![]() |
| | #1 |
| Broken Alliances Bugs Post bugs here
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #2 |
| Re: Broken Alliances Bugs i have some starting gold mass problems. first at the main red base, you can get 4 more feetmen in the beiginning. OR at telen or whatever that blue has, you can start with 5 militia for a spawn, and almost a sixth. for yellow's mercs and red's soldiers, their stats should be switched, along with gold cost, because mercs shouldn't be able to singlehandedly destroy a trained soldier.
__________________ Spoiler: ![]() | |
| | |
| | #3 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: Broken Alliances Bugs that sounds stupid stubby, i mean a mercenary IS a trained soldier, merely one who chooses to work for money instead of hold loyalties to a single nation. |
| | |
| | #4 |
| Re: Broken Alliances Bugs very true, except usually mercenaries have to bring some armor, whereas feeties get metal. notice how mercenaries have leather and axes while feeties have swords and plate. the axe would obviously do damage, but the sword would whack right through that wooden shield and leather armor. (the chain mesh is the only good part of a merc's armor.)
__________________ Spoiler: ![]() | |
| | |
| | #5 |
| Re: Broken Alliances Bugs Yea footman price may neeed to be raised slightly
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #6 |
![]() | Re: Broken Alliances Bugs Seige weapons range or speed should be decreased, its impossible to kkill those things, decreasign the speed would make it easier to pick em off, like it shuld be :P. Becaus ein the game i was in, the first eprson with seige weapon won the game |
| | |
| | #7 |
![]() | Re: Broken Alliances Bugs i say um.... troll high priests get magic dmg like real priests do! |
| | |
| | #8 |
| Re: Broken Alliances Bugs I don't think seige weapons are unstoppable, but I agree they may need a small range decrease. Blitz...NO MAGIC DAMAGE lol its RoC, not TFT
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #9 |
![]() | Re: Broken Alliances Bugs magic dmg is roc too? |
| | |
| | #10 |
| Re: Broken Alliances Bugs i didnt think it was...i set tried setting a unit's damage type to magic once and then when i played it, it was piercing in game
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #11 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: Broken Alliances Bugs yeaa there IS magic damage in RoC, and Chaos damage, there were no "new" kinds of damage in TFT, dont ask me why that didnt work out, but there is magic damage in RoC |
| | |
| | #12 |
| Re: Broken Alliances Bugs What units have magic damage in roc normally?
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #13 |
![]() | Re: Broken Alliances Bugs i dont think any do >.< |
| | |
| | #14 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: Broken Alliances Bugs hmmm, il have to check, but im sure magic damage isnt TFT specific |
| | |
| | #15 |
| Re: Broken Alliances Bugs if any unit would have mag-dam, it would be priest & sorc.
__________________ I am the Darkest of Rangers. | |
| | |
| | #16 |
![]() | Re: Broken Alliances Bugs exactly, plus the mages in lost kingdoms have mage dmg |
| | |
| | #17 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: Broken Alliances Bugs you need to make it so you can upgrade sludge slingers attack, and you need to add cheap basic demon infantry, like Fel Guard, that would be cool, and it would be easier to get more cheap units at Hellmouth if you lose your other bases. |
| | |
| | #18 |
| Re: Broken Alliances Bugs I already got the sludge finger thing...brown can get cheap infantry at the skeleons base and dark spire, i was sorta thinking hellmouth would be his good units base.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #19 |
![]() Join Date: Apr 2007
Posts: 471
![]() | Re: Broken Alliances Bugs well yea but it would be nice if you could just get one kind of cheap infantry, plus fel guard would look really cool, and you need to remove grays mortar or make its range alot shorter because its really cheap, they just kill towers from a distance. also you should give Hellmouth Eredar warlocks and the like because they look cool and it would give them a second ranged/spellcaster unit |
| | |
| | #20 |
![]() | Re: Broken Alliances Bugs well if they cant have mage dmg???? maybe custom spells? *for priest trolls |
| | |
| | #21 |
| Re: Broken Alliances Bugs I found a MAJOR weakness... i took the tower of telen, and i got up to 12 militia/spawn period, and i then realised, they're just food! they give 10g when they die, and are 110g for a spawn, so shouldn't they be as STRONG as a 110g unit, and not like a 45g unit? 6vfootman=footman wins w/ low health. i realised this after i attempted to take a blue base with 120 of these suckers. none survived and blue took 3 losses. needless to say i was pissed. either they need boosted damage or health. (or less cost) With the tauren base, i just played a game where someone massed 15 tauren/turn and i was the orcs. my ally was gray. we kept sending hordes at him and he did not die! infact he was GAINING troops. the tauren need less health because it takes 3 shamans which SHOULD be good against something that big, just to take on one.
__________________ Spoiler: ![]() | |
| | |
| | #22 |
| Re: Broken Alliances Bugs Well if ya let someone get to point where they get 15 tauren per turn, they will be hard to kill, but yea I am gonna look at Telen's troops
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #23 |
![]() | Re: Broken Alliances Bugs mh hm! |
| | |
| | #24 |
![]() Join Date: May 2007
Posts: 107
![]() | Re: Broken Alliances Bugs I cant believe no one has said the red capital base bug. when someone takes it, it cant be retaken as it becomes invulnerable for some reason. |
| | |
| | #25 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Here are a few bugs I ran into. 1) Nevermind, this is the same as the above poster's bug. 2) Some units are not affected by upgrades at the research center. 3) Green's Druids of the Claw, when transformed into bears, can't use roar, it needs a research. 4) This isn't really a bug, but some spawns, like Green's northmost spawn, spawn in bad places, that make it hard to select the units. 5) It seems that orange is overpowered, his basic melee is really powerful, and he starts with 2 of them spawning. Anyway, great map. |
| | |
| | #26 |
| Re: Broken Alliances Bugs I had't seen this with red capitol I will check If you see particular units that dont have upgrades tell me which ones, or specific bases that spawn in bad positions, I try and check them all, but theres a ton, so if im just going through everything its easy for me to miss one
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #27 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs I bellieve that Tradewind Heavy Infantry don't get the upgrades, and three bases I remember are grey's westmost base, orange's northmost one, and green's northmost one. Grey's base spawns just above the city thing, and you can hardly see the units. Orange's spawn kinda half inside the base on the east side. For green's the units spawn directly behind a tower, so it's hard to see them if it's only one, and a nightmare to select them. Also, orange's southmost base spawn point should be moved, it's north of the base, generally, it's better to place the spawns south of the city buildings. |
| | |
| | #28 |
| Re: Broken Alliances Bugs what exactly is the problem with red capitol, when does it happen? di the person choose burn or capture?
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #29 |
| Re: Broken Alliances Bugs somewhere in the game you should have a comander unit that can send all the guys in 1000 range of him charging towards something, because when you get into the late game, armies get too big to control!
__________________ Spoiler: ![]() | |
| | |
| | #30 |
| Re: Broken Alliances Bugs like the circles in golem revalations?
__________________ I am the Darkest of Rangers. | |
| | |
| | #31 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs I don't know if this is intentional or not, but guard towers ( the ones called guard towers) have heavy armour, which means siege isn't very useful against them. |
| | |
| | #32 |
![]() Join Date: May 2007
Posts: 1
![]() | Re: Broken Alliances Bugs HI, i send you a bug whith the building RED (castle) when you take it (not immediatly) but after somes mins, the building is invul (you cant destroy it armor = invul), i play this map maybe 20 times and 2 times invul. (i dont win all time^^ and dont take it all time) (they said i hack....not good) 2/green color are weak try to change it because they sux 3/-open dont worth (-close too). i try to send you the replay, if you cant see it john-baraka@wanadoo.fr i will send you in msn. if i see other problem i post here. tks and good luck fred (rebelfred in us east battlenet clan TNK (channel clan tnk) |
| | |
| | #33 |
| Re: Broken Alliances Bugs .15 uploaded Changes .15 -Earthquake casting range decreased and AOE decreased -Added upgrades for tradewinds heavy infantry -Adjusted locations of several spawn points -Fixed roar on Druids of Claw in bear form -Firebolt can't target heros anymore -Cooldown added to Horn of Retreat -New unit added for purple, green, and orange -Pink starting units buffed some -Fixed gold giving bug -Vampiric aura weakened -Other small unit changes
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #34 | |
| Re: Broken Alliances Bugs Quote:
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | ||
| | |
| | #35 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs I hope you nerfed orange a bit, orange is quite overpowered. Even though their basic melee costs more, he still starts with two of them spawning, and it's easy to get more, even easier whan you're beating everyone else. |
| | |
| | #36 |
| Re: Broken Alliances Bugs I agree. orange is a bit too powerful. ALSO, i figured out that even though tauren are 330 gold and shamans are 180, meaning 2 shamans=1 tauren, it takes about 50 shamans to take out a group of tauren! :/
__________________ Spoiler: ![]() | |
| | |
| | #37 |
| Re: Broken Alliances Bugs Well shamans are a support spellcaster, they arent supposed to be going one on one vs a tauren....they are supposed to be supporting other units with their spells (bloodlust)
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #38 |
| Re: Broken Alliances Bugs the point i'm trying to make is that tauren are insane. i sent around 50 militia of telen and 10 axethrowers of telen at a base gaurded by only 12-15 tauren. i lost without a single kill.
__________________ Spoiler: ![]() | |
| | |
| | #39 |
| Re: Broken Alliances Bugs well ill look at tauren stats (base damage and pulverize damage), but also remember they do cost like 330 i think, which is more than double the price of militia of telen
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #40 |
| Re: Broken Alliances Bugs I think the main problem w/ tauren is that they have too much splash. Since all of their entrances are really narrow, a few tauren can gaurd each, and w/ their really awesome splash, 6 hits put together can take out a rank of anything, except maybe like doom gaurds, war machines, defenders of celen, etc.
__________________ Spoiler: ![]() | |
| | |
| | #41 |
![]() | Re: Broken Alliances Bugs Just a saying but I found out that Teal is a bit super strong. Just saying but I played it once and I got sieged my dark troll base with about 100 Taurens and 50 baby taurens. I managed to fend off their attack with only 20 Dark Troll Warlords!! (Just to add my warlords had 7 attack upgrades and 4 defence upgrades and the taurens had none) I dunno if this is being too strong but just giving a thought. |
| | |
| | #42 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Not really a bug this time, but a balance issue. I noticed that Blue's horsefields were very powerful. The Knights of Milan and Mounted Archers both seemed overpowered, at least for the price. Also, Blue's main spawn, Milania, is an extremely, boring, generic human spawn. it needss something to make it worthwhile. The only thing it has going for it is the siege, and many players don't use that, at least not much. Also, don't forget about Orange being too strong. |
| | |
| | #43 |
| Re: Broken Alliances Bugs orange's starting fel orc grunts are being weakened so they are more like standard grunts I also think I'll be adding "Royal Bowmen" unit to the Milania's spawn or maybe a spearman. I'll look at horsefields units prices/stats.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #44 |
![]() Join Date: May 2007
Posts: 4
![]() | Re: Broken Alliances Bugs No bugs yet, and I must say very nice job on the map. I love it and prolly played it 10 times in the last 3 or 4 days. I would suggest more custom heros. No offence but most of the heros dont seem to be edited, infact you changed one of the heros yet its name was still tyrandee and it still had i think the same abilities. No offence or anything its great and doesnt need to be changed, its fine how it is but if you wanted more custom heros i know alot of people like that. |
| | |
| | #45 |
![]() Join Date: May 2007
Posts: 4
![]() | Re: Broken Alliances Bugs ohh and alot of people clam darkgreen is rigged, i think its because of the tauren and there abilities. i wouldnt know but everyone says it is. |
| | |
| | #46 |
![]() | Re: Broken Alliances Bugs blue's horsemen are very strong *to make up for the weakness in the telen base?" |
| | |
| | #47 |
| Re: Broken Alliances Bugs Well the damage on pulverize for dark green is being decreased....dark green does have have two bases (ogres and tauren) with very strong troops, but they are expensive so I dont hink its unfair. Heros are still be worked on, and will slowly change and improve with new versions
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #48 |
![]() Join Date: May 2007
Posts: 4
![]() | Re: Broken Alliances Bugs OK. Its not like it NEEDS it, the map seems fine to me. I have some questions for you, how do you make the units spaw as they do? I cant make a unit spawn at all. I have tried on many maps and cant seem to get it working. |
| | |
| | #49 |
| Re: Broken Alliances Bugs Um... wrong topic? anyway, yay for better heroes! maybe they can be like the RoE heros, and for example, Leopold the steadfast is emperor, right? maybe he starts as heir to the imperial throne, then king, wise king, emperor, etc? just to keep late game heroes improving!
__________________ Spoiler: ![]() | |
| | |
| | #50 |
![]() Join Date: Apr 2007
Posts: 173
![]() | Re: Broken Alliances Bugs Just wondering if Reds capital city should be named Celen instead of well, ... Capitol City. It annoys me, please change it, and thanks in advance for changing the name of purples capital. Blegh, I know i do it too, but I would just like to clarify, when referring to the main city in a country the word is capital, not capitol. The word capitol pretty much exclusively refers to the building in DC. Posts merged ~ Mr. Zero |
| | |
| | #51 |
![]() | Re: Broken Alliances Bugs foolish is correct, it should be celen since the heros description is "emporer of celen" |
| | |
| | #52 | |
| Re: Broken Alliances Bugs Quote:
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | ||
| | |
| | #53 |
| Re: Broken Alliances Bugs the problem is that people can't call it celen. they have to say things like "capitol city" and nowhere does it say it's celen that red is other than his hero. seriously, the king of celen doesn't live at celen?
__________________ Spoiler: ![]() | |
| | |
| | #54 |
| Re: Broken Alliances Bugs Well the Queen of England doesn't live in the city of England.....she lives in London If it bothers you guys so much, maybe I'll rename it, geesssssh lol
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #55 |
![]() | Re: Broken Alliances Bugs the queen of england atcually lives in a smaller city "around london" its like the smallest city in the world cuz its like privately for her family |
| | |
| | #56 |
| Re: Broken Alliances Bugs actually, the smallest city in the world is also a country INSIDE a city! it's called Vatican City! the pope owns it, with like 200 civilians and 50 government people! :tongue: :lol:
__________________ Spoiler: ![]() | |
| | |
| | #57 |
![]() | Re: Broken Alliances Bugs ok um... 2cnd smallest ^_^ i also used the word "like" so ya |
| | |
| | #58 |
![]() | Re: Broken Alliances Bugs Ok.. this is kinda getting off-topic lol!! Anyways King, on BA v2.1, for trolls, the advanced watch tower has a button that upgrades into itself. It's a complete money ripoff and just wastes money and time. ( I don't know about the other towers^^) |
| | |
| | #59 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs I found another spawn point that is in a terrible position. Purple's main base, Labilia, spawns it's units RIGHT behind the tallest buiilding in the entire map. Makes it a hasle to get units out from behind it. Also, the buildings around it should be made into non-killable things. Since there's no reason to kill the little buildings. Also, I don't know if this is intentional, or not a problem, but most towers can be attacked by melee units through the walls guarding them, the walls are too thin. ARRGH, FIX THE RED MAIN BASE INVULNERABILITY BUG!!!! Anyway, a MAJOR imbalance for DG. His centaur sorcerers cost 50 or so less than his ogre magi and have the same or better stats (most notably the HUGE maximum damage, more so when you upgrade their attack). |
| | |
| | #60 |
| Re: Broken Alliances Bugs Ive tried to fix this red base bug, but I have yet to see it occur in game, which makes it hard for me to figure out why its happening...ill keep looking though ill fix the other things
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #61 |
| Re: Broken Alliances Bugs i was playing 3 verses 1 with the one being the dwarves that owned a lot of the map. i was going north from my elf base, and i noticed Celen was invulnerable, owned by gray, and was apparently spawning him one footman per income, so all i could do is place a bunch of elven soldiers by it to kill the spawns. (which didn't work because he saw them and killed my army with his army.)
__________________ Spoiler: ![]() | |
| | |
| | #62 |
| Re: Broken Alliances Bugs if you see this happen, try and ask the play when it occured
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #63 |
| Re: Broken Alliances Bugs usually the person with it is laughing their head of and saying, HAHA! i can't lose you stupid (bad word here)!!! it's hard to tell but i think it has to do with when somebody takes the castle.
__________________ Spoiler: ![]() | |
| | |
| | #64 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Look through the triggers/JASS code for taking Celen, I'm pretty sure I've seen it razed before, so the bug must be in the capture fork. Look for something making it invulnerable that doesn't have somethiing making it non-invulnerable after it. Or even compare it to the other capture scenarios, there will be another difference on top of the different unit. |
| | |
| | #65 |
| Re: Broken Alliances Bugs I have checked the triggers for celen, its not there, it would be easy to find if it was....somehow an incorrect line of code must of been pasted in a different trigger, and i need to figure out where
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #67 |
| Re: Broken Alliances Bugs Found it! At long last.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #69 |
| Re: Broken Alliances Bugs no, it was something different, but its fixed now
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #70 |
![]() | Re: Broken Alliances Bugs thats good, well since it was diffrent, mind telling us wha it was? |
| | |
| | #71 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Yeah, tell us where the bug was. Some more problems, some advanced guard towers (maybe all, don't know) don't give gold when they die. Brown's main base can't make workers. |
| | |
| | #72 |
| Re: Broken Alliances Bugs Well, some bugs I found were that by the middle elf base, i think by river run, you can get siege units onto the mountains surrounding it. This makes it possible to bombard teal's base from a massive distance. I don't know if you'd REALLY want to remove it, because it's not that important.
__________________ Spoiler: ![]() | |
| | |
| | #73 |
| Re: Broken Alliances Bugs Tomszy: I caught the brown worker thing. Ill have to adjust their bounty. I'm also going to need to adjust brown's unit prices, some like fel hounds seem a bit overpriced Stubby: try and describe as best you can exactly where they got up on the mountains...ill look around for pathing holes The bug, was an extra line of code I forgot to delete from when I was designing the spawn code...the bug would occur whenever a base was captured after capitol city had already been captured.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #74 |
![]() | Re: Broken Alliances Bugs ya, browns troop are a bit over priced |
| | |
| | #76 |
| Re: Broken Alliances Bugs I'll look for the hole
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #77 |
| Re: Broken Alliances Bugs okay! the close to exact location of it was in green's middle base on the northwest side, about 4 footmen sized spaces between the hole and the north entrance! I hope that made any sense!
__________________ Spoiler: ![]() | |
| | |
| | #78 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Two of Light Blue's spawns are poorly placed. For Tishlak the spawn point should be moved south, since the untis spawn inside of the building. For the Horde Hall, the building should be moved north, it's placing right now is poor and cuts off units movement. Another poorly placed spawn, River Run. It's not that it's horrible, it's that the spawn is north of the building. Which makes for some problems when trying to select units from behind it. |
| | |
| | #79 |
![]() | Re: Broken Alliances Bugs all u have to d is move the screen up alltile, with the ^ up button , ez solution |
| | |
| | #80 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs Yes but you have to do that every time, and you can still click inside the select zone of the building when you mean to click a unit. |
| | |
| | #81 |
![]() | Re: Broken Alliances Bugs but, ur not usallly going to click on a single units, usally u will "group" multiple soilders, Especiialy in late games when ur spawning 15+ men per turn |
| | |
| | #82 |
![]() Join Date: Apr 2007
Posts: 173
![]() | Re: Broken Alliances Bugs King thanks so much for changing the name of purple's main base, but purple's hero still says that he is Lord of Laebia so please change that too. *EDIT* heh, forgot to mention something. Purple's hero also sounds like a priestess of the moon and its a guy, not really a big deal but it kinda freaked me out. Also his summon owl scout spell summons a 40 health 0 armor owl, very useless. I summoned the thing to scout and it got shot down right away, might wanna give it more health or make it invulnerable like in 12k. |
| | |
| | #83 |
| Re: Broken Alliances Bugs yes, this is very creepy. in the campaign, the unit model you use is for cenarius, who has about the deepest computer generated voice i have ever heard. but, in your map, it's this really creepy kind of high pitched female voice... /shudder
__________________ Spoiler: ![]() | |
| | |
| | #84 |
![]() Join Date: Jun 2007
Posts: 476
![]() ![]() | Re: Broken Alliances Bugs The model in BA is Keeper of the Grove which is like cenarius. |
| | |
| | #85 |
![]() Join Date: May 2007
Posts: 25
![]() | Re: Broken Alliances Bugs A few more problems. Elven Soldiers, when you go to buy them it says, "Buy Footman." Green's Northmost spawn still spawns behind a towers, try moving the sawpn West or the tower East. Also, Green's research center costs only 90 gold. |
| | |
| | #86 |
| Re: Broken Alliances Bugs I lowered the price of research center to 90 gold for everyone to encourage building it more (unless I made a mistake and didn't finish lowering the prices for everyone else. I'll fix the other things.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #87 |
![]() Join Date: Apr 2007
Posts: 110
![]() | Re: Broken Alliances Bugs for supply center the pinging hero thing has the wrong name i think. tooltip for yellows wizard is wrong and i got nothing else |
| | |
| | #88 |
| Re: Broken Alliances Bugs Not really a bug, but as some of you might have noticed siege can destroy trees, if people use this some bases get quite vulnerable. ( such as purple's priest base). Siege also can destroy walls.. I've seen that happen once or twice. Yellow's walls were completely gone, once. And so were blue's.
__________________ ![]() | |
| | |
| | #89 |
| Re: Broken Alliances Bugs the destroying walls thing is intentional, i may add buildable walls so people can repair.
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #90 |
| Re: Broken Alliances Bugs Okay, could be a good idea. There will be some new "wall tactics"soon then.
__________________ ![]() | |
| | |
| | #91 |
![]() Join Date: Apr 2007
Posts: 23
![]() | Re: Broken Alliances Bugs for forest and dark it says "forest/dark shadow priest" but for ice it doesnt have the shadow. (when buying it) but more importantly, i played a game today where -allies said 1 allies allowed but we couldnt ally and it was on ffa. |
| | |
| | #92 |
| Re: Broken Alliances Bugs i dont think they are supposed to be ice shadow priests, just ice troll priests, what are the units called once they appear About the other thing, did the settings say FFA right after the vote? Ill check the -allies command
__________________ Go to this link, now. http://pollamaville.myminicity.com/ | |
| | |
| | #93 |
![]() Join Date: Jun 2007
Posts: 935
![]() | Re: Broken Alliances Bugs i gto an idea to encourage people to take bases more instead of burnign it and also people have already though of it but use the roe system for the heros so if u have like 7 bases u will have a rly good hero with some good auras |
| | |
| | #94 | |
| Re: Broken Alliances Bugs Quote:
__________________ ![]() | ||
| | |
| | #95 |
![]() Join Date: Jun 2007
Posts: 935
![]() | Re: Broken Alliances Bugs yeah that would still be true exept it would give ur hero more auras and better ones so that the few ogre lords u had would be just as good as many also im not using the actual figures that might be put in the game but u do have a good point |
| | |
| | #96 |
![]() | Re: Broken Alliances Bugs FIX THIS NOW YELLOW'S GATE IS CHEAP. ONCE I DESTROY IT, YELLOW KEEPS REBUILDING IT. NOT FAIR. |
| | |
| | #97 |
![]() Join Date: Jun 2007
Posts: 935
![]() | Re: Broken Alliances Bugs yeah there should be a longer cooldown of course for me i counter this by killing the walls |
| | |
| | #98 |
![]() | Re: Broken Alliances Bugs LOL longer cooldowns? god there should be a cooldown of 5 minutes. Every time I destroy it, it comes back. in like 5 seconds. and That's really not helpful when I am trying to kill yellow. |
| | |
| | #99 |
![]() Join Date: Jun 2007
Posts: 935
![]() | Re: Broken Alliances Bugs you could just wreck the gate then send all ur units in |
| | |
| | #100 |
| Re: Broken Alliances Bugs i just played .51 and found a bug w/ the divisions system! i selected a specific unit to remove from the division, removed it, and then i couldn't move that unit for the rest of the game.
__________________ Spoiler: ![]() | |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Ideas to make Broken Alliances Elite | Galardinovic | Broken Alliances | 3 | 05-13-2009 01:56 AM |
| New Clan WAPO (Broken Alliances) | ZzZSleeperZzZ | Broken Alliances | 43 | 11-25-2008 08:52 PM |
| TFT Broken Alliances | Myth)I(Hades | Broken Alliances | 103 | 10-13-2008 01:24 PM |
| Advertisment Log for Broken Alliances | SuperHuman | Broken Alliances | 48 | 08-19-2007 03:53 PM |
| Broken Alliances Strategy Guide by Myth)I(Apollo | Myth)I(Apollo | King Leopold's Maps Discussion | 8 | 08-02-2007 12:25 PM |