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| | #1 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,370
![]() ![]() ![]() ![]() ![]() ![]() | Hero Ideas! Here are some hero ideas me and some freinds have thought of, as in tired and others. Hero Skills Ideas -Stone Aura (grays super ultimate) Gives all units a 7% chance bash, works with range mediocre aoe. -Horde Bretheren (light blues super ultimate) gives a .1 armor and attack bonus for each unit near thrall,to all those units. has a large aoe. so bassiclly if you had 20 units around thrall in a huge aoe all those units would get plus one armor and attack but if you had 100 units around him theyd all get +5 damage and armor. -Starlight (greens super ultimate) gives all units around your hero +10 attack and +9 armor, high aoe, only works at night. -Lightning storm (browns super ultimate) would be a activate spell, like a powerful immolation, it has a way higher aoe then imolation and does mediocore damage at the cost of 40 mana a second. -Togethor we stand (red super ultimate) for every spawn he and the units of that spawn get +1 armor and +1 attack, say he has a total spawn of 3 defenders of celen and 4 archers, each archer around him would get +4 armor and plus 4 attack and every defender would get plus 3 armor and 3 attack. decent aoe. -Slashing Blow (teals super ultimate) 30% chance to bash a enemy for 2 seconds and do 80 bonus damage. (may sound lame but it isn't, his confusion ultimate would also benefit from this skill. Theese are just some ultimates that ive thought of. Hero Power Ideas -Make heroes benefit from upgrades, but only slightly, like one upgrade to defense adds like one defense only. -Make heroes benefit from research upgrades to -Make Heroes go up to level 15, that gives each normal skill 4 levels, the ultimate 2 levels and leaves room for a super ultimate. -Make leveling up heroes harder to balance out the fact that they should get buffed. (its annoying when people have level 6 heroes in such early game) -Add more items heroes can buy in the supply center, Ie inferno stone. -possibly make a hero revival cost 1 gold for each level the hero is Ie level 10 would be 10 gold and so on, it would slightly make heroes a non disposable creature. Hero balance ideas -Teals hero, would switch out immolation (completely useless since his ult is clones) for the skill Hatchet, it would allow him to switch between ranged weapons and meele weapons, also gets +5 damage for each level you get in the skill. -Browns Hero, make his death pact he like 15% less and make it regen about +5% mana on each level.also make it so it can target all of his creatures. -Red's hero, Get rid of critical strike for a battle roar type skill. -purples hero, make starfall last longer and bigger aoe. also add a more powerful ranged unit to purples bases so he has a good unit to lend his aura to. -Yellows hero, make mass tele pick up 16 units instead of 12 and get rid of 4 seconds of cooldown on it, also switch out water elemental for reighn of fire or blizzard. -Blues hero, totally discard divine shield and give him sword thrust, practicly thunder clap but has a bigger aoe and more dizzy time, but half the damage. -pinks hero, get rid of frost shield and add a frost aura , wich is a negative endurence aura to enemies. that or add the mana conversion thing the lich has to him. -dark greens hero, trade avatar out for a powerful battle roar called totem dance. that's all for now i hoped you liked or enjoyed it. Help/Credit for theeese ideas -Luigi fan64 I thought of most of them -TiredOfExcuses2 Came up with many of the hero power ideas with me. -King Stubby A long time ago thinking up browns super ultimate, giving feedback ------------------------- A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right. [Only registered and activated users can see links. ] Last edited by luigi_fan64; 01-27-2008 at 10:40 AM. |
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| | #2 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,631
![]() ![]() ![]() | Re: Hero Ideas! i think your ideas ROCK! but... -here are a few problems- Hero Skills Ideas -Stone Aura this needs to have more of a... originality factor. instead, it could be an aura that gives all units nearby a 7% bash chance, and if they have one, it just raises it a little bit. -Horde Brethren maybe instead of .05, you could do .1, so that the aura would have enough OOMPH. -Starlight awesomeness -Lightning storm awesomeness! -Together we stand SUPER AWESOME -Max Speed teal needs no speed... teal needs melee! or at least damage instead. Hero balance ideas -Teals hero, hatchet sounds awesome! -Browns Hero, it would be awesome if it could target all his units though... -Red's hero, good! -purples hero, more ranged units=good more crazy starfall=bad -i like it, but keep MT's cooldown -Blues hero, AWESOME IDEA! -pinks hero, nice, frost shield was kinda normalish. -dark greens hero, super crazy awesometasticness! |
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| | #3 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,370
![]() ![]() ![]() ![]() ![]() ![]() | Re: Hero Ideas! Thanks for the input stubs, i also definitly agree browns hero needs to be able to target all his units with that move, at the moment it almost works only on skellies. Also ill change max speed, into something diffrent. -edit i switched is to slashing blow a super bash, will be super awsome with level 2 confusion. Switched stone aura to stubby's idea, changed hord bretheran to .1, needs to be boosted. ------------------------- A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right. [Only registered and activated users can see links. ] Last edited by luigi_fan64; 01-27-2008 at 10:38 AM. |
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| | #4 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,631
![]() ![]() ![]() | Re: Hero Ideas! i think teal's confusion ultimate would be a better super ultimate because it's so awesome ![]() |
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| | #5 |
![]() Join Date: Jun 2007
Posts: 181
![]() | Re: Hero Ideas! Ya... I like the ideas the two i mainly like thought are 1) hero being able to reach level 15 2) hero benefitting from upgrades. |
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| | #6 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Hero Ideas! A lot of these cant be done without making Broken Alliances a TFT map. But they are good. |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 2,434
![]() ![]() ![]() | Re: Hero Ideas! not bad ideas, ill have to think of them for next versions, and i can do all those in roc |
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| | #8 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,631
![]() ![]() ![]() | Re: Hero Ideas! Sounds like a plan. You can use ideas from here as things to update with when there are aren't many ideas at the time. For example: Between version .71 and .72, there are very few ideas, so you pull some from this list, so it's like a backup list! :P |
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| | #9 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Hero Ideas! |
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