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Old 12-24-2006   #1
Matar
 
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Community Hero!

This is rather simple. A community hero is a hero everyone chips into making. We follow some siple guidlines that give everyone enough room to make a very good hero AND have it make sense.

Here is the very first community hero.

We follow these guidlines.

It must be a human race based hero. IE one that works best and goes well with the human tech tree. It must also seem like a human unit.

It has four skills.

A nuke of some type.
A sup skill of some type (IE a aura or something that is always on.)
A custom skill that follows no rules. (Except that it must fit a human unit of course.)
And a ult that follows no rules (Except that it must fit a human unit of course.)

First we need a base.

Will it be a caster (IE Bloodmage), stealth based (IE Blade-Master, Loki, ect), or Tank (IE Paladin. ect)?

This will take awhile to make but should be fun :P. The type will be choosen by what type has the most votes after 48 hours or what is decided by everyone to be the type. Whatever comes first.
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Old 12-24-2006   #2
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Re: Community Hero!

Scalandor - The lost king
Before the Alliance was at war with the Horde, the Humans of Azeroth were ruled by Scalandor. Scalandor was a wity fellow, but when it came time for war, he had not the skills to face the hardships. He was then overthrown and exiled elsewhere. 27 years later, he returns, wuth the ability of magic at his hands, to claim his rightful place as king, but first has to get himself widely known throught the ranks and earn his way to the top.

Theres a background story for yah, his model would be the same as Bill from the original footmen frenzy. Bill is the random-only hero, if you still dont know what im talking about.
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Old 12-24-2006   #3
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Re: Community Hero!

TOTALY missed the point. Backstory isn't importent right now. The type is. Caster, Tank, or stealth?
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Old 12-24-2006   #4
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Re: Community Hero!

This does not qualify as an announcement. Neither does your last topic, stop posting topics which are not announcements here please.
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Old 12-24-2006   #5
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Re: Community Hero!

Really? I do beleave it dose.

Quote:
an?nounce?ment (?-nouns'm?nt) Pronunciation Key
n.
The act of making known publicly.
Something announced.
A broadcast message, especially a program note or commercial.
An engraved or printed formal statement or notice, as of a wedding or a relocation.
I was anouncing FnF for everyone to see and join in. I announced this for everyone to see and chip. It is something for the community to see and chip into making afterall.
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Old 12-24-2006   #6
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Re: Community Hero!

Quote:
Originally Posted by Matar
TOTALY missed the point. Backstory isn't importent right now. The type is. Caster, Tank, or stealth?
Base the rst of the ideas off my story...the story is my part in contribution, and ever hero needs a story
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Old 12-24-2006   #7
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Re: Community Hero!

Tank
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Old 12-24-2006   #8
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Re: Community Hero!

the forgotten ruturn (aura but like flamecloak as in it costs to keep active)

scalandor summons units that ran off with him when he was overthrown. summons 1 unit every 4 seconds. has a 8 second cooldown once it is deactivated (so you can't click off then on and get units real fast.) they would be treated as normal units that you base would spawn (get same bonuses).

level-unit
1-footmen
2-riflemen
3-militia
4-spellbreakers
5-staggered knights and swordsmen (get a swordsman then 2 secs later a knight, then 2 secs later another swordsman etc...)
6-staggered gryphons and mortars (same system as above)
7-not sure about this one. if there is another teir in the new footmen then add that/those units here (if only one new teir then every 2 seconds 1 spawns)

what you guys think?
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Old 12-24-2006   #9
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Re: Community Hero!

Cowardice and Courage: The hero and his units get a quick burst of speed, while the enemies get slower. (Affects attk speed AND movment speed, starting at 25% and going up by 25% each lvl)

lvl 1: Small area, 5 sec speed/slow, 10 sec cd
lvl 2: Small area, 7 sec speed/slow, 10 sec cd
lvl 3: Small area, 9 sec speed/slow, 12 sec cd
lvl 4: Medium area, 12 sec speed/slow, 13 sec cd
lvl 5: Medium area, 14 sec speed/slow, 13 sec cd
lvl 6: Large area, 16 sec speed/slow, 20 sec cd
lvl 7: Large area, 20 sec speed/slow, 25 sec cd


I forgot if skills had 7 levels or 5......What can I say, I got a bad memory.

(I plan this skill for stealth or Tank)
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Old 12-24-2006   #10
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Re: Community Hero!

Quote:
Originally Posted by Matar
Really? I do beleave it dose.

Quote:
an?nounce?ment (?-nouns'm?nt) Pronunciation Key
n.
The act of making known publicly.
Something announced.
A broadcast message, especially a program note or commercial.
An engraved or printed formal statement or notice, as of a wedding or a relocation.
I was anouncing FnF for everyone to see and join in. I announced this for everyone to see and chip. It is something for the community to see and chip into making afterall.
I 'believe' it doesn't as this is a project, or a work in progress. Also, it does not relate to the site or any of the map projects concerning their development.
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Old 12-24-2006   #11
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Re: Community Hero!

i got another one.

honorable mention (aura):
scalandor and nearby units get noted by their great deeds (killing a unit) and gain brief bouts of praise. this aura will only really work if you have another friendly unit (and must be human) by you. only affects the unit that did the final kill

level 1- +5% attack/defense/attack speed, for 2 seconds
level 2- +10% attack/defense/attack speed, for 4 seconds
level 3- +15% attack/defense/attack speed +5% health, for 6 seconds
level 4- +20% attack/defense/attack speed +10% health, for 8 seconds
level 5- +25% attack/defense/attack speed +15% health +5 % mana, for 10 seconds
level 6- +30% attack/defense/attack speed +20% health +10% mana, for 12 seconds
level 7- +35% attack/defense/attack speed +25% health +15% mana +50% gold aquired from a kill (not the kill that gave the unit this bonus though) , for 14 seconds

**NOTE** i was thinking that if the kill was a hero kill, then the effects that the units will get doubles. feedback please.
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Old 12-24-2006   #12
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Re: Community Hero!

Aura - Let my name be known
For ever unit he kills, his name is further known by those superior to him, making him closer to his reach as king. This skill would be unique in the fact that each time he kills a unit, a certain amount of points are added to a scoreboard. Each level the number of points aquired increases. There will also be a certain reward for however many points he has.
Level1 - 1 point per kill
Level2 - 2 points per kill
Level3 - 3 points per kill
Level4 - 4 points per kill
Level5 - 5 points per kill
Level6 - 6 points per kill
Level7 - 7 points per kill
*Bonuses for point amount*
25pts - 5 all stats
50pts - 10 dmg
100pts - 7 armor
200pts - 10 all stats
350pts - 20 dmg
500pts - 8 armor
750pts - 15 all stats
900pts - 40 dmg
1300pts - 15 armor
1500pts - every 100 points from here on will increase all stats, dmg and armor by 5

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Old 12-24-2006   #13
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Re: Community Hero!

Okay, if this needs to be moved then you should move it. Your the admin after all, I thought this is where it should go and I was wrong.

Also, why is it that only ipwnn00bzors got what were supposed to do? Were not working on skills yet. We are voting on a base. Tank, Caster, or Stealth (IE Bladmaster, Loki, ect type). Without a base we have no hero -.-.
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Old 12-24-2006   #14
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Re: Community Hero!

Well first to post calls it, such as the story. It was called tank, so thats what it will be. Your making this too confusing, you say make a hero, so thats what we are doing. Just go with whats posted...
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Old 12-25-2006   #15
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Re: Community Hero!

Noooo, it's confusing because your MAKING it confusing. But fine, whatever, wanna screw it up it's your choice.

Scalandor - The lost king
Before the Alliance was at war with the Horde, the Humans of Azeroth were ruled by Scalandor. Scalandor was a wity fellow, but when it came time for war, he had not the skills to face the hardships. He was then overthrown and exiled elsewhere. 27 years later, he returns, with the ability of magic at his hands, to claim his rightful place as king, but first has to get himself widely known throught the ranks and earn his way to the top.

Hp: 1300
Mp: 350

Move speed: Slow
Attack Speed: Slow

Damage 60-70

That good?
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Old 12-26-2006   #16
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Re: Community Hero!

Ok so far. :
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Old 12-26-2006   #17
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Re: Community Hero!

this thread really needs a way to vote on skills posted here. maybe if mr. A allowed it a whole new section where people posted new polls with information about a skill and it was voted on. or when we think we have enough skills we make a poll and see what people like out of all of them.
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Old 12-26-2006   #18
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Re: Community Hero!

Alright then! Here are the start stats.

-----

Hp: 1300
Mp: 350

Move speed: Slow
Attack Speed: Slow

Damage 60-70

------

Now we need a nuke. Everyone make a nuke and I will pick the best one out of it. A nuke must be a killing spell/skill of some sort. So long as it deal directly or indirectly it's a nuke (Like the dwarfs Slam or Tinkers summon bomb thing).
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Old 12-26-2006   #19
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Re: Community Hero!

how about this one.

forgotten swords:
before scalandor was overthrown he hid away thousand of swords an a easy to get location and now he can go back to the stash, get some swords and throw them at enemies.

level, damage (x is the number of times you have upgraded attack for your units), amount of swords thrown, chance of getting impaled (doubles the damage)
1-5x + 50, 1, 20%
2-10x + 100, 3, 30%
3-15x + 150, 5, 40%
4-20x + 200, 7, 50%
5-25x + 250, 9, 60%
6-30x + 300, 11, 70%
7-35x + 350, 13, 80%
what do you think, too strong? weak? should more then one sword be able to hit a unit? the most damage wihtout impale level 7 could do would be 1175 (with impale it would do 2350) and comparing that to crypt lords impal (which attack all units in a line and stuns) is nothing so i think it might be a little weak so maybe its swords should be able to hit a unit more then once. your thoughts.
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Old 12-26-2006   #20
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Re: Community Hero!

Each dagger does that much damage?
If you target a hero with nothing else there, = 35 x 25= 875 + 350 = 1225 dmge with one dagger? 13 dagger = 15925 dmge. Bye Bye hero. 80% impale = 31850 dmge, Bye bye base? lol.

Spell 1-(casted at melee range)
Level1- Thrusts the enemy into the air with his sword, dealing 3X his strength in dmge, and when they fall down, they take 50 dmge, and are stunned 1 sec.
Level 2-Deals 4x Str in dmge, and when they fall down they take 75 dmge, stun 1.5 sec
Level 3-Deals 5xStr in dmge and when they fall down they take 100 dmge, stun 2 sec.
Level 4- Deals 6x str in dmge, and when they fall down they take 125 dmge, stun 2.5 sec
Level 5-Deals 7x str in dmge, and when they fall down they take 150 dmge, stun 3 sec
Level 6-deals 8x Str in dmge, and when they fall down they take 175 dmge, stun 3.5 sec
Level 7- deals 9x str in dmge, and when they fall down they take 200 dmge, stun 4 sec.
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Old 12-26-2006   #21
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Re: Community Hero!

We still need more. And don't worry about balance yet. After we get all the skills imma post it in the idea part of the fourm for us to balalance. Just get the ideas out, balance will come later.
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Old 12-27-2006   #22
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Re: Community Hero!

bombardment of units:
scalandor summons units from the heavens to bombard an area. some of the units that fall will survive. all the units will be dropped in a large aoe so that they are spread out and wont all deal their damage to one unit.

level, unit, damage per unit, amount of units, percent of chance that a unit will survive*, cooldown (seconds)
1, footmen, 100, 4, 25%, 9
2, riflemen, 250, 5, 40%, 10
3, militia, 500, 6, 50%, 11
4, spellbreakers, 750, 7, 58%, 12
5, knights and swordsmen, 1000, 8, 63%, 13
6, mortars and gryphons, 1250, 9, 66%, 14
7, mortars and gryphons, 1500, 10, 70%, 15

*i spaced the chance of survival out so that, theoretically, you will get the same amount of units as the level of the skill (i.e level one will give you 1 footmen, 2 will leave you 2 riflemen, level 3- 3 militia...)

commments
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Old 12-27-2006   #23
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Re: Community Hero!

Quote:
Originally Posted by yebeth1234
bombardment of units:
scalandor summons units from the heavens to bombard an area. some of the units that fall will survive. all the units will be dropped in a large aoe so that they are spread out and won't all deal their damage to one unit.

level, unit, damage per unit, amount of units, percent of chance that a unit will survive*, cooldown (seconds)
1, footmen, 100, 4, 25%, 9
2, riflemen, 250, 5, 40%, 10
3, militia, 500, 6, 50%, 11
4, spellbreakers, 750, 7, 58%, 12
5, knights and swordsmen, 1000, 8, 63%, 13
6, mortars and gryphons, 1250, 9, 66%, 14
7, mortars and gryphons, 1500, 10, 70%, 15

*I spaced the chance of survival out so that, theoretically, you will get the same amount of units as the level of the skill (I.e level one will give you 1 footmen, 2 will leave you 2 riflemen, level 3- 3 militia...)

commments
the cooldown needs to be longer.
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