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| | #1 |
| Level 15 Spells for Heros So I think I will work on this next and maybe the rest of dragon types. Post suggestions for either.
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| | #2 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: Level 15 Spells for Heros can we get a black or green dragon that shots slime of some sort slows down enemies to almost stun like as a ultimate and also takes away health like a disease cloud |
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| | #3 |
![]() Join Date: May 2009 Location: INDiana
Posts: 270
![]() | Re: Level 15 Spells for Heros i no this will get shot down but y not make the lvl 6 skills the lvl 15 skills. And give them another skill that isnt powerful like the 6th skill. I say this bc we dont want this to be a hero wars. HEros are already strong as it is. Alot of the 6 lvl skills pwn. A lvl 15 lvl skill in theroy wuold rock be to strong imo. If you get two heros like blitz and dangrash, they can host an army by themselves. NOw we make them stronger? If you dont like that idea. You shud weaken the rest of the spells so there not to powerful. Or just scratch the idea and focud on other BA things. Thanks leo for all the work u do. Since you dont really get to enjoy ur creation. |
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| | #4 |
| Re: Level 15 Spells for Heros well the plan has always been to add level 15 spell, this i why want suggestions for spells that would help, but not be overpowered, just cause its the level 15 doesnt mean it needs to be super strong.
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| | #5 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros King Leo: Banner of the King King Leo erects a large banner which inspires his troops. Raises nearby friendly units dmg by 15. banner is similar to a ward. can be destroyed. lasts 30 seconds. Trajan: Rapid Redemption when trajan casts rapid redemption he remains stationary and casts holy light on all units within a 900 aoe. he casts 7 charges of holy light over 5 seconds to all the nearby units, each charge healing 100 hp. (so instead of healing units individually, he heals the mass of them). the spell is so devastating that in doing so it drains 100hp on each charge cast. Blitz: Battle Fury Blitz and all his images will atk 400% faster for 5 seconds. Karnash: HaRa KiRi Karnash takes his own life along with all nearby units within a 200 radius regardless of health. or Bushido Blade Karnash Leaps toward a target unit and unleashes a deadly strike dealing 600 dmg. Crassus: Plunder All units within a 500 radius of crassus will earn 10 extra gold from each kill. Pathas: Meteor Pathas brings down a mighty meteor which falls from the sky and rolls forward in a line damaging all units in its path for 300 dmg. Cast time takes 8 seconds and pathas should do something obvious to show hes casting it. Dwarf watever his name is: Axe Throw Dwarf throws his axe at a target unit dealing 100 damage. In doing so the spell also immediately refreshes the cooldowns of his storm bolt and thunderclap abilities. Combo Possibility: thunderclap -> storm bolt -> axe throw -> Storm Bolt -> thunderclap total dmg: 900 + watever the thunderclap dmg is x2 Farseer: Force of Nature The farseer remains stationary and conjures a random natural disaster in a 700 aoe. 1: Cyclone - All units (friend and foe) caught within the aoe will be drawn to it and will not be able to atk. deals 20 dmg a second for 10 seconds 2: Thunder - random bolts of lighting within the aoe will strike the ground. each individual bolt deals 50 dmg in a 20 aoe. summons 8 bolts over 10 seconds 3: Volcanic Eruption - creates a volcano which unleashes 3 bursts of lava and debris. each burst deals 75 dmg in the aoe and burns the ground. units on the burning ground recieve 15 dmg a second. lasts 10 seconds Califax (greens hero): Ancestral Spirit Califax summons an ethereal spirit that the player can move and control. the spirit can pass through units but cant atk. it deals 30 dmg/second to units it touches. the spirit can either run through various units or sit in a concentrated location. lasts 15 seconds Tauren Chief: Chief's Charge the tauren chief charges forward, all units in his path will be moved to the side and recieve 75 dmg. the chief clears a path with a width of 400. Combo possibility: avatar -> charge -> warstomp. also a good way to infiltrate and storm bases. Dangrash: Minions of Hell Dangrash summons 2 permanent Pitlords with 20% cleaving atks. dmg: 40, HP: 850, armor: 5. cooldown = 5 minutes just suggestions that i thought would be interesting. EDIT: Looking back, some of the numbers my spells inflict r kinda devastating. tweak the stats to whatever suits the map. but the general ideas still stand! Last edited by Chrance; 06-25-2009 at 06:03 AM. |
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| | #6 |
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![]() | Re: Level 15 Spells for Heros dota much? |
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| | #7 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros more like BADASS if i saw this sh*t in BA. and i only borrowed 3 ideas from dota =P the rest is ALL ORIGINAL Last edited by Chrance; 06-25-2009 at 06:20 AM. |
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| | #8 |
| Re: Level 15 Spells for Heros King Leo: Banner of the King King Leo erects a large banner which inspires his troops. Raises nearby friendly units dmg by 15. banner is similar to a ward. can be destroyed. lasts 30 seconds. This one sounds fine as long as its not a bigger AoE then wards Trajan: Rapid Redemption when trajan casts rapid redemption he remains stationary and all units in a 900 AOE will be healed via his holy light ability (except its a mass heal as opposed to a sinlge unit). over 5 seconds he will cast 7 charges ea charge healing 100 hp. the spell is so devastating that in doing so it drains 500 hp of his own health Healing 700 hp to every troop thats better then green healing spell and thats slightly OP. Blitz: Battle Fury Blitz and all his images will atk 400% faster for 5 seconds. Hell no blitz images are way to powerfull as is Karnash: HaRa KiRi Karnash takes his own life along with all nearby units within a 200 radius regardless of health. or Bushido Blade Karnash Leaps toward a target unit and unleashes a deadly strike dealing 600 dmg. Killing your self sounds rigged, you jsut run in the base 2 kill all there troops. Hes also a mage not a guy with a sword(this is purples hero right seeing how u so far been in order) Also 600 most likly is to much too Crassus: Plunder All units within a 500 radius of crassus will earn 10 extra gold from each kill. 10 gold no, maybe 2 Pathas: Meteor Pathas brings down a mighty meteor which falls from the sky and rolls forward in a line damaging all units in its path for 300 dmg. Cast time takes 8 seconds and pathas should do something obvious to show hes casting it. Is this ones purple heros? ifso sounds fine as long as its not pinks hero(nova + this = rigged) Dwarf watever his name is: Axe Throw Dwarf throws his axe at a target unit dealing 100 damage. In doing so the spell also immediately refreshes the cooldowns of his storm bolt and thunderclap abilities. Combo Possibility: thunderclap -> storm bolt -> axe throw -> Storm Bolt -> thunderclap total dmg: 900 + watever the thunderclap dmg is x2 idk if this is possable but thats rigged Farseer: Force of Nature The farseer remains stationary and conjures a random natural disaster in a 700 aoe. 1: Cyclone - All units (friend and foe) caught within the aoe will be drawn to it and will not be able to atk. deals 20 dmg a second for 10 seconds 2: Thunder - random bolts of lighting within the aoe will strike the ground. each individual bolt deals 50 dmg in a 20 aoe. summons 8 bolts over 10 seconds 3: Volcanic Eruption - creates a volcano which unleashes 3 bursts of lava and debris. each burst deals 75 dmg in the aoe and burns the ground. units on the burning ground recieve 15 dmg a second. lasts 10 seconds idk if king can make this Califax (greens hero): Ancestral Spirit Califax summons an ethereal spirit that the player can move and control. the spirit can pass through units. it deals 30 dmg/second to units it touches. the spirit can either run through various units or sit in a concentrated location. lasts 15 seconds idk if king can make this Tauren Chief: Chief's Charge the tauren chief charges forward, all units in his path will be moved to the side and recieve 75 dmg. the chief clears a path with a width of 400. Combo possibility: avatar -> charge -> warstomp. also a good way to infiltrate and storm bases. i know king cant make this Dangrash: Minions of Hell Dangrash summons 2 permanent Pitlords with 20% cleaving atks. dmg: 40, HP: 850, armor: 5. cooldown = 5 minutes maybe if no cleaving
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| | #9 |
![]() | Re: Level 15 Spells for Heros Karnash=oranges hero with vamp aura Pathas=King Of Labilia(purples hero) |
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| | #10 | |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: Level 15 Spells for Heros Quote:
i only have one problem with blitz u could run in a base split and rape it i like most of the rest though chrance Last edited by althardt; 06-25-2009 at 09:15 AM. | |
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| | #11 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: Level 15 Spells for Heros They do sound good indeed lall would depend on what king can do with them I like the idea of heros having an ultimate level 15 spell strong but not crazy strong those might need a bit more balancing and as shocker stated some may not be able to be done but good job getting the ball rolling chrance I like the ideas |
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| | #12 |
![]() Join Date: May 2009
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![]() | Re: Level 15 Spells for Heros Well this is my idea on the necro hero, he could put like, a certain amount of units to sleep in an certain amount of range |
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| | #13 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros nice concept. but i hav other suggestion. necro shud be ice based. so how abt necro ulti encases enemy units in a iceblockthing holding them in place, unable to atk/unable to move |
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| | #14 |
![]() Join Date: May 2009
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![]() | Re: Level 15 Spells for Heros Chrance this is reality wake up from your dream! |
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| | #15 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros |
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| | #17 |
| Re: Level 15 Spells for Heros this is for a lvl 15 spell not 12 new heros chrance kings not one of those people who find it fun to spend 3-10 hours making one spell
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| | #18 |
| Re: Level 15 Spells for Heros also remember, i cant base things off TFT spells like charge
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| | #19 |
![]() Join Date: Aug 2008 Location: NY
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![]() | Re: Level 15 Spells for Heros for all those ideas posted by Chrance, i dont even know if grays hero has enough mana to finish that rotation karnash insta killing is op as hell, some units have such tiny collision that he can easily kill 20 of them(ents), especially since he has immages to use to ball them up. i think trajans is cool but what about treating it like starfall only instead of hurting enemies for 25 it heals allies for like 10? for the farseer (this is to both u and shock) what about giving him a rain of inferno like attack only with lightning bolts. what i mean is a storm follows him and strikes random areas around him in a 1000 radius for aoe damage for about 20 seconds or so pinks heros tricky b/c hes so strong as is, why not give him a passive of some sort? not an aura tho |
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| | #20 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros well their just suggestions. if i think of others ill post em |
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| | #21 |
| Re: Level 15 Spells for Heros I know. I was just making sure he didn't think that adding 12 new heroes would make him have to come up with 12 new ultimates.
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| | #22 |
| Re: Level 15 Spells for Heros personally i prefer a larger variation of heros over more spells | |
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| | #23 |
![]() Join Date: Jan 2009 Location: At your moms house
Posts: 35
![]() | Re: Level 15 Spells for Heros Some of these 'spells' would be so hard to make |
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| | #24 |
| Re: Level 15 Spells for Heros make units go boom ';..;' thats all i want
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| | #25 |
| Join Date: May 2009 Location: Tiki Hut
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![]() | Re: Level 15 Spells for Heros |
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| | #26 |
| Re: Level 15 Spells for Heros O: boom <3 lol that would be good for the frost guy :P
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| | #27 |
| Re: Level 15 Spells for Heros is this even possable?
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| | #28 |
| Join Date: May 2009
Posts: 47
![]() | Re: Level 15 Spells for Heros yes something like that is on DOOMSDAY map hero from dark side its like one doom guardian its fun :P |
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| | #29 |
| Join Date: May 2009 Location: Tiki Hut
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![]() | Re: Level 15 Spells for Heros |
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| | #31 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: Level 15 Spells for Heros |
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| | #32 |
![]() Join Date: Aug 2008 Location: York,PA
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![]() | Re: Level 15 Spells for Heros Leo make Kotg's treant ability give a 20% chance to get an ancient of war from a tree. |
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| | #33 |
![]() | Re: Level 15 Spells for Heros Why don't we make dangrash's lvl. 15 spell a super version of death and decay? That seems like his kind of spell. Or give that to the necro, either one of those heroes could use death and decay. I think it would be hard to have a meteor fall and run through a straight line. Wouldn't it just be easier to have a meteor shower? This has already been used in other maps as well. So Leo wouldn't have to make it from scratch he could just take it. Meteor shower is used in Arena Nexus by Fieratut. For blitz maybe we can give him like a temporary vamp aura? Idk he's really hard to make him more powerful. |
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| | #34 |
![]() Join Date: May 2009
Posts: 101
![]() | Re: Level 15 Spells for Heros [QUOTE=Slashlord;102769] I think it would be hard to have a meteor fall and run through a straight line. Wouldn't it just be easier to have a meteor shower? This has already been used in other maps as well. So Leo wouldn't have to make it from scratch he could just take it. Meteor shower is used in Arena Nexus by Fieratut. [QUOTE] Maybe we can use the infernal dangrash allready has, but make it a 1 hit blizzard damage in a bigger AOE. maybe that is possible |
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| | #35 |
![]() | Re: Level 15 Spells for Heros That's what I'm saying we could do. That's how meteor shower kinda works. But we can't have a meteor land on the ground, and then move forward and deal damage to all it runs over. |
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| | #36 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: Level 15 Spells for Heros Dangrash needs the most work ever since his finger of death stopped hurting buildings basically he has only 2 spells that help since his fourth only works on sludgies unless its been changed and I am too unaware of whats going on to notice this, even giving him a version of this spell as his level 15 would be alright although that one useless spell again leaves him weaker than other heros. |
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| | #37 |
![]() Join Date: Aug 2008 Location: NY
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![]() | Re: Level 15 Spells for Heros |
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| | #38 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: Level 15 Spells for Heros yes blitz rapes a tower leaves comes back and does it again and again until there is no defense and than can have whatever their army come in and mop up. |
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| | #39 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros |
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| | #40 |
| Re: Level 15 Spells for Heros ok dota noob, first thoes trigger cause a big impact on gpc and cpus and it bad for people with crappy computer. (basicly 1/2 people who paly wc) 2nd if not made by a pro it will leak, slow causing a bigger and bigger lag 3rd king does not know jass which is needed to make that.
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| | #41 |
| Join Date: Feb 2008
Posts: 488
![]() | Re: Level 15 Spells for Heros |
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| | #42 |
![]() | Re: Level 15 Spells for Heros |
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| | #43 |
| Re: Level 15 Spells for Heros make karnash's clones do 1/4 of the damage he does!
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| | #44 |
![]() Join Date: Aug 2008 Location: NY
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![]() | Re: Level 15 Spells for Heros |
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| | #45 |
![]() Join Date: Jun 2009 Location: Australia
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![]() | Re: Level 15 Spells for Heros Im not sure if this has allready been suggested in another thread or not. But what about a random lvl 15 spell Taken from the existing Lvl 12 Skills I realise for this not to be over powered it would require some changes to the leveling system to make heros level slower. (i dont know about everyone else but most peoples hero's are at least lvl 12 very fast) Also realise that there would be some awesome combo's and some not so awesome ones. But really thats why we play BA isnt it You never know what your going to get to play with. Also just my 2 cents but A much easier way of stopping some of the Crying about heros being OP and whatnot simply increase the mana cost of Most spells (mana wards are ok but you wont regen enough to counter a 35-50 increase in mana cost). |
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| | #46 |
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| Re: Level 15 Spells for Heros This thread must not die, anyways, make the necro hero have some kinda ressurection aura that will revive units he passes over regardless of ownership. aura should last mabey 30 seconds. 400 range. |
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| | #47 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros |
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| | #48 |
![]() Join Date: May 2009
Posts: 98
![]() | Re: Level 15 Spells for Heros What if blitz got like a cold arrow attack bonus for like 10-30 seconds. It wouldn't effect buildings so it wouldn't be as rigged as the increased attack speed idea. |
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| | #49 | |
![]() Join Date: Aug 2008 Location: York,PA
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![]() | Re: Level 15 Spells for Heros Quote:
I actually miss him being melee, he wasnt so annoying then. no arrows for blitz for anytime. he can already hunt down heros.
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| | #50 |
| Re: Level 15 Spells for Heros how would that even be triggered? lol
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| | #51 |
![]() Join Date: Aug 2008 Location: York,PA
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![]() | Re: Level 15 Spells for Heros ill try
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| | #52 | |
![]() Join Date: May 2009
Posts: 98
![]() | Re: Level 15 Spells for Heros Quote:
Dangrash's finger of death needs to be able to hurt buildings again i think or just target multiple units, 2 or 3 would be nice... and his death pact should effect living and undead because its pretty much pointless when you use random or scramble and he doesnt even get an undead base. | |
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| | #53 |
| Re: Level 15 Spells for Heros IM TELLING U GUYS KARNASH CLONES 1/4 of Damage and Necro doing a mass corpse explosion, persay 30 damage per corpse?
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| | #54 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros |
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| | #55 |
| Re: Level 15 Spells for Heros idk lol i guess i was thinking of karnash's clones to be useful instead of an ulti. an ulti for karnash could be a rage like think where he gets 300% increased attack speed or something for 5 seconds
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| | #56 | |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros Quote:
if u raise dead, there wud be less corpses to detonate. thus rendering the raise dead spell useless | |
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| | #57 |
| Re: Level 15 Spells for Heros oh not really, theres always 1542137561238571235 corpses lieing around... lol Even so if u were smart, u'd use corpse explosion then create the summon undead, from the newly killed corpses?
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| | #58 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros |
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| | #59 |
| Re: Level 15 Spells for Heros xD its all about combinations chrance lol
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| | #60 |
![]() Join Date: Aug 2008 Location: York,PA
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![]() | Re: Level 15 Spells for Heros Stubby here it is, the trigger for the animate dead aura, just minus the pause part and it the necro would be able to move. http://www.hiveworkshop.com/forums/t...or-not-134896/
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| | #62 |
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| Re: Level 15 Spells for Heros for alternate heros ppl need to think outside the box, how bout a abom as a hero for pink, with suich custom spells like easten alive(will basically canabalize a unit thts alive, gaining hitpoints and dealing dmg |
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| | #63 |
| Re: Level 15 Spells for Heros that sounds like a crazy ass idea and would make one hell of a ability
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| | #64 |
| Join Date: May 2009 Location: Tiki Hut
Posts: 309
![]() | Re: Level 15 Spells for Heros Wow thats a genuinely original idea. It bears a striking resemblance to devour! |
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| | #65 |
| Re: Level 15 Spells for Heros not a new ideal has the same effet as vamp but u need 2 maunuly hit the button
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #66 |
![]() Join Date: Aug 2008 Location: York,PA
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![]() | Re: Level 15 Spells for Heros it will have stun shock, do u really think people are gonan run while teh abom feeds
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| | #67 |
| Re: Level 15 Spells for Heros if a big scray monster way eatting me i try 2 ****ing run
__________________ Tired of the current BA heros? Post ideas for new heros, or just an ideal for a spell for a hero. http://pollama.com/broken-alliances/...s-added-11779/ Also post about heros that have allready been made which most likely will be added. http://pollama.com/shock-socks-hero-shop/ | |
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| | #68 |
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| Re: Level 15 Spells for Heros exactly why this abom is black, so he petrifies attackers, blackpower 2% chance attackers get scared and stop attacking for second. lol this skill increases |
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| | #69 |
![]() | Re: Level 15 Spells for Heros We talked about having a unit like a witch doctor in another thread. So what about a witch doctor hero D:. His ult could be stasis ward. His other skills could be ensare (kinda like roots but with a net), heal, and idk lightning shield? |
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| | #70 |
![]() Join Date: May 2009
Posts: 98
![]() | Re: Level 15 Spells for Heros The dwarf guy could use maybe a double cast thing where he can cast any spell twice and make it a passive with a cool down somewhat like reincarnation. |
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| | #71 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
Posts: 826
![]() | Re: Level 15 Spells for Heros how about instead of a higher ultimate spell just get a tele spell that u have a t start instead of horn that has a csting time and u are still able to pick one of heros other spells. then no more horn abuse. |
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| | #72 |
| Re: Level 15 Spells for Heros like crassus' spell but with just ur hero kind of thing, that may work, i still like my karnash and undead hero spells tho <3
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| | #73 |
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Posts: n/a
| Re: Level 15 Spells for Heros Maybe add an aura to increase his troops promoting troops instead of heros at 15?? Like a level 15 hero inspires troops nearby to fight harder so they do +5dmg? You could make the aura whatever you want though. |
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| | #74 |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: Level 15 Spells for Heros whoever u are stop posting unregistered
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| | #75 |
| Join Date: May 2009 Location: where it is cold
Posts: 447
![]() | Re: Level 15 Spells for Heros That aura idea is cool whoever thought of that(unregistered punk), even before messing with a new level 15 spell some spells need to be changed or fixed like dangrash ability to kill troops and gain health(cant remember the name) it doesnt work and is useless unless your are lucky enough to get hellmouth and since everyone plays scramble it is very rare, just like leopolds ultimate doesnt work revived troops are there for four seconds which shocker pointed out to me(as u can believe I was devastated) i guess i should go repost this in bugs. |
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| | #76 | |
![]() Join Date: May 2009 Location: Pittsburgh,PA
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![]() | Re: Level 15 Spells for Heros Quote:
the unregisterd punk is probably zuey
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| | #77 |
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| Re: Level 15 Spells for Heros *bumped for shocker* |
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| | #78 | |
![]() Join Date: Nov 2009 Location: York PA,
Posts: 310
![]() | Re: Level 15 Spells for Heros This was the reanimate spell idea i had a while back. Mortise walk: When (hero) begins to channel his spell for 40 seconds units that die in the area he is in will be revived. Units will revive every 4 seconds or so. He wont pause, so he will be able to roam the battlefield reviving dead units as it happens. Dead units should remain alive for 45 seconds. Trigger 1: Mortis Walk![]() Events![]() ![]() Unit - A unit Begins channeling an ability![]() Conditions![]() ![]() (Ability being cast) Equal to Wind Walk (hay)![]() Actions![]() ![]() Trigger - Turn on Revive <gen>![]() ![]() Set Caster = (Casting unitTrigger 2: Revive (Initially Off)![]() Events![]() ![]() Time - Every 5.00 seconds of game time![]() Conditions![]() Actions![]() ![]() Set i = (i + 1)![]() ![]() Set Loc = (Position of Caster)![]() ![]() Game - Display to (All players) for 5.00 seconds the text: (Caster: + (Name of Caster))![]() ![]() Set Group = (Units within 400.00 of Loc matching (((Life of (Matching unit)) Less than 1.00) and (((Matching unit) belongs to an ally of (Owner of Caster)) Equal to True)))![]() ![]() Set Target = (Random unit from Group)![]() ![]() Set Loc = (Position of Target)![]() ![]() Unit - Create 1 (Unit-type of Target) for (Owner of Caster) at Loc facing (Facing of Target) degrees![]() ![]() Unit - Remove Target from the game![]() ![]() If (All Conditions are True) then do (Then Actions) else do (Else Actions)![]() ![]() ![]() If - Conditions![]() ![]() ![]() ![]() i Equal to 8![]() ![]() ![]() Then - Actions![]() ![]() ![]() ![]() Trigger - Turn off (This trigger)![]() ![]() ![]() Else - Actions![]() ![]() Custom script: call RemoveLocation(udg_Loc)![]() ![]() Custom script: call DestroyGroup(udg_Group)
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| | #79 |
| Re: Level 15 Spells for Heros who is that suggested for?
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| | #80 |
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| Re: Level 15 Spells for Heros shocker said he needed spell ideas for heros. so black is just throwing out an idea. |
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| | #81 | |
![]() Join Date: Nov 2009 Location: York PA,
Posts: 310
![]() | Re: Level 15 Spells for Heros i can only see this fitting the new undead hero
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| | #82 | |
![]() Join Date: Oct 2009 Location: Far Away
Posts: 168
![]() | Re: Level 15 Spells for Heros Quote:
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