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| | #1 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | BA .73 Progess .73 Done -Fixed hotkey for Confusiom -Adjusted Orange Kodos hit points -Modified farsight stats -Buffed Dwarf Axe Warriors -Max hero level is now 15 - all current abilites have 1 more level -Added Vampire Lords for Brown In Progess -Adding mode where spawns will not reset with base captures Ive been sick, so been going a bit slow, hopefully should be out this weekend, but maybe not till beginning of next week Last edited by King_Leopold; 02-22-2008 at 11:39 PM. |
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| | #2 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: BA .73 Progess Any altered abilities? Because if I remember Blue's divine sheild at level 3 just adds +50 armor. So what would it add at level 4? |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess some abilities have had a adjustments so they become overpowered with 4 levels, blue's shield has been adjusted so it adds 5 armor per level, so +50, 55, 60, 65 |
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| | #4 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: BA .73 Progess 65 armour? Isn't that a bit over the top? |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess nah, its not that great |
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| | #6 |
![]() Join Date: Feb 2008
Posts: 75
![]() | Re: BA .73 Progess you should make it last 5 seconds longer for every level :P. Cause 20 seconds is so short... Though I'd suppose you'd have to lengthen the cd to make things fair. |
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| | #7 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: BA .73 Progess So is brown's 2nd level for Infenoe a pumped up infernoe or just smaller cooldown? You could easily own a small army just using that hero summoning an infernoe with chain lightning back up. |
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| | #8 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,370
![]() ![]() ![]() ![]() ![]() ![]() | Re: BA .73 Progess Is there gonna be a fifth skill like i suggested? |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess for inferno, i think im going to give it a buffed inferno for the second level, the current inferno sorta sucks, and is basically only useful for the stun there will be 5th skills, but they may not be added unti .74 also, .73 should probably be out this weekend coming up |
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| | #10 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,370
![]() ![]() ![]() ![]() ![]() ![]() | Re: BA .73 Progess ok sounds sweet |
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| | #11 |
![]() Join Date: Oct 2007
Posts: 43
![]() | Re: BA .73 Progess lol awesome, so does that mean teal will have more clones, or will they just do more dmg |
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| | #12 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess teals wont have more clones, but each clone will do more damage/take less damage |
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| | #13 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess updated progress |
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| | #14 |
![]() Join Date: Feb 2008
Posts: 75
![]() | Re: BA .73 Progess so its done? |
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| | #15 |
![]() Join Date: Apr 2007
Posts: 254
![]() | Re: BA .73 Progess He is updating progress.... means hes just telling us where he is at. When hes done he will post it in the resources sexshun. |
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| | #16 |
![]() Join Date: Jan 2008
Posts: 20
![]() | Re: BA .73 Progess The new Inferno is awesome. I like it a lot actually. |
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| | #17 |
![]() Join Date: Feb 2008
Posts: 75
![]() | Re: BA .73 Progess Frick >_> like four hours till I can get on the comp and try the new an improved heros out... My parents were supposed to set it to twelve but I guess not... |
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| | #18 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess lol im sorry, well don't get your hopes up too hight |
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| | #19 |
![]() Join Date: Apr 2007
Posts: 254
![]() | Re: BA .73 Progess So far all the heros I have played are pretty bad ass. I havent been the troll, but I heard someone complaining about his 2nd upgrade to his Super? Didnt get it. The inferno is a beast.. OJ's hero seems a bit underpowered at high levels. May be wrong. Aura is great tho, so... Not too sure. DG's hero is insanely hard to kill and can almost single handedly destroy some bases lol. Frost Nova is badass. So far I am digging these heros! .74 needs: Shamania/Shotgunners/Magicinia upgrades! |
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| | #20 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: BA .73 Progess Im prob gonna give a increase to revive time for next version, maybe add a small gold/lumber cost? |
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| | #21 |
![]() Join Date: Apr 2007
Posts: 254
![]() | Re: BA .73 Progess Oh and DG's hero.. is a freakin BEAST. |
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| | #22 |
![]() Join Date: Jan 2008
Posts: 147
![]() ![]() ![]() | Re: BA .73 Progess He was a beast before hand at level 10 >.> One thing I normally do in my maps with level 15 max is set level ups to 1, 1.5, and 2 for stats. While starting stats are 20, 18, and 16. Might not make heroes unique stat wise, but balanced. Oh and something very minor I just thought of. If I remember right, that Centaur range unit with searing arrows you have to make autocast. Would be nice if it was set to default autocast for it's spell. I often forget to turn on autocast for it >.> |
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