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| | #1 |
![]() Join Date: Oct 2007
Posts: 902
![]() ![]() | .73 errors.... some big erros in .73 mainly heros Heros:
Heros Skills
more to come when i try more heros You got rid of the error form and i was gona use it too ![]() |
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| | #2 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... BTW, Light Blue's hero isn't very OP at 15 :P Chain lightning level 4 is nice and all. But damn, when you still get hunt down by a few grunts, that tells you something, that the level 15 mountain king over there solo taking on a whole army has you beat. Otherwise, I found one random bug. Out've no where the game gives me defeat. I still had one base and 1 hero. My last base was getting killed off while my hero was away with an army about to capture a neural base. So WTF happened there? It gave me defeat and since I'm host game ended. |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... hmm i dunno, what color were you? could be some random glitch |
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| | #4 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... I always play as red now when I want to random mode. Mostly to increase my chances of being host when I'm hosting. |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... choosing red has absolutely nothing to do with choosing host...any correlation between the 2 is just in your head lol |
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| | #6 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... Well, normal trigger process probably checks red first to see if he's host since I have an idea on what the trigger is. That and it gives me more lazy time instead of figuring out which color to be. |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... it checks all the players, though if you plan to do random, it doesnt matter who you are i guess |
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| | #8 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... And yes I do random. |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... thats not how it works at all, basically it has all players load a file, and the player with fastest response time to the request should be host I'm gonna try and make osme improvements for next version Last edited by King_Leopold; 03-01-2008 at 07:03 PM. |
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| | #10 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... Is there a way to also put in a condition, can player actually host the game who you're going to try to give host to. I'm running on dsl broadband so those cable kids often get host from me when it's 10 or more players. Then when I leave because they pick wrong modes the game just crashes due to no one else being able to hosts which I find funny. |
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| | #11 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,631
![]() ![]() ![]() | Re: .73 errors.... is there a way to automatically tell who the heck is the ACTUAL host? |
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| | #12 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... No its impossible to make 100% foolproof system, basically for .75 ive made changes so it checks multiple time for host, and it only selects you as host if picks you multiple times in a row. Hopefully this will improve performance. |
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| | #13 |
![]() Join Date: Jan 2008
Posts: 20
![]() | Re: .73 errors.... Hey King, in .74 I believe if you kill Lb's shaman base it doesn't give you the money for a burn. I know this has happened to me a few times. |
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| | #14 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... yea i know, ive fixed it for .75 |
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| | #15 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... Maybe you could make it so that if KenshinUesugi = Player1, he automatically gets host >.> |
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| | #16 |
![]() Join Date: Jan 2008
Posts: 20
![]() | Re: .73 errors.... Gracias Amigo. |
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| | #17 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: .73 errors.... Ill just make it so if KenshinUesugi is playing you get 10000000000 gold? hows that sound lol |
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| | #18 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: .73 errors.... That sounds quite boring and no challenge. And you saying me not playing with fast mode being a challenge. I simply don't find much tactical value in it. Being able to use men effectivly rather then en masse. That and when it's FH with fast mode. Major unit lag. You will even find unit lag with players who mass too many units. Reminds me of one time where I was down to just a centaur base. A guy massed a huge fel orc army and marched on me. One problem, his men marched, but where really really slow at attacking. They basically ran up, and did nothing due to unit lag. People like fast mode because they say normal mode is too slow. Normal mode is more like a battlefield. Just because you lose one huge battle on fast means nothing since by the time the enemy gets to you, you have another massive army. In normal blunders arent such as forgiving. |
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| | #19 |
![]() Join Date: Jun 2007
Posts: 181
![]() | Re: .73 errors.... in normal mode its harder to win soloing and maybe to hard against teams of 3 |
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