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#1 |
![]() Join Date: Apr 2007
Posts: 2,446
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New Secondary Heros
So I've done some work on designing secondary heros. Here's what I've made so far.
1. Master of the Blade (Blademaster) Spells - Crit, Fear - similiar to roar except it decreases the damage of enemy units, still thinking on what his 3rd spell should be. 2. Dreadlord - Lifedrain aura (weaker form of vampiric aura), weakened form of carrion swarm, and demonic possession - possesses an enemy unit and then a demon spawns from the unit. 3. Tauren Chieftain Shockwave - weakened form of shockwave, can't target buildings Weakened form of endurance aura Ancestral Strength - modified form of avatar 3. Priestess of the moon Marksman's Aura - weakened form of trueshot Other skills are still default skills 4. Sorceres - based on Jaina, still deciding on spells, any suggestions? 5. Dark ranger - still deciding on skills.
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#2 |
![]() Join Date: Apr 2007
Posts: 638
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Re: New Secondary Heros
i could think of the dark ranger skills? since iv wanted her since the begining.. plz shouldnt i get a karma? since ur using a few of the guys ffrom my poll =D
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#3 |
![]() Join Date: Apr 2007
Posts: 2,446
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Re: New Secondary Heros
then just post them, duh lol
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#4 |
![]() Join Date: Apr 2007
Posts: 638
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Re: New Secondary Heros
I SHALL![br]dark ranger: 1.windwalk. - smaller amounts of time than regular windwalk.. 2.trueshot aura or endurance aura... 3. poisened arrows or ice. 4. a flame versian of carrian swarm(plz plz plz pick this ability) 5. shadowmeld
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#5 |
![]() Join Date: Apr 2007
Posts: 14
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Re: New Secondary Heros
Hey king do another hero like druid of claw with these skills
1.rejuvenation 150 1st lvl, 275 2nd lvl, 400 3rd lvl 2.aura of life(unholy aura, but no speed bonus) 3.bear form. + 100 health, 1.5 armor, 10% attack per lvl, but is unable to cast spells in that form. Also make the hero a int based melee so it wont be as strong ![]() wouldnt that be a good choice for a hero? Theres also that a same hero in nexus arena, but alot better skills. Watch out for the easter bunny, he turns evil after easter to scare children! |
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#6 |
![]() Join Date: Apr 2007
Posts: 2,446
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Re: New Secondary Heros
Doing a life aura could be interesting.
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#7 |
![]() Join Date: Apr 2007
Posts: 638
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Re: New Secondary Heros
you havnt yet responded to my dark ranger skills?
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#8 |
![]() Join Date: Apr 2007
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Re: New Secondary Heros
wait so is the dreadlord gunna be the demon summoner kinda guy? because when i thought it up i was thinking more like an Archimonde based, multiple demon summoner, not so much a hero who can coincidentally summon A demon,
if you need like skills he could have like a "Feral Spirit" where he summons weaker forms of the wolves who cant go invis or anything (you might want to give them chaos damage or something, so they dont suck COMPLETELY) he could summon a Doom Gaurd, and maybe like a "parasite" type thing which slowly kills someone and if they die with the effect they spawn a small weak demon |
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#9 |
![]() Join Date: Apr 2007
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Re: New Secondary Heros
or maybe he can eat units like a kodos hehe
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#11 |
![]() Join Date: Apr 2007
Posts: 638
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Re: New Secondary Heros
*cough* king still hsnt responded about my dark rangr skills?
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#13 |
![]() Join Date: Apr 2007
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Re: New Secondary Heros
sure... GENUIS IDEA! A HELL SUMMONER? WHY DIDNT I THINK OF THAT?
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#15 |
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Re: New Secondary Heros
ya, im more of a ranger guy .. dont now why.. during any game *lotr games* *meidevlil games* any rpg. im a ranger or archer 8/10 of the time =D
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#17 |
![]() Join Date: Apr 2007
Posts: 638
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Re: New Secondary Heros
PETS R SO NICE! LIKE CORN!
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#18 |
![]() Join Date: Jul 2007
Posts: 61
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Re: New Secondary Heros
i htink the hero tavern needs to be fixed entirely
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#19 |
![]() Join Date: Apr 2007
Posts: 2,446
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Re: New Secondary Heros
well post your specific suggestions
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#20 |
![]() Join Date: Jun 2007
Location: Kingdom of the Netherlands
Posts: 1,290
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Re: New Secondary Heros
Maybe at the tavern you can pick heroes of the elements such as
Beyron-Fire Lord : Skind, i dunno maybe water element but then red? -.-' Abilities: Fireball, summon 3 tiny firelords ( attack animation same as water elemental but then red? ), every level increases dmg, hp and duration. Firy Aura: Increased attack speed and +3 damage to everyone every lvl +2 att and +5% atack speed. And as ultimate Rain of Fire, you could make it a larger area but less dmg. would be cool Chivra Lord of the Winds: maybe make him look like Druid of the Talon and then color him as white as possible. Abilities: Tornado ( which also damages the unit?? ), Wind blast ( kinda like shockwave but maybe diff animation?? ), Windy Aura: +5,10,15% movement speed ( & atk speed?? ) Ultimate: Raging Winds: Unleash some tornados in an area ( this gonna be hard, maybe like fire storm but then with tornado's?? ) Marienna Water Element: Well you could let him look like a water elemental but that's quite standard, maybe custom skin?? Abilities: Frost shock, summon water elementals, Cooling Aura +5,7,10 armor ( - movement speed cause cold reduces that..?? ) as an Ultimate: Some kind of Starfall or Rain of Fire but then with somthing with waterin it?? Rocky Son of mother earth: A mud or rock golem i suppose Abilities: Stormbolt but instead of a hammer a rock??, Summon some golems , Rocky Aura; +2.5, 3.5, 5armor & 5,10 and 15% reg rate, and as ultimate: A very large Earthquake which doesnt slow the enemy but damages it, but not too much dmg, even only a little because its a large area, it shouldnt be able to target buildings too, or maybe make it not units only buildings, but thats not half as cool! Comments and Ideas are appreciated
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#21 |
![]() Join Date: Jul 2007
Posts: 61
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Re: New Secondary Heros
ciuciaro work within the bounds of roc. wtf? wind arua cmon get reall. i think we dont need 2nd heros but more quest like per each color. like each color is guided to go a certain quest log which in the end gets ur hero upgraded. i think tauren vamp and mage are the most popular and the best ones. i dont think its balanced. adding more aruas makes the game harder to balance. this isnt like bnet ladder games where blizzard took a hell alot ot time ot make it equalized. given that hero choice alreayd adds too many mks and necros. unholy and brill arua. adding more arua and teamed games would make it holy crap stacked. now i believe that endurance and unholy shouldnt be stacked. esp in movement. these sub guys should be subheros instead. like a 500 gold unit w/ spell immunity short ranged. and 2aruas of any choice. however thats only at lvl 1. and he shouldnot be able to be healed wit holylight or coil. and uh toehr sub heros can add bloodlust, blind, amplify, ensare, etc. this will increase the importance of dispel. very few ppl use it. dispel wit increased radius can be even a signifant hero skill. for archmage? or for brown. moneybags have evasion and crit on heros but i believe extra spells minor of course like dispel, ams, rawr, etc would spice up the game.
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#22 |
![]() Join Date: Jun 2007
Location: Kingdom of the Netherlands
Posts: 1,290
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Re: New Secondary Heros
What i suggested is all possible. They're just custom spells. But i admit it might be too much work, and they may be not worth it.
And i dont agree with you, combining auras and skills is just smart. And dispell is useless, because you'd have to press it every time you wanna dispell somthing, or make it autocast, and **** up all your mana.
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#23 |
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Re: New Secondary Heros
warcraft 3 is all about microing. if u dont feel like microing th edispell y dont u just quit wc3. its smart but its overpowered and also boring when everyone takes the same friggin heros for those combos. dont bother asking for custom skills cus king wouldnt be doing them. He would rather work on another map.
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#24 |
![]() Join Date: Apr 2007
Posts: 2,446
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Re: New Secondary Heros
i dont have a problem doing simple spells, but im not gonna spend my time doing a complete hero spell overhaul with new spells, i just dont have time for that
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#25 |
![]() Join Date: Jun 2007
Location: Kingdom of the Netherlands
Posts: 1,290
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Re: New Secondary Heros
Well, the reason i came up with custom ones is because the normal ones are too normal... I wanted, i wanted to make totally new ones, to make it mroe interesting. But of course i understand. Just hard to come up with new heros, because none of them really is new. They may have another skin, and another combination of skills, but they're all well known.
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