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| | #1 |
![]() Join Date: Jan 2008
Posts: 2
![]() | ents and corrupted ents hi there long time player of the map and first time poster. While i'll be the first to admit i'm not the best player of the map nor the most experienced I would like to say that it seems that ents are a little too strong currently. While it is true they cost a lot of resources to train, you get more than what you pay for. A unit with base hp of 1300 and seige damage is a bit crazy. I have played many games where i have been defeated by nothing but ents. Perhaps it is just me not countering them efficiently but they seem out of lline at the moment. they need a hp nerf or price hike or damage type changing imo to make them more balanced., but does anyone have any suggestions or comments? |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: ents and corrupted ents welcome to the forums, anyone else have comments on adjusting ents? |
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| | #3 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: ents and corrupted ents I personally would like to see something more unique between the 2. Like regular ents maybe being better stats with higher hp regen. While corrupted ents might be weaker, but toss a disease cloud on them and faster attack rate. |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: ents and corrupted ents well they arent completley the same now, ents have the stone throw ability |
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| | #5 |
![]() Join Date: Feb 2008
Posts: 111
![]() | Re: ents and corrupted ents |
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| | #6 |
![]() Join Date: Mar 2008
Posts: 49
![]() | Re: ents and corrupted ents I wouldn't suggest changing damage types.. The siege damage gives them both a strength and a weakness. They can beat the heck out of a building, but can't destroy, say, ranged units as easily. They are also giant wood constructs, though, so I would suggest giving them Fortified armor, and thus making them very weak to siege, giving them a large counter. |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: ents and corrupted ents fortified armor would make them weak to siege and strong to everything else yes the rock throw hits buildings on purpose |
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| | #8 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,623
![]() ![]() ![]() | Re: ents and corrupted ents so they can squishy things like in Isengard! and i think that instead of throwing ROCKS they pick up a nearby unit (anything) and throw IT! i guess it could be based on tree club or whatever it's called. it'd be hard but soooo cool! |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: ents and corrupted ents well that just sounds rigged lol |
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| | #10 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,366
![]() ![]() ![]() ![]() ![]() ![]() | Re: ents and corrupted ents i think ents are fine as is truthfully, they are not good late game and i dont think ive ever actually been defeated by em |
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| | #11 |
![]() Join Date: Jan 2008
Posts: 155
![]() | Re: ents and corrupted ents i agree with icarus ents are never a problem when i play. |
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| | #12 |
![]() Join Date: Feb 2008
Posts: 9
![]() | Re: ents and corrupted ents Theoretically, giving the ents fortified armor would make them weak against each other... If I think up any more pretty useless comments, I'll be sure to post those as well! |
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| | #13 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: ents and corrupted ents You also have the issue of turning BA into TFT by using that spell, and leopold wouldn't want that now, would he >.> |
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| | #14 |
![]() Join Date: Jan 2008
Posts: 2
![]() | Re: ents and corrupted ents to clarify my points slightly: I am a public games player and to many of us. it is rather disheartening when these ents walk into bases with large hp and can trash towers and buildings too quickly. Maybe the issue is with player mindsets but since that is not likely to change i think something needs to change. At higher levels of play they may be fine, but for beginers it can ruin gameplay quite severly and you wouldn't want to drive new players away. Imo a hp nerf or armour type nerf would be suficient. |
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| | #15 |
![]() Join Date: Oct 2007
Posts: 890
![]() ![]() | Re: ents and corrupted ents well a big tree walks up to a orc tower then graps the wood leg and rips it off then the towers fall and is now destoryed. Why would it not be like that? |
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| | #16 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: ents and corrupted ents well ents starting armor is 1, it can't really go much lower than that, i dunno |
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| | #17 |
![]() Join Date: Apr 2007
Posts: 254
![]() | Re: ents and corrupted ents I dont think this needs changed. It would be just as easy to buy catapults and lame bases if needed. Next to no one does it, so its not complained about as often. |
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