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#1 |
![]() Join Date: Sep 2006
Posts: 127
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Community Hero!
This is rather simple. A community hero is a hero everyone chips into making. We follow some siple guidlines that give everyone enough room to make a very good hero AND have it make sense.
Here is the very first community hero. We follow these guidlines. It must be a human race based hero. IE one that works best and goes well with the human tech tree. It must also seem like a human unit. It has four skills. A nuke of some type. A sup skill of some type (IE a aura or something that is always on.) A custom skill that follows no rules. (Except that it must fit a human unit of course.) And a ult that follows no rules (Except that it must fit a human unit of course.) First we need a base. Will it be a caster (IE Bloodmage), stealth based (IE Blade-Master, Loki, ect), or Tank (IE Paladin. ect)? This will take awhile to make but should be fun :P. The type will be choosen by what type has the most votes after 48 hours or what is decided by everyone to be the type. Whatever comes first. |
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#2 |
![]() Join Date: Sep 2006
Location: Seven blocks down from your drug dealer
Posts: 2,672
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Re: Community Hero!
Scalandor - The lost king
Before the Alliance was at war with the Horde, the Humans of Azeroth were ruled by Scalandor. Scalandor was a wity fellow, but when it came time for war, he had not the skills to face the hardships. He was then overthrown and exiled elsewhere. 27 years later, he returns, wuth the ability of magic at his hands, to claim his rightful place as king, but first has to get himself widely known throught the ranks and earn his way to the top. Theres a background story for yah, his model would be the same as Bill from the original footmen frenzy. Bill is the random-only hero, if you still dont know what im talking about.
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#3 |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
TOTALY missed the point. Backstory isn't importent right now. The type is. Caster, Tank, or stealth?
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#4 |
![]() Join Date: Sep 2006
Location: Your Mom
Posts: 2,255
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Re: Community Hero!
This does not qualify as an announcement. Neither does your last topic, stop posting topics which are not announcements here please.
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#5 | |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
Really? I do beleave it dose.
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#6 | |
![]() Join Date: Sep 2006
Location: Seven blocks down from your drug dealer
Posts: 2,672
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Re: Community Hero!
Quote:
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#7 |
![]() Join Date: Oct 2006
Posts: 558
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Re: Community Hero!
Tank
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#8 |
![]() Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
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Re: Community Hero!
the forgotten ruturn (aura but like flamecloak as in it costs to keep active)
scalandor summons units that ran off with him when he was overthrown. summons 1 unit every 4 seconds. has a 8 second cooldown once it is deactivated (so you can't click off then on and get units real fast.) they would be treated as normal units that you base would spawn (get same bonuses). level-unit 1-footmen 2-riflemen 3-militia 4-spellbreakers 5-staggered knights and swordsmen (get a swordsman then 2 secs later a knight, then 2 secs later another swordsman etc...) 6-staggered gryphons and mortars (same system as above) 7-not sure about this one. if there is another teir in the new footmen then add that/those units here (if only one new teir then every 2 seconds 1 spawns) what you guys think?
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#9 |
![]() Join Date: Dec 2006
Location: Maryland
Posts: 575
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Re: Community Hero!
Cowardice and Courage: The hero and his units get a quick burst of speed, while the enemies get slower. (Affects attk speed AND movment speed, starting at 25% and going up by 25% each lvl)
lvl 1: Small area, 5 sec speed/slow, 10 sec cd lvl 2: Small area, 7 sec speed/slow, 10 sec cd lvl 3: Small area, 9 sec speed/slow, 12 sec cd lvl 4: Medium area, 12 sec speed/slow, 13 sec cd lvl 5: Medium area, 14 sec speed/slow, 13 sec cd lvl 6: Large area, 16 sec speed/slow, 20 sec cd lvl 7: Large area, 20 sec speed/slow, 25 sec cd I forgot if skills had 7 levels or 5......What can I say, I got a bad memory. (I plan this skill for stealth or Tank) |
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#10 | ||
![]() Join Date: Sep 2006
Location: Your Mom
Posts: 2,255
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Re: Community Hero!
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#11 |
![]() Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
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Re: Community Hero!
i got another one.
honorable mention (aura): scalandor and nearby units get noted by their great deeds (killing a unit) and gain brief bouts of praise. this aura will only really work if you have another friendly unit (and must be human) by you. only affects the unit that did the final kill level 1- +5% attack/defense/attack speed, for 2 seconds level 2- +10% attack/defense/attack speed, for 4 seconds level 3- +15% attack/defense/attack speed +5% health, for 6 seconds level 4- +20% attack/defense/attack speed +10% health, for 8 seconds level 5- +25% attack/defense/attack speed +15% health +5 % mana, for 10 seconds level 6- +30% attack/defense/attack speed +20% health +10% mana, for 12 seconds level 7- +35% attack/defense/attack speed +25% health +15% mana +50% gold aquired from a kill (not the kill that gave the unit this bonus though) , for 14 seconds **NOTE** i was thinking that if the kill was a hero kill, then the effects that the units will get doubles. feedback please.
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#12 |
![]() Join Date: Sep 2006
Location: Seven blocks down from your drug dealer
Posts: 2,672
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Re: Community Hero!
Aura - Let my name be known
For ever unit he kills, his name is further known by those superior to him, making him closer to his reach as king. This skill would be unique in the fact that each time he kills a unit, a certain amount of points are added to a scoreboard. Each level the number of points aquired increases. There will also be a certain reward for however many points he has. Level1 - 1 point per kill Level2 - 2 points per kill Level3 - 3 points per kill Level4 - 4 points per kill Level5 - 5 points per kill Level6 - 6 points per kill Level7 - 7 points per kill *Bonuses for point amount* 25pts - 5 all stats 50pts - 10 dmg 100pts - 7 armor 200pts - 10 all stats 350pts - 20 dmg 500pts - 8 armor 750pts - 15 all stats 900pts - 40 dmg 1300pts - 15 armor 1500pts - every 100 points from here on will increase all stats, dmg and armor by 5
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#13 |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
Okay, if this needs to be moved then you should move it. Your the admin after all, I thought this is where it should go and I was wrong.
Also, why is it that only ipwnn00bzors got what were supposed to do? Were not working on skills yet. We are voting on a base. Tank, Caster, or Stealth (IE Bladmaster, Loki, ect type). Without a base we have no hero -.-. |
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#14 |
![]() Join Date: Sep 2006
Location: Seven blocks down from your drug dealer
Posts: 2,672
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Re: Community Hero!
Well first to post calls it, such as the story. It was called tank, so thats what it will be. Your making this too confusing, you say make a hero, so thats what we are doing. Just go with whats posted...
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#15 |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
Noooo, it's confusing because your MAKING it confusing. But fine, whatever, wanna screw it up it's your choice.
Scalandor - The lost king Before the Alliance was at war with the Horde, the Humans of Azeroth were ruled by Scalandor. Scalandor was a wity fellow, but when it came time for war, he had not the skills to face the hardships. He was then overthrown and exiled elsewhere. 27 years later, he returns, with the ability of magic at his hands, to claim his rightful place as king, but first has to get himself widely known throught the ranks and earn his way to the top. Hp: 1300 Mp: 350 Move speed: Slow Attack Speed: Slow Damage 60-70 That good? |
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#16 |
![]() Join Date: Nov 2006
Posts: 499
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Re: Community Hero!
Ok so far. :
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#17 |
![]() Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
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Re: Community Hero!
this thread really needs a way to vote on skills posted here. maybe if mr. A allowed it a whole new section where people posted new polls with information about a skill and it was voted on. or when we think we have enough skills we make a poll and see what people like out of all of them.
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#18 |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
Alright then! Here are the start stats.
----- Hp: 1300 Mp: 350 Move speed: Slow Attack Speed: Slow Damage 60-70 ------ Now we need a nuke. Everyone make a nuke and I will pick the best one out of it. A nuke must be a killing spell/skill of some sort. So long as it deal directly or indirectly it's a nuke (Like the dwarfs Slam or Tinkers summon bomb thing). |
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#19 |
![]() Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
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Re: Community Hero!
how about this one.
forgotten swords: before scalandor was overthrown he hid away thousand of swords an a easy to get location and now he can go back to the stash, get some swords and throw them at enemies. level, damage (x is the number of times you have upgraded attack for your units), amount of swords thrown, chance of getting impaled (doubles the damage) 1-5x + 50, 1, 20% 2-10x + 100, 3, 30% 3-15x + 150, 5, 40% 4-20x + 200, 7, 50% 5-25x + 250, 9, 60% 6-30x + 300, 11, 70% 7-35x + 350, 13, 80% what do you think, too strong? weak? should more then one sword be able to hit a unit? the most damage wihtout impale level 7 could do would be 1175 (with impale it would do 2350) and comparing that to crypt lords impal (which attack all units in a line and stuns) is nothing so i think it might be a little weak so maybe its swords should be able to hit a unit more then once. your thoughts.
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#20 |
![]() Join Date: Nov 2006
Posts: 499
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Re: Community Hero!
Each dagger does that much damage?
If you target a hero with nothing else there, = 35 x 25= 875 + 350 = 1225 dmge with one dagger? 13 dagger = 15925 dmge. Bye Bye hero. 80% impale = 31850 dmge, Bye bye base? lol. Spell 1-(casted at melee range) Level1- Thrusts the enemy into the air with his sword, dealing 3X his strength in dmge, and when they fall down, they take 50 dmge, and are stunned 1 sec. Level 2-Deals 4x Str in dmge, and when they fall down they take 75 dmge, stun 1.5 sec Level 3-Deals 5xStr in dmge and when they fall down they take 100 dmge, stun 2 sec. Level 4- Deals 6x str in dmge, and when they fall down they take 125 dmge, stun 2.5 sec Level 5-Deals 7x str in dmge, and when they fall down they take 150 dmge, stun 3 sec Level 6-deals 8x Str in dmge, and when they fall down they take 175 dmge, stun 3.5 sec Level 7- deals 9x str in dmge, and when they fall down they take 200 dmge, stun 4 sec. |
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#21 |
![]() Join Date: Sep 2006
Posts: 127
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Re: Community Hero!
We still need more. And don't worry about balance yet. After we get all the skills imma post it in the idea part of the fourm for us to balalance. Just get the ideas out, balance will come later.
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#22 |
![]() Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
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Re: Community Hero!
bombardment of units:
scalandor summons units from the heavens to bombard an area. some of the units that fall will survive. all the units will be dropped in a large aoe so that they are spread out and wont all deal their damage to one unit. level, unit, damage per unit, amount of units, percent of chance that a unit will survive*, cooldown (seconds) 1, footmen, 100, 4, 25%, 9 2, riflemen, 250, 5, 40%, 10 3, militia, 500, 6, 50%, 11 4, spellbreakers, 750, 7, 58%, 12 5, knights and swordsmen, 1000, 8, 63%, 13 6, mortars and gryphons, 1250, 9, 66%, 14 7, mortars and gryphons, 1500, 10, 70%, 15 *i spaced the chance of survival out so that, theoretically, you will get the same amount of units as the level of the skill (i.e level one will give you 1 footmen, 2 will leave you 2 riflemen, level 3- 3 militia...) commments
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#23 | |
![]() Join Date: Sep 2006
Posts: 833
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Re: Community Hero!
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