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Old 05-30-2008   #1
 
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.77 Progress

-Fixed collision size of wardens
-Added Lichs with chaos magic skill to skeleton base
-Orange now only has kodos at Tog Lagog, and Dotar now has Fel Orc Ravagers with Blood Thirst ability
-Teal share lumber command now works properly
-Added -host command to see who was detected as the host
-Adjusted Brown hero's HP regen
-Slightly increased Blitz's agility per level. hp regen, and attack speed
-Necros now autocast raise dead
-Assassins now have Dodge ability (20% evasion)
-Increased the stun duration on Blitz's Axe Throw
-Added Alternate Income Mode to test - it will likely need alot of balancing

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Last edited by King_Leopold; 08-05-2008 at 08:06 PM.
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Old 05-30-2008   #2
 
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Re: .77 Progress

sweet! finally a new topic! what about cavalry for Telen? or making it a new capital for Milania? ooh! i have a story!

As the battle for the land raged on, the city of Milania knew it's time was near it's end, because the wizards of the castle could FEEL that Milania was constantly being destroyed in millions of parallel universes. Noting this, they told mighty king Trajan, and he feared that the real Milania would be destroyed imminently if they did not do something to stop it! The Milanians were doing all they could to strengthens their cities and armies, but still, they were making no progress. One day, a scouting party from Telen that has been hunting undead up north came back, bearing news.
"Well, we didn't find much in the way of undead, but there are some odd tusked creatures that want to help somebody get revenge upon the northerners and undead who destroyed their city!"

Milania needed allies. So, the emissary came into the throne room on request of Trajan. The emissary then declared that the race of Tuskarr would be Trajan's to command, if only they destroyed at least one red, pink, or gray base! Once Trajan completes this task... the Tuskarr army of 6 warriors, 6 spearthrowers, and a powerful Demi Hero named Go'run Iceshatter will join the milanian army, thus empowering them! (PS: Milania will gain one spawn of each warriors and spearthrowers!)

Pretty sweet huh? milania needs a doable quest anyways!

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Old 05-31-2008   #3
 
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Re: .77 Progress

Can you also make it so the necros autocast raise dead?
thanks
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Old 05-31-2008   #4
 
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Re: .77 Progress

walrus people are seeexxxyy!

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Old 06-01-2008   #5
 
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Re: .77 Progress

Wow, maybe Brown will actually have a spell caster other then those sludges :P Now you need to find a way to make those 2 orange bases slightly different. New spellcaster or heavy melee? And perhaps make a cheaper weak unit for that one orange base. Perhaps something like an acoylot. Or how ever you spell it. Chaos Peon units with autocast searing blades as a weak unit to buy if you want to get that base up in the begining and maybe something to replace the chaos warlocks as a starting unit. You try taking that base when it's neutral sitting there the whole game? >.>

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Old 06-01-2008   #6
 
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Re: .77 Progress

you may want to change the models on brown's spitter lisks. Or just replace them with a unit having the same stats, but a different model and cooler name.

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Old 06-01-2008   #7
 
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Re: .77 Progress

King man, planning on making any new additions to Magancia? IE the summoners with the golems, those kinds of things?
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Old 06-03-2008   #8
 
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Re: .77 Progress

When you going to take down the stick for .76 progress and make this a stick in it's place? :P
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Old 06-03-2008   #9
 
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Re: .77 Progress

I have some good ideas for .77. For example, if the host is afk for a minute or a minute and a half I think that the game should automatically go to voting or else the game has to be remade. Also the hero Dragnash (undead spellcaster with chain lighting) has death pact which only allows you to target undead units. Since there are only 3 undead bases the chances are that you probably wont be able to use the spell at all. Another problem is that I can host but I never get to choose the modes. (Like 20% of the time I get the chance) I think that like in footman wars you should be able to change your color and not have to change your spot. Then you could make a host slot for changing modes such as the first slot. That way for instance, if i wanted to be dark green and always be able to choose the modes I wouldn't have to worry. Just some Ideas
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Old 06-04-2008   #10
 
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Re: .77 Progress

when i host ill be purple/dg and i can still pick modes.. And i normally get to pick modes in games im not even host about 70% of the time i get to pick in unholy's games.

CUZ I OWN TEH BUCKET
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Old 06-04-2008   #11
 
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Re: .77 Progress

It's based on fastest connection. I have about a 70% chance of getting host when I host. And when I don't get host normally when me and my friends leave due to some douche picking different modes the game ends since no one else can host. So no problems really.
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Old 06-04-2008   #12
 
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Re: .77 Progress

any responses to my quest idea for blue?

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Old 06-05-2008   #13
 
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Re: .77 Progress

I think its a good idea as long as there are the same sort of quests for every main base, or else that would just be unfair for whoever didn't get milania.
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Old 06-05-2008   #14
 
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Re: .77 Progress

you have a point... i'll post some!

PINK
Quest- Pink's hero must go to the top of a cliff that could be somewhere in the north, and begin a summoning. During this time, he cannot cancel the summoning. Every other player will get a warning, and hopefully will try to stop him. Pink can only complete this once, but try it up to three times.

Reward- 30 zombies spawn outside of Pink's Capital, and these zombies can't give a bounty when they die. (they also don't level up)


Yellow
Quest-Yellow needs to collect 2500 gold to pay off his debts to his former trade partners overseas. In return, since they really need monies, they will reconstruct one of his trading posts.

PS: the trade partner is.... CHARON!

Reward- One of it's destroyed bases can be revived, but that base will only have 100hp and no spawn. In order for you to fix it the whole way, you obviously need to repair it. Nobody but you will know it's back, so it's kind of like a surprise.

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Old 06-05-2008   #15
 
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Re: .77 Progress

How would that yellow quest thing work with random mode? >.>
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Old 06-05-2008   #16
 
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Re: .77 Progress

Also if you are not able to do the color change thing like I suggested (tisk tisk) another way to avoid the problem is to say at the end after the modes "modes chosen by red (or whoever chose it) just my two cents. I say this because this one guy kept joining my game 3 times in a row and got to choose every time. He always set it to unlimited allies, normal, normal spawns, 0 gold. Trust me after the 3rd RM I didn't want to play anymore.
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Old 06-05-2008   #17
 
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Re: .77 Progress

Also Stubby if I was playing I would just send 3-5 units to camp there out of sight so I could see if it was remade and get and easy 150-350 gold. That quest isn't so good in my opinion. Also what if you got yellows hero and the base was all the way across the map because of random heroes. Also you need to have pinks spawn in front of his hero because of random bases.
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Old 06-05-2008   #18
 
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Re: .77 Progress

I was thinking it would just be for normal mode, but those are viable suggestions.

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Old 06-05-2008   #19
 
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Re: .77 Progress

These quests should be for random bases because honestly it is random bases 95% of the time because DG's bases are rigged. Also just a cool idea... I think Hellmouth should have a volcano (it doesn't erupt or anything just as decoration). I think that that would be so cool. Maybe in the NW side of the base?
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Old 06-05-2008   #20
 
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Re: .77 Progress

Well, those ideas wouldn't really work at all if was random bases. so they would be for normal mode.

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Old 06-05-2008   #21
 
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Re: .77 Progress

They would if you made them hero related only. Just have the 30 zombies (that may be a little much) spawn infront of the mountain. Also just out of curiosity does anyone know where to get the centaur's head, where to turn it in, and what do you get as a reward???
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Old 06-06-2008   #22
 
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Re: .77 Progress

As, far as balancing the heroes, i think the green centaur hero needs to be balanced. His thorns aura % is at least 10-15% higher then vamp aura and i think they need to be equal.
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Old 06-06-2008   #23
 
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Re: .77 Progress

ummm hes not a centaur hes a keeper of the grove, like stag hero. also vampiric aura should get a slight aoe boost and thorns a even bigger, but then make them equal.

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Old 06-07-2008   #24
 
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Re: .77 Progress

Balance thorns/vamp so theyd cancel eachother out BUt **** messing with any other hero but blitz srsly All are fine except small details IE Browns original hero (DEMON DOOD) heals as fast as milania hero (regen rate of HP) even with healing aura due to browns hero stacked on STR as an int based hero.

But really blitz makes me die inside when i get him.. i wouldnt even move him if i could make a dragon carry wards.
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Old 06-07-2008   #25
 
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Re: .77 Progress

blitz should have 3 levels for his ulti, and axe throw should have more stun time. also seriously buff his strength and agility per level up by say .5 more per level. also 3rd level of ulti for blitz should create 2 more clones then usual and each clones should take 1.2x the damage and do half damage. That would equal out blitz

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