suggestions and the bridges could serve to secretly transport an army without crossing major intersections or rivers. Their overall late game value would be nice, but is that even possible? Building a bridge in RoC? |
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| | #102 |
| Re: New Feature Suggestions I'm not sure. I have an idea of how it might be done, but I'm not completely sure if it would work. Ill mess around some later and try.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
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| | #103 | |
![]() | Re: New Feature Suggestions bridges seem like too much hassle, i think a portal would be easier to make.
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| | #104 |
![]() | Re: New Feature Suggestions Leo tell me when u readed this Make it possible to set Dragon Eggs down. |
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| | #105 |
![]() Join Date: May 2009
Posts: 98
![]() | Re: New Feature Suggestions Um.. its not exactly a new feature but it would be nice if you set up a system of unit formation. i've only given it a little thought but it could be something like this maybe: 0 - light melee 1 - heavy melee 2 - short ranged 3 - medium ranged 4 - Long Ranged/Siege I only ask this because I'm tired of having to separate all of my melee units and ranged units before going into a base because even though this would only make attacking a little easier it is annoying when the ogre magi go running in to a base ahead of the ogre lords or whatever other melee units I'm using or when Telen's grenadiers get stuck behind the axe throwers. there are a few other ranged units that have a bad formation(i think lightning throwers also like to run in same formation with melee units) but it shouldn't be too hard to make this slight change. |
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| | #106 | |
![]() Join Date: Jul 2007
Posts: 406
![]() | Re: New Feature Suggestions Quote:
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| | #107 |
![]() Join Date: Aug 2008 Location: York,PA
Posts: 227
![]() | Re: New Feature Suggestions remove the cooldown on the horn in editor and just give it a 10second casting time tht way it affects both tft and roc. and you might want to give the sorcere a custom price because its differnt on each version, on roc there 180(the ladder price) on tft there 155 (the new ladder price). pick one or avg it
__________________ I always thought i was brown ![]() |
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| | #108 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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| | #109 | |
| Re: New Feature Suggestions Quote:
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | ||
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| | #110 |
![]() Join Date: May 2009
Posts: 98
![]() | Re: New Feature Suggestions It wouldnt be automated, youd still have to do alot it just make it a little easier, like when you separate them and attack there would be less chance of the ranged units getting in the way of the melee thats all. |
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| | #111 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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| | #112 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions thats why u move in melee first have some in rear or sides so u dont get flanked and so forth |
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| | #114 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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| | #115 |
![]() Join Date: Jul 2007
Posts: 406
![]() | Re: New Feature Suggestions having teh casting time increased would definitely be preferable to the instant hero hopskotching. It's a step in the right direction. I always liked teleport to be a non-nonchalant thing. |
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| | #116 |
![]() Join Date: Jul 2007
Posts: 406
![]() | Re: New Feature Suggestions another feature is suggest is that every single base he granted at least room for 2 portals. This also includes small bases where you can currently squeeze in portals, but would malfunction in ways. So 2 types of bases fall under this category: 1. Bases like cel danel can't even fit a building other than shop. Another example is south haven. 2. Then you have bases like shamania and nachloch where u can fit portals, but because there's so little room, portaled units often end up outside the boundaries of the base, and sometimes even unretrievable. |
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| | #117 |
| Re: New Feature Suggestions aight so, iv been playin broken alliances for about two years now, god damn i love that game, but... its the same map layout as it always has been, possibly a new map layout?
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| | #118 |
![]() Join Date: Jul 2007
Posts: 406
![]() | Re: New Feature Suggestions |
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| | #119 |
| Re: New Feature Suggestions you dont think it would be interesting to have a new map to play on? a change of landscape?
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| | #120 | |
![]() | Re: New Feature Suggestions i like that idea too , but it seems like alot of work to have to do the whole map over .
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| | #121 |
| Re: New Feature Suggestions well its the suggestions thread... haha i didnt say it wouldnt be a **** ton of work i just think its a nice idea.
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| | #122 | |
![]() | Re: New Feature Suggestions agreed.
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| | #123 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: New Feature Suggestions Scramble changes up the bases and he is expanding and creating more land with these updates it will be change enough when all the water is changed to land |
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| | #124 |
![]() Join Date: Aug 2008 Location: York,PA
Posts: 227
![]() | Re: New Feature Suggestions well the map is changin as ark said. but if uve been playing two years you should b happy with the way things look now, dont u member the hexagon telen. pinks main was flat, and many more ugly things. the games always changing in my eyes never the same. taurens new location
__________________ I always thought i was brown ![]() |
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| | #125 |
![]() Join Date: May 2009
Posts: 207
![]() | Re: New Feature Suggestions lol southaven flatass hell |
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| | #126 |
![]() Join Date: May 2009 Location: FRANCE -PARIS
Posts: 60
![]() | Re: New Feature Suggestions yea good idea i think too |
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| | #127 |
![]() Join Date: May 2009 Location: FRANCE -PARIS
Posts: 60
![]() | Re: New Feature Suggestions but king_leo will have a lot of work for that !! |
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| | #128 |
![]() Join Date: Aug 2008 Location: York,PA
Posts: 227
![]() | Re: New Feature Suggestions lol dark, south heaven needed 10 ogres side to side to bottleneck it back then
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| | #129 |
![]() Join Date: Jul 2009 Location: a very lonely place
Posts: 10
![]() | King that was by far the worst thing to do the anonymize thing if u chose FFA anyways u cant ally and even if ppl give gold doesnt matter much its kinda pointless. |
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| | #130 |
![]() Join Date: May 2009
Posts: 55
![]() | Re: New Feature Suggestions take another look at the old new bases ideas thread |
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| | #131 |
![]() Join Date: Jun 2009
Posts: 47
![]() | Re: New Feature Suggestions hi every1 im doing these bcause i just saw the real power of blitz i always get sword and all ppl cry about blitz op but now ic y ...ok i try steal base i kill all his army sept blitz .. he target with blitz my pallys and my hero ...he kill all ..then i target base and he do same...he get the base .....just a hero can rape a army ..if i dont run i would die there (i wasnt wolf they get complete raped i had ravangers)...just by 1 hero ...anyways my sugestions are reduce blitz atack and hp ...and mayb -1 clone ... also change descrition of zulgash diciples ..they say they have hero dmg but they have normal dmg ...i think is ovious by now but plz the dragon trick 2 get pallys is very gay .... o and could u give lil bit more range for shield generator o.o and add 1 kind of ship lol is fun make naval wars hehe o and add one red dragonshop on north ..hehe i think thats all ..cyas |
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| | #132 | |
![]() Join Date: Jul 2009
Posts: 56
![]() | Re: New Feature Suggestions Quote:
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| | #133 |
![]() Join Date: Jun 2009
Posts: 47
![]() | Re: New Feature Suggestions well not realy but was kind sad when 1 hero beat a army o.o |
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| | #134 |
![]() Join Date: May 2009
Posts: 98
![]() | Re: New Feature Suggestions Could you add a quest to get maybe 1 or 2 zeppelins? that'd be a good one. |
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| | #135 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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| | #136 |
| Re: New Feature Suggestions i could think of many reasons, great for openin a choke, sadly a once time use because they would die.
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #137 |
![]() Join Date: Jun 2009 Location: Mushroom Smurf Village
Posts: 5
![]() | Re: New Feature Suggestions i agree with spike and shocker, adding a zepplin quest to the game would be a nice touch, and since they could die it wouldnt give you an overwhelming advantage. |
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| | #138 |
| Re: New Feature Suggestions The only advantage you get is for getting a worker out of a base to mass teleports somewhere else, other then that zeps are prolz useless.
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #139 |
| Re: New Feature Suggestions 2 zeplines = 24 units, 24 units magicly appering behind someones lines, or infront of somones choke letting you rush into someones base would possably turn a losing war into a win.
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #140 | |
![]() Join Date: Jul 2009
Posts: 56
![]() | Re: New Feature Suggestions Quote:
do we really need more things to make base lamin easy pretty soon this is gonna turn into a castle builder game btw im cool with that | |
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| | #141 |
| Re: New Feature Suggestions im working on making lamming 10x hard, a monkey could lame a pro currently. That was jsut saying zeplines would NOT be useless, most likly OP
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #142 |
![]() Join Date: May 2009
Posts: 207
![]() | Re: New Feature Suggestions Zeplines would be great for the gameplay the more diversity the better, but i agree this does promote laming more |
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| | #143 |
![]() Join Date: May 2009
Posts: 207
![]() | Re: New Feature Suggestions Im not sure of this idea but wouldn't be cool to get some grounded air units into the ba gameplay, not sure if this would be op or something |
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| | #144 |
![]()
Posts: n/a
| Re: New Feature Suggestions i think you should make a random ally feature |
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| | #145 |
| Join Date: Jul 2009
Posts: 401
![]() | Re: New Feature Suggestions so u can have a good ally and win finally for once? |
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| | #146 |
![]() Join Date: May 2009
Posts: 55
![]() | Re: New Feature Suggestions -make the game 2/3 heroes max, choose heroes like in .8 and then u can train an additional hero when u tech ur armory, also maybe tav heroes. because it makes new strategys more micro and more fun. and now u cant always make good strategies, like when u have vamp aura and ur best base is trollash, its sad. and dont say everyone will choose crassus and dangrash if that happens then PLEASE JUST DECREASE THEYRE SKILLS. i believe kingstubby made some good hero ideas USE THEM? |
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| | #147 |
| Re: New Feature Suggestions Who would pick crassus and dangrash, they both suck compared 2 other heros. The kotg is the best hero for his ult, 30hp per sec + ward = exreamly low damage (if any) taken. Next is the cow for his aura giving you like a +25% damage Also stubbys heros are crazyly unbalanced, good for getting balanced ideals tho. Also seeing how king does not seem to have the time to make 3 changes that takes like 1 min each(+the 10-20 mins of saving and all) i dont see how king has time 24 more heros. When each hero takes at lest a hour, 6+ hours if they have custom spells like stubby wants.
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #148 |
| Join Date: Jul 2009
Posts: 401
![]() | Re: New Feature Suggestions lol tauren chief is the best hero he just overruns everyone, kotg can get stuned and dies easy. also i belive king has enough time when hes going to work on the new version, but not for new heros.(who needs new heros?) |
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| | #149 | |
![]() Join Date: May 2009
Posts: 55
![]() | Re: New Feature Suggestions Quote:
i guess it just bothers me that such a huge part of your strategy is defined by your starting bases and hero. | |
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| | #150 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
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| | #151 |
| Re: New Feature Suggestions As stupid as it may seem, in a game of all pros random allies would be kind of fun.
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #152 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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| | #153 |
| Re: New Feature Suggestions about a month ago
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #154 |
| Re: New Feature Suggestions either way, if ba came back it would still be fun.
__________________ ![]() http://pollama.com/vadarian-wars/ < VISIT CHECK IT OUT AND OFFER OPINIONS AND FEED BACK <3! In BA the base is only as good as the player so don't complain : D! | |
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| | #155 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: New Feature Suggestions |
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